BibTeX records: Noor Shaker

download as .bib file

@article{DBLP:journals/corr/abs-1908-02065,
  author       = {Matthias Bal and
                  Hagen Triendl and
                  Mariana Assmann and
                  Michael Craig and
                  Lawrence Phillips and
                  Jarvist Moore Frost and
                  Usman Bashir and
                  Noor Shaker and
                  Vid Stojevic},
  title        = {Sparse hierarchical representation learning on molecular graphs},
  journal      = {CoRR},
  volume       = {abs/1908.02065},
  year         = {2019},
  url          = {http://arxiv.org/abs/1908.02065},
  eprinttype    = {arXiv},
  eprint       = {1908.02065},
  timestamp    = {Sat, 23 Jan 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1908-02065.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@book{DBLP:books/daglib/0034882,
  author       = {Noor Shaker and
                  Julian Togelius and
                  Mark J. Nelson},
  title        = {Procedural Content Generation in Games},
  series       = {Computational Synthesis and Creative Systems},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-42716-4},
  doi          = {10.1007/978-3-319-42716-4},
  isbn         = {978-3-319-42714-0},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/daglib/0034882.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Shaker16,
  author       = {Noor Shaker},
  title        = {Intrinsically motivated reinforcement learning: {A} promising framework
                  for procedural content generation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860450},
  doi          = {10.1109/CIG.2016.7860450},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Shaker16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ShakerA16,
  author       = {Noor Shaker and
                  Mohamed Abou{-}Zleikha},
  title        = {Transfer learning for cross-game prediction of player experience},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860415},
  doi          = {10.1109/CIG.2016.7860415},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/ShakerA16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/acii/KarpouzisYSA15,
  author       = {Kostas Karpouzis and
                  Georgios N. Yannakakis and
                  Noor Shaker and
                  Stylianos Asteriadis},
  title        = {The platformer experience dataset},
  booktitle    = {2015 International Conference on Affective Computing and Intelligent
                  Interaction, {ACII} 2015, Xi'an, China, September 21-24, 2015},
  pages        = {712--718},
  publisher    = {{IEEE} Computer Society},
  year         = {2015},
  url          = {https://doi.org/10.1109/ACII.2015.7344647},
  doi          = {10.1109/ACII.2015.7344647},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/acii/KarpouzisYSA15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ShakerSA15,
  author       = {Noor Shaker and
                  Mohammad Shaker and
                  Mohamed Abou{-}Zleikha},
  editor       = {Arnav Jhala and
                  Nathan R. Sturtevant},
  title        = {Towards Generic Models of Player Experience},
  booktitle    = {Proceedings of the Eleventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2015, November 14-18,
                  2015, University of California, Santa Cruz, CA, {USA}},
  pages        = {191--197},
  publisher    = {{AAAI} Press},
  year         = {2015},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11548},
  timestamp    = {Wed, 09 Feb 2022 09:38:53 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ShakerSA15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cec/Abou-ZleikhaSC15,
  author       = {Mohamed Abou{-}Zleikha and
                  Noor Shaker and
                  Mads Gr{\ae}sb{\o}ll Christensen},
  title        = {Preference learning with evolutionary Multivariate Adaptive Regression
                  Spline model},
  booktitle    = {{IEEE} Congress on Evolutionary Computation, {CEC} 2015, Sendai, Japan,
                  May 25-28, 2015},
  pages        = {2184--2191},
  publisher    = {{IEEE}},
  year         = {2015},
  url          = {https://doi.org/10.1109/CEC.2015.7257154},
  doi          = {10.1109/CEC.2015.7257154},
  timestamp    = {Wed, 16 Oct 2019 14:14:52 +0200},
  biburl       = {https://dblp.org/rec/conf/cec/Abou-ZleikhaSC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/BaghdadiEAASS15,
  author       = {Walaa Baghdadi and
                  Fawzya Shams Eddin and
                  Rawan Al{-}Omari and
                  Zeina Alhalawani and
                  Mohammad Shaker and
                  Noor Shaker},
  editor       = {Antonio Miguel Mora and
                  Giovanni Squillero},
  title        = {A Procedural Method for Automatic Generation of Spelunky Levels},
  booktitle    = {Applications of Evolutionary Computation - 18th European Conference,
                  EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {9028},
  pages        = {305--317},
  publisher    = {Springer},
  year         = {2015},
  url          = {https://doi.org/10.1007/978-3-319-16549-3\_25},
  doi          = {10.1007/978-3-319-16549-3\_25},
  timestamp    = {Sun, 02 Jun 2019 21:25:15 +0200},
  biburl       = {https://dblp.org/rec/conf/evoW/BaghdadiEAASS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/Abou-ZleikhaS15,
  author       = {Mohamed Abou{-}Zleikha and
                  Noor Shaker},
  editor       = {Antonio Miguel Mora and
                  Giovanni Squillero},
  title        = {Evolving Random Forest for Preference Learning},
  booktitle    = {Applications of Evolutionary Computation - 18th European Conference,
                  EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {9028},
  pages        = {318--330},
  publisher    = {Springer},
  year         = {2015},
  url          = {https://doi.org/10.1007/978-3-319-16549-3\_26},
  doi          = {10.1007/978-3-319-16549-3\_26},
  timestamp    = {Sun, 21 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/evoW/Abou-ZleikhaS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/ShakerSTA15,
  author       = {Mohammad Shaker and
                  Noor Shaker and
                  Julian Togelius and
                  Mohamed Abou{-}Zleikha},
  editor       = {Antonio Miguel Mora and
                  Giovanni Squillero},
  title        = {A Progressive Approach to Content Generation},
  booktitle    = {Applications of Evolutionary Computation - 18th European Conference,
                  EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {9028},
  pages        = {381--393},
  publisher    = {Springer},
  year         = {2015},
  url          = {https://doi.org/10.1007/978-3-319-16549-3\_31},
  doi          = {10.1007/978-3-319-16549-3\_31},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/evoW/ShakerSTA15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/ShakerSAT15,
  author       = {Mohammad Shaker and
                  Noor Shaker and
                  Mohamed Abou{-}Zleikha and
                  Julian Togelius},
  editor       = {Antonio Miguel Mora and
                  Giovanni Squillero},
  title        = {A Projection-Based Approach for Real-Time Assessment and Playability
                  Check for Physics-Based Games},
  booktitle    = {Applications of Evolutionary Computation - 18th European Conference,
                  EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {9028},
  pages        = {430--442},
  publisher    = {Springer},
  year         = {2015},
  url          = {https://doi.org/10.1007/978-3-319-16549-3\_35},
  doi          = {10.1007/978-3-319-16549-3\_35},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/evoW/ShakerSAT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/ShakerAS15,
  author       = {Noor Shaker and
                  Mohamed Abou{-}Zleikha and
                  Mohammad Shaker},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {Active Learning for Player Modeling},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_paper\_61.pdf},
  timestamp    = {Tue, 20 Jul 2021 13:58:44 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/ShakerAS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/ScireaBST15,
  author       = {Marco Scirea and
                  Gabriella A. B. Barros and
                  Noor Shaker and
                  Julian Togelius},
  editor       = {Hannu Toivonen and
                  Simon Colton and
                  Michael Cook and
                  Dan Ventura},
  title        = {{SMUG:} Scientific Music Generator},
  booktitle    = {Proceedings of the Sixth International Conference on Computational
                  Creativity, {ICCC} 2015, Park City, Utah, USA, June 29 - July 2, 2015},
  pages        = {204--211},
  publisher    = {computationalcreativity.net},
  year         = {2015},
  url          = {http://computationalcreativity.net/iccc2015/proceedings/9\_2Scirea.pdf},
  timestamp    = {Fri, 11 Dec 2020 14:55:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icccrea/ScireaBST15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Abou-ZleikhaS14,
  author       = {Mohamed Abou{-}Zleikha and
                  Noor Shaker},
  editor       = {Ian Horswill and
                  Arnav Jhala},
  title        = {PaTux: An Authoring Tool for Level Design through Pattern Customisation
                  Using Non-Negative Matrix Factorization},
  booktitle    = {Proceedings of the Tenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2014, October 3-7,
                  2014, North Carolina State University, Raleigh, NC, {USA}},
  publisher    = {{AAAI}},
  year         = {2014},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8997},
  timestamp    = {Wed, 10 Feb 2021 22:01:16 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Abou-ZleikhaS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ShakerA14,
  author       = {Noor Shaker and
                  Mohamed Abou{-}Zleikha},
  editor       = {Ian Horswill and
                  Arnav Jhala},
  title        = {Alone We Can Do So Little, Together We Can Do So Much: {A} Combinatorial
                  Approach for Generating Game Content},
  booktitle    = {Proceedings of the Tenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2014, October 3-7,
                  2014, North Carolina State University, Raleigh, NC, {USA}},
  publisher    = {{AAAI}},
  year         = {2014},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/9000},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ShakerA14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HornDSST14,
  author       = {Britton Horn and
                  Steve Dahlskog and
                  Noor Shaker and
                  Gillian Smith and
                  Julian Togelius},
  editor       = {Michael Mateas and
                  Tiffany Barnes and
                  Ian Bogost},
  title        = {A comparative evaluation of procedural level generators in the Mario
                  {AI} framework},
  booktitle    = {Proceedings of the 9th International Conference on the Foundations
                  of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
                  3-7, 2014},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2014},
  url          = {http://www.fdg2014.org/papers/fdg2014\_paper\_14.pdf},
  timestamp    = {Wed, 12 Aug 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/HornDSST14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TogeliusSY14,
  author       = {Julian Togelius and
                  Noor Shaker and
                  Georgios N. Yannakakis},
  editor       = {Michael Mateas and
                  Tiffany Barnes and
                  Ian Bogost},
  title        = {Active player modelling},
  booktitle    = {Proceedings of the 9th International Conference on the Foundations
                  of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
                  3-7, 2014},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2014},
  url          = {http://www.fdg2014.org/papers/fdg2014\_wip\_20.pdf},
  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/TogeliusSY14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/um/ShakerS14,
  author       = {Noor Shaker and
                  Mohammad Shaker},
  editor       = {Vania Dimitrova and
                  Tsvi Kuflik and
                  David Chin and
                  Francesco Ricci and
                  Peter Dolog and
                  Geert{-}Jan Houben},
  title        = {Towards Understanding the Nonverbal Signatures of Engagement in Super
                  Mario Bros},
  booktitle    = {User Modeling, Adaptation, and Personalization - 22nd International
                  Conference, {UMAP} 2014, Aalborg, Denmark, July 7-11, 2014. Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {8538},
  pages        = {423--434},
  publisher    = {Springer},
  year         = {2014},
  url          = {https://doi.org/10.1007/978-3-319-08786-3\_38},
  doi          = {10.1007/978-3-319-08786-3\_38},
  timestamp    = {Mon, 16 Sep 2019 15:30:01 +0200},
  biburl       = {https://dblp.org/rec/conf/um/ShakerS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/aim/TogeliusSKY13,
  author       = {Julian Togelius and
                  Noor Shaker and
                  Sergey Karakovskiy and
                  Georgios N. Yannakakis},
  title        = {The Mario {AI} Championship 2009-2012},
  journal      = {{AI} Mag.},
  volume       = {34},
  number       = {3},
  pages        = {89--92},
  year         = {2013},
  url          = {https://doi.org/10.1609/aimag.v34i3.2492},
  doi          = {10.1609/AIMAG.V34I3.2492},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/aim/TogeliusSKY13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/OrtegaSTY13,
  author       = {Juan Ortega and
                  Noor Shaker and
                  Julian Togelius and
                  Georgios N. Yannakakis},
  title        = {Imitating human playing styles in Super Mario Bros},
  journal      = {Entertain. Comput.},
  volume       = {4},
  number       = {2},
  pages        = {93--104},
  year         = {2013},
  url          = {https://doi.org/10.1016/j.entcom.2012.10.001},
  doi          = {10.1016/J.ENTCOM.2012.10.001},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/entcom/OrtegaSTY13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShakerYT13,
  author       = {Noor Shaker and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  title        = {Crowdsourcing the Aesthetics of Platform Games},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {5},
  number       = {3},
  pages        = {276--290},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCIAIG.2012.2231413},
  doi          = {10.1109/TCIAIG.2012.2231413},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/ShakerYT13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tcyb/ShakerAYK13,
  author       = {Noor Shaker and
                  Stylianos Asteriadis and
                  Georgios N. Yannakakis and
                  Kostas Karpouzis},
  title        = {Fusing Visual and Behavioral Cues for Modeling User Experience in
                  Games},
  journal      = {{IEEE} Trans. Cybern.},
  volume       = {43},
  number       = {6},
  pages        = {1519--1531},
  year         = {2013},
  url          = {https://doi.org/10.1109/TCYB.2013.2271738},
  doi          = {10.1109/TCYB.2013.2271738},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tcyb/ShakerAYK13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ShakerST13,
  author       = {Noor Shaker and
                  Mohammad Shaker and
                  Julian Togelius},
  editor       = {Gita Sukthankar and
                  Ian Horswill},
  title        = {Evolving Playable Content for Cut the Rope through a Simulation-Based
                  Approach},
  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,
                  USA, October 14-18, 2013},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7403},
  timestamp    = {Wed, 10 Feb 2021 22:01:09 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ShakerST13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ShakerST13a,
  author       = {Noor Shaker and
                  Mohammad Shaker and
                  Julian Togelius},
  editor       = {Gita Sukthankar and
                  Ian Horswill},
  title        = {Ropossum: An Authoring Tool for Designing, Optimizing and Solving
                  Cut the Rope Levels},
  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,
                  USA, October 14-18, 2013},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7402},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ShakerST13a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ShakerSNST13,
  author       = {Mohammad Shaker and
                  Mhd Hasan Sarhan and
                  Ola Al Naameh and
                  Noor Shaker and
                  Julian Togelius},
  title        = {Automatic generation and analysis of physics-based puzzle games},
  booktitle    = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG),
                  Niagara Falls, ON, Canada, August 11-13, 2013},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/CIG.2013.6633633},
  doi          = {10.1109/CIG.2013.6633633},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/ShakerSNST13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ShakerTYPEJRKSG13,
  author       = {Noor Shaker and
                  Julian Togelius and
                  Georgios N. Yannakakis and
                  Likith Poovanna and
                  Vinay Sudha Ethiraj and
                  Stefan J. Johansson and
                  Robert G. Reynolds and
                  Leonard Kinnaird{-}Heether and
                  Tom Schumann and
                  Marcus Gallagher},
  title        = {The turing test track of the 2012 Mario {AI} Championship: Entries
                  and evaluation},
  booktitle    = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG),
                  Niagara Falls, ON, Canada, August 11-13, 2013},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/CIG.2013.6633634},
  doi          = {10.1109/CIG.2013.6633634},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/ShakerTYPEJRKSG13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/um/ShakerSAAS13,
  author       = {Noor Shaker and
                  Mohammad Shaker and
                  Ismaeel Abu{-}Abdallah and
                  Mehdi Al{-}Zengi and
                  Mohammad Hasan Sarhan},
  editor       = {Shlomo Berkovsky and
                  Eelco Herder and
                  Pasquale Lops and
                  Olga C. Santos},
  title        = {A Quantitative Approach for Modelling and Personalizing Player Experience
                  in First-Person Shooter Games},
  booktitle    = {Late-Breaking Results, Project Papers and Workshop Proceedings of
                  the 21st Conference on User Modeling, Adaptation, and Personalization.,
                  Rome, Italy, June 10-14, 2013},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {997},
  publisher    = {CEUR-WS.org},
  year         = {2013},
  url          = {https://ceur-ws.org/Vol-997/umap2013\_lbr\_6.pdf},
  timestamp    = {Fri, 10 Mar 2023 16:22:25 +0100},
  biburl       = {https://dblp.org/rec/conf/um/ShakerSAAS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/TogeliusSY13,
  author       = {Julian Togelius and
                  Noor Shaker and
                  Georgios N. Yannakakis},
  title        = {Active Player Modelling},
  journal      = {CoRR},
  volume       = {abs/1312.2936},
  year         = {2013},
  url          = {http://arxiv.org/abs/1312.2936},
  eprinttype    = {arXiv},
  eprint       = {1312.2936},
  timestamp    = {Mon, 13 Aug 2018 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/TogeliusSY13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ShakerYTNO12,
  author       = {Noor Shaker and
                  Georgios N. Yannakakis and
                  Julian Togelius and
                  Miguel Nicolau and
                  Michael O'Neill},
  editor       = {Mark O. Riedl and
                  Gita Sukthankar},
  title        = {Evolving Personalized Content for Super Mario Bros Using Grammatical
                  Evolution},
  booktitle    = {Proceedings of the Eighth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-12, Stanford, California,
                  USA, October 8-12, 2012},
  publisher    = {The {AAAI} Press},
  year         = {2012},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5448},
  timestamp    = {Tue, 12 Apr 2022 13:09:30 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/ShakerYTNO12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cf/ShakerYT12,
  author       = {Noor Shaker and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  editor       = {John Feo and
                  Paolo Faraboschi and
                  Oreste Villa},
  title        = {Towards player-driven procedural content generation},
  booktitle    = {Proceedings of the Computing Frontiers Conference, CF'12, Caligari,
                  Italy - May 15 - 17, 2012},
  pages        = {237--240},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2212908.2212942},
  doi          = {10.1145/2212908.2212942},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cf/ShakerYT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ShakerNYTO12,
  author       = {Noor Shaker and
                  Miguel Nicolau and
                  Georgios N. Yannakakis and
                  Julian Togelius and
                  Michael O'Neill},
  title        = {Evolving levels for Super Mario Bros using grammatical evolution},
  booktitle    = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2012, Granada, Spain, September 11-14, 2012},
  pages        = {304--311},
  publisher    = {{IEEE}},
  year         = {2012},
  url          = {https://doi.org/10.1109/CIG.2012.6374170},
  doi          = {10.1109/CIG.2012.6374170},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/ShakerNYTO12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/ShakerYT12,
  author       = {Noor Shaker and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  editor       = {Cecilia Di Chio and
                  Alexandros Agapitos and
                  Stefano Cagnoni and
                  Carlos Cotta and
                  Francisco Fern{\'{a}}ndez de Vega and
                  Gianni A. Di Caro and
                  Rolf Drechsler and
                  Anik{\'{o}} Ek{\'{a}}rt and
                  Anna Isabel Esparcia{-}Alc{\'{a}}zar and
                  Muddassar Farooq and
                  William B. Langdon and
                  Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s and
                  Mike Preuss and
                  Hendrik Richter and
                  Sara Silva and
                  Anabela Sim{\~{o}}es and
                  Giovanni Squillero and
                  Ernesto Tarantino and
                  Andrea Tettamanzi and
                  Julian Togelius and
                  Neil Urquhart and
                  Sima Uyar and
                  Georgios N. Yannakakis},
  title        = {Digging Deeper into Platform Game Level Design: Session Size and Sequential
                  Features},
  booktitle    = {Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET,
                  EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK,
                  EvoSTIM, and EvoSTOC, M{\'{a}}laga, Spain, April 11-13, 2012,
                  Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {7248},
  pages        = {275--284},
  publisher    = {Springer},
  year         = {2012},
  url          = {https://doi.org/10.1007/978-3-642-29178-4\_28},
  doi          = {10.1007/978-3-642-29178-4\_28},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/evoW/ShakerYT12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/um/AsteriadisKSY12,
  author       = {Stylianos Asteriadis and
                  Kostas Karpouzis and
                  Noor Shaker and
                  Georgios N. Yannakakis},
  editor       = {Eelco Herder and
                  Kalina Yacef and
                  Li Chen and
                  Stephan Weibelzahl},
  title        = {Does your profile say it all? Using demographics to predict expressive
                  head movement during gameplay},
  booktitle    = {Workshop and Poster Proceedings of the 20th Conference on User Modeling,
                  Adaptation, and Personalization, Montreal, Canada, July 16-20, 2012},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {872},
  publisher    = {CEUR-WS.org},
  year         = {2012},
  url          = {https://ceur-ws.org/Vol-872/tvm2p2012\_paper\_3.pdf},
  timestamp    = {Fri, 10 Mar 2023 16:22:25 +0100},
  biburl       = {https://dblp.org/rec/conf/um/AsteriadisKSY12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:journals/procedia/AsteriadisKSY12,
  author       = {Stylianos Asteriadis and
                  Kostas Karpouzis and
                  Noor Shaker and
                  Georgios N. Yannakakis},
  editor       = {Alessandro De Gloria and
                  Sara de Freitas},
  title        = {Towards Detecting Clusters of Players using Visual and Gameplay Behavioral
                  Cues},
  booktitle    = {Fourth International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2012, Genoa, Italy, October 29-31, 2012},
  series       = {Procedia Computer Science},
  volume       = {15},
  pages        = {140--147},
  publisher    = {Elsevier},
  year         = {2012},
  url          = {https://doi.org/10.1016/j.procs.2012.10.065},
  doi          = {10.1016/J.PROCS.2012.10.065},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/procedia/AsteriadisKSY12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@incollection{DBLP:books/sp/12/TogeliusYKS12,
  author       = {Julian Togelius and
                  Georgios N. Yannakakis and
                  Sergey Karakovskiy and
                  Noor Shaker},
  editor       = {Philip Hingston},
  title        = {Assessing Believability},
  booktitle    = {Believable Bots},
  pages        = {215--230},
  publisher    = {Springer},
  year         = {2012},
  url          = {https://doi.org/10.1007/978-3-642-32323-2\_9},
  doi          = {10.1007/978-3-642-32323-2\_9},
  timestamp    = {Sun, 02 Oct 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/sp/12/TogeliusYKS12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/ShakerTYWSHSPMTSB11,
  author       = {Noor Shaker and
                  Julian Togelius and
                  Georgios N. Yannakakis and
                  Ben George Weber and
                  Tomoyuki Shimizu and
                  Tomonori Hashiyama and
                  Nathan Sorenson and
                  Philippe Pasquier and
                  Peter A. Mawhorter and
                  Glen Takahashi and
                  Gillian Smith and
                  Robin Baumgarten},
  title        = {The 2010 Mario {AI} Championship: Level Generation Track},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {3},
  number       = {4},
  pages        = {332--347},
  year         = {2011},
  url          = {https://doi.org/10.1109/TCIAIG.2011.2166267},
  doi          = {10.1109/TCIAIG.2011.2166267},
  timestamp    = {Mon, 01 May 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/ShakerTYWSHSPMTSB11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/acii/ShakerAYK11,
  author       = {Noor Shaker and
                  Stylianos Asteriadis and
                  Georgios N. Yannakakis and
                  Kostas Karpouzis},
  editor       = {Sidney K. D'Mello and
                  Arthur C. Graesser and
                  Bj{\"{o}}rn W. Schuller and
                  Jean{-}Claude Martin},
  title        = {A Game-Based Corpus for Analysing the Interplay between Game Context
                  and Player Experience},
  booktitle    = {Affective Computing and Intelligent Interaction - Fourth International
                  Conference, {ACII} 2011, Memphis, TN, USA, October 9-12, 2011, Proceedings,
                  Part {II}},
  series       = {Lecture Notes in Computer Science},
  volume       = {6975},
  pages        = {547--556},
  publisher    = {Springer},
  year         = {2011},
  url          = {https://doi.org/10.1007/978-3-642-24571-8\_68},
  doi          = {10.1007/978-3-642-24571-8\_68},
  timestamp    = {Thu, 14 Oct 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/acii/ShakerAYK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/ShakerYT11,
  author       = {Noor Shaker and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  editor       = {Sung{-}Bae Cho and
                  Simon M. Lucas and
                  Philip Hingston},
  title        = {Feature analysis for modeling game content quality},
  booktitle    = {2011 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2011, Seoul, South Korea, August 31 - September 3, 2011},
  pages        = {126--133},
  publisher    = {{IEEE}},
  year         = {2011},
  url          = {https://doi.org/10.1109/CIG.2011.6031998},
  doi          = {10.1109/CIG.2011.6031998},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/ShakerYT11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ShakerYT10,
  author       = {Noor Shaker and
                  Georgios N. Yannakakis and
                  Julian Togelius},
  editor       = {G. Michael Youngblood and
                  Vadim Bulitko},
  title        = {Towards Automatic Personalized Content Generation for Platform Games},
  booktitle    = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13,
                  2010, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2010},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2135},
  timestamp    = {Tue, 08 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ShakerYT10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/KarakovskiySTY10,
  author       = {Sergey Karakovskiy and
                  Noor Shaker and
                  Julian Togelius and
                  Georgios N. Yannakakis},
  editor       = {Georgios N. Yannakakis and
                  Julian Togelius},
  title        = {The Mario {AI} Championship},
  booktitle    = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence
                  and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010},
  pages        = {1--3},
  publisher    = {{IEEE}},
  year         = {2010},
  url          = {https://doi.org/10.1109/ITW.2010.5593381},
  doi          = {10.1109/ITW.2010.5593381},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/KarakovskiySTY10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/tsd/ShakerAD08,
  author       = {Noor Shaker and
                  Mohamed Abou{-}Zleikha and
                  Oumayma Al Dakkak},
  editor       = {Petr Sojka and
                  Ales Hor{\'{a}}k and
                  Ivan Kopecek and
                  Karel Pala},
  title        = {{SSML} for Arabic Language},
  booktitle    = {Text, Speech and Dialogue, 11th International Conference, {TSD} 2008,
                  Brno, Czech Republic, September 8-12, 2008. Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {5246},
  pages        = {657--664},
  publisher    = {Springer},
  year         = {2008},
  url          = {https://doi.org/10.1007/978-3-540-87391-4\_83},
  doi          = {10.1007/978-3-540-87391-4\_83},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/tsd/ShakerAD08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}