Mike Bailey
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2010 – today
- 2018
- [c22]
- 2016
- [j11]Chris Schultz, Mike Bailey:
Interacting with Large 3D Datasets on a Mobile Device. IEEE Computer Graphics and Applications 36(5): 19-23 (2016) - [c21]
- 2015
- [c20]Matthew Clothier, Mike Bailey:
Creating Destructible Objects Using a 3D Voronoi Subdivison Tree. ICCSA (Short Papers/poster papers/PhD student showcase works) 2015: 42-46 - [c19]
- 2014
- [j10]Mike Bailey, Cathy Law:
A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students. IEEE Computer Graphics and Applications 34(1): 65-67 (2014) - [j9]Lisa Avila, Mike Bailey:
From Real to Digital, and Vice Versa. IEEE Computer Graphics and Applications 34(4): 80- (2014) - [j8]Lisa Avila, Mike Bailey:
Virtual Reality for the Masses. IEEE Computer Graphics and Applications 34(5): 103-104 (2014) - [c18]
- [c17]Matt Viehdorfer, Sarah Nemanic, Serena Mills, Mike Bailey:
Virtual dog head: using 3D models to teach complex veterinary anatomy. SIGGRAPH Studio 2014: 17:1 - [c16]Matt Viehdorfer, Sarah Nemanic, Serena Mills, Mike Bailey:
Virtual dog head: using 3D models to teach complex veterinary anatomy. SIGGRAPH Posters 2014: 110:1 - 2013
- [j7]Mike Bailey:
Using GPU Shaders for Visualization, Part 3. IEEE Computer Graphics and Applications 33(3): 5-11 (2013) - [c15]
- 2012
- [c14]Judith Bayard Cushing, Evan Hayduk, Jerilyn Walley, Lee Zeman, Kirsten M. Winters, Mike Bailey, John Bolte, Barbara Bond, Denise Lach, Christoph Thomas, Susan G. Stafford, Nik Stevenson-Molnar:
(In?)Extricable Links between Data and Visualization: Preliminary Results from the VISTAS Project. SSDBM 2012: 613-617 - 2011
- [j6]Mike Bailey:
Using GPU Shaders for Visualization, Part 2. IEEE Computer Graphics and Applications 31(2): 67-73 (2011) - 2010
- [c13]Sudarshanram Shetty, Mike Bailey:
A physical rendering model for human teeth. SIGGRAPH Posters 2010: 116:1 - [c12]Mike Bailey, Steve Cunningham:
Introduction to computer graphics. SIGGRAPH ASIA (Courses) 2010: 6:1-6:100 - [c11]Mike Bailey, Steve Cunningham:
Computer graphics shaders using OpenGL 4.X. SIGGRAPH ASIA (Courses) 2010: 23:1-23:173
2000 – 2009
- 2009
- [j5]Mike Bailey:
Using GPU Shaders for Visualization. IEEE Computer Graphics and Applications 29(5): 96-100 (2009) - 2007
- [j4]Mike Bailey:
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. Computers & Graphics 31(3): 524-531 (2007) - [c10]Mike Bailey, Steve Cunningham:
A hands-on environment for teaching GPU programming. SIGCSE 2007: 254-258 - [c9]Mike Bailey, Andrew S. Glassner:
Introduction to SIGGRAPH and computer graphics. SIGGRAPH Courses 2007: 1 - [c8]Mike Bailey, Steve Cunningham:
A GPU shader programming workshop. SIGGRAPH Educators Program 2007: 24 - 2006
- [c7]Mike Bailey:
Teaching OpenGL Shaders: Hands-on, Interactive, and Immediate Feedback. Eurographics (Education Papers) 2006: 57-60 - [c6]
- [c5]Mike Bailey, Steve Lukas, Rozeanne Steckler:
Shapes: allowing K-12 students to work in 3D. SIGGRAPH Educators Program 2006: 51 - 2005
- [j3]
- [j2]Mike Bailey, Steve Cunningham:
Guest Editors' Introduction: Computer Graphics in Education. IEEE Computer Graphics and Applications 25(5): 23 (2005) - [c4]
- [c3]Sara McMains, Mike Bailey, Richard Crawford:
Layered manufacturing as a graphics display device. SIGGRAPH Courses 2005: 1 - 2004
- [c2]
- 2002
- [c1]Mike Bailey, Steve Cunningham, Lewis E. Hitchner:
Teaching gems for computer science and engineering. SIGGRAPH Abstracts and Applications 2002: 20 - 2001
- [j1]Mike Bailey:
Interacting with Direct Volume Rendering. IEEE Computer Graphics and Applications 21(1): 10-12 (2001)
Coauthor Index
last updated on 2019-01-09 01:30 CET by the dblp team
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