default search action
BibTeX records: Noor Shaker
@article{DBLP:journals/corr/abs-1908-02065, author = {Matthias Bal and Hagen Triendl and Mariana Assmann and Michael Craig and Lawrence Phillips and Jarvist Moore Frost and Usman Bashir and Noor Shaker and Vid Stojevic}, title = {Sparse hierarchical representation learning on molecular graphs}, journal = {CoRR}, volume = {abs/1908.02065}, year = {2019}, url = {http://arxiv.org/abs/1908.02065}, eprinttype = {arXiv}, eprint = {1908.02065}, timestamp = {Sat, 23 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-1908-02065.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@book{DBLP:books/daglib/0034882, author = {Noor Shaker and Julian Togelius and Mark J. Nelson}, title = {Procedural Content Generation in Games}, series = {Computational Synthesis and Creative Systems}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-42716-4}, doi = {10.1007/978-3-319-42716-4}, isbn = {978-3-319-42714-0}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/daglib/0034882.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Shaker16, author = {Noor Shaker}, title = {Intrinsically motivated reinforcement learning: {A} promising framework for procedural content generation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860450}, doi = {10.1109/CIG.2016.7860450}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/Shaker16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ShakerA16, author = {Noor Shaker and Mohamed Abou{-}Zleikha}, title = {Transfer learning for cross-game prediction of player experience}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860415}, doi = {10.1109/CIG.2016.7860415}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/ShakerA16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/acii/KarpouzisYSA15, author = {Kostas Karpouzis and Georgios N. Yannakakis and Noor Shaker and Stylianos Asteriadis}, title = {The platformer experience dataset}, booktitle = {2015 International Conference on Affective Computing and Intelligent Interaction, {ACII} 2015, Xi'an, China, September 21-24, 2015}, pages = {712--718}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/ACII.2015.7344647}, doi = {10.1109/ACII.2015.7344647}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/acii/KarpouzisYSA15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShakerSA15, author = {Noor Shaker and Mohammad Shaker and Mohamed Abou{-}Zleikha}, editor = {Arnav Jhala and Nathan R. Sturtevant}, title = {Towards Generic Models of Player Experience}, booktitle = {Proceedings of the Eleventh {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2015, November 14-18, 2015, University of California, Santa Cruz, CA, {USA}}, pages = {191--197}, publisher = {{AAAI} Press}, year = {2015}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11548}, timestamp = {Wed, 09 Feb 2022 09:38:53 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ShakerSA15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cec/Abou-ZleikhaSC15, author = {Mohamed Abou{-}Zleikha and Noor Shaker and Mads Gr{\ae}sb{\o}ll Christensen}, title = {Preference learning with evolutionary Multivariate Adaptive Regression Spline model}, booktitle = {{IEEE} Congress on Evolutionary Computation, {CEC} 2015, Sendai, Japan, May 25-28, 2015}, pages = {2184--2191}, publisher = {{IEEE}}, year = {2015}, url = {https://doi.org/10.1109/CEC.2015.7257154}, doi = {10.1109/CEC.2015.7257154}, timestamp = {Wed, 16 Oct 2019 14:14:52 +0200}, biburl = {https://dblp.org/rec/conf/cec/Abou-ZleikhaSC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/BaghdadiEAASS15, author = {Walaa Baghdadi and Fawzya Shams Eddin and Rawan Al{-}Omari and Zeina Alhalawani and Mohammad Shaker and Noor Shaker}, editor = {Antonio Miguel Mora and Giovanni Squillero}, title = {A Procedural Method for Automatic Generation of Spelunky Levels}, booktitle = {Applications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9028}, pages = {305--317}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-16549-3\_25}, doi = {10.1007/978-3-319-16549-3\_25}, timestamp = {Sun, 02 Jun 2019 21:25:15 +0200}, biburl = {https://dblp.org/rec/conf/evoW/BaghdadiEAASS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/Abou-ZleikhaS15, author = {Mohamed Abou{-}Zleikha and Noor Shaker}, editor = {Antonio Miguel Mora and Giovanni Squillero}, title = {Evolving Random Forest for Preference Learning}, booktitle = {Applications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9028}, pages = {318--330}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-16549-3\_26}, doi = {10.1007/978-3-319-16549-3\_26}, timestamp = {Sun, 21 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/evoW/Abou-ZleikhaS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/ShakerSTA15, author = {Mohammad Shaker and Noor Shaker and Julian Togelius and Mohamed Abou{-}Zleikha}, editor = {Antonio Miguel Mora and Giovanni Squillero}, title = {A Progressive Approach to Content Generation}, booktitle = {Applications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9028}, pages = {381--393}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-16549-3\_31}, doi = {10.1007/978-3-319-16549-3\_31}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/evoW/ShakerSTA15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/ShakerSAT15, author = {Mohammad Shaker and Noor Shaker and Mohamed Abou{-}Zleikha and Julian Togelius}, editor = {Antonio Miguel Mora and Giovanni Squillero}, title = {A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games}, booktitle = {Applications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9028}, pages = {430--442}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-16549-3\_35}, doi = {10.1007/978-3-319-16549-3\_35}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/evoW/ShakerSAT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ShakerAS15, author = {Noor Shaker and Mohamed Abou{-}Zleikha and Mohammad Shaker}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Active Learning for Player Modeling}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_61.pdf}, timestamp = {Tue, 20 Jul 2021 13:58:44 +0200}, biburl = {https://dblp.org/rec/conf/fdg/ShakerAS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/ScireaBST15, author = {Marco Scirea and Gabriella A. B. Barros and Noor Shaker and Julian Togelius}, editor = {Hannu Toivonen and Simon Colton and Michael Cook and Dan Ventura}, title = {{SMUG:} Scientific Music Generator}, booktitle = {Proceedings of the Sixth International Conference on Computational Creativity, {ICCC} 2015, Park City, Utah, USA, June 29 - July 2, 2015}, pages = {204--211}, publisher = {computationalcreativity.net}, year = {2015}, url = {http://computationalcreativity.net/iccc2015/proceedings/9\_2Scirea.pdf}, timestamp = {Fri, 11 Dec 2020 14:55:00 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/ScireaBST15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Abou-ZleikhaS14, author = {Mohamed Abou{-}Zleikha and Noor Shaker}, editor = {Ian Horswill and Arnav Jhala}, title = {PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization}, booktitle = {Proceedings of the Tenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2014, October 3-7, 2014, North Carolina State University, Raleigh, NC, {USA}}, publisher = {{AAAI}}, year = {2014}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8997}, timestamp = {Wed, 10 Feb 2021 22:01:16 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Abou-ZleikhaS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShakerA14, author = {Noor Shaker and Mohamed Abou{-}Zleikha}, editor = {Ian Horswill and Arnav Jhala}, title = {Alone We Can Do So Little, Together We Can Do So Much: {A} Combinatorial Approach for Generating Game Content}, booktitle = {Proceedings of the Tenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2014, October 3-7, 2014, North Carolina State University, Raleigh, NC, {USA}}, publisher = {{AAAI}}, year = {2014}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/9000}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ShakerA14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HornDSST14, author = {Britton Horn and Steve Dahlskog and Noor Shaker and Gillian Smith and Julian Togelius}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {A comparative evaluation of procedural level generators in the Mario {AI} framework}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_14.pdf}, timestamp = {Wed, 12 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/HornDSST14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TogeliusSY14, author = {Julian Togelius and Noor Shaker and Georgios N. Yannakakis}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Active player modelling}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_wip\_20.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/TogeliusSY14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/um/ShakerS14, author = {Noor Shaker and Mohammad Shaker}, editor = {Vania Dimitrova and Tsvi Kuflik and David Chin and Francesco Ricci and Peter Dolog and Geert{-}Jan Houben}, title = {Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros}, booktitle = {User Modeling, Adaptation, and Personalization - 22nd International Conference, {UMAP} 2014, Aalborg, Denmark, July 7-11, 2014. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {8538}, pages = {423--434}, publisher = {Springer}, year = {2014}, url = {https://doi.org/10.1007/978-3-319-08786-3\_38}, doi = {10.1007/978-3-319-08786-3\_38}, timestamp = {Mon, 16 Sep 2019 15:30:01 +0200}, biburl = {https://dblp.org/rec/conf/um/ShakerS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/aim/TogeliusSKY13, author = {Julian Togelius and Noor Shaker and Sergey Karakovskiy and Georgios N. Yannakakis}, title = {The Mario {AI} Championship 2009-2012}, journal = {{AI} Mag.}, volume = {34}, number = {3}, pages = {89--92}, year = {2013}, url = {https://doi.org/10.1609/aimag.v34i3.2492}, doi = {10.1609/AIMAG.V34I3.2492}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/aim/TogeliusSKY13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/entcom/OrtegaSTY13, author = {Juan Ortega and Noor Shaker and Julian Togelius and Georgios N. Yannakakis}, title = {Imitating human playing styles in Super Mario Bros}, journal = {Entertain. Comput.}, volume = {4}, number = {2}, pages = {93--104}, year = {2013}, url = {https://doi.org/10.1016/j.entcom.2012.10.001}, doi = {10.1016/J.ENTCOM.2012.10.001}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/entcom/OrtegaSTY13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ShakerYT13, author = {Noor Shaker and Georgios N. Yannakakis and Julian Togelius}, title = {Crowdsourcing the Aesthetics of Platform Games}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {5}, number = {3}, pages = {276--290}, year = {2013}, url = {https://doi.org/10.1109/TCIAIG.2012.2231413}, doi = {10.1109/TCIAIG.2012.2231413}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/tciaig/ShakerYT13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tcyb/ShakerAYK13, author = {Noor Shaker and Stylianos Asteriadis and Georgios N. Yannakakis and Kostas Karpouzis}, title = {Fusing Visual and Behavioral Cues for Modeling User Experience in Games}, journal = {{IEEE} Trans. Cybern.}, volume = {43}, number = {6}, pages = {1519--1531}, year = {2013}, url = {https://doi.org/10.1109/TCYB.2013.2271738}, doi = {10.1109/TCYB.2013.2271738}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tcyb/ShakerAYK13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShakerST13, author = {Noor Shaker and Mohammad Shaker and Julian Togelius}, editor = {Gita Sukthankar and Ian Horswill}, title = {Evolving Playable Content for Cut the Rope through a Simulation-Based Approach}, booktitle = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7403}, timestamp = {Wed, 10 Feb 2021 22:01:09 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ShakerST13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShakerST13a, author = {Noor Shaker and Mohammad Shaker and Julian Togelius}, editor = {Gita Sukthankar and Ian Horswill}, title = {Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels}, booktitle = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts, USA, October 14-18, 2013}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7402}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ShakerST13a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ShakerSNST13, author = {Mohammad Shaker and Mhd Hasan Sarhan and Ola Al Naameh and Noor Shaker and Julian Togelius}, title = {Automatic generation and analysis of physics-based puzzle games}, booktitle = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013}, pages = {1--8}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/CIG.2013.6633633}, doi = {10.1109/CIG.2013.6633633}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/ShakerSNST13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ShakerTYPEJRKSG13, author = {Noor Shaker and Julian Togelius and Georgios N. Yannakakis and Likith Poovanna and Vinay Sudha Ethiraj and Stefan J. Johansson and Robert G. Reynolds and Leonard Kinnaird{-}Heether and Tom Schumann and Marcus Gallagher}, title = {The turing test track of the 2012 Mario {AI} Championship: Entries and evaluation}, booktitle = {2013 {IEEE} Conference on Computational Inteligence in Games (CIG), Niagara Falls, ON, Canada, August 11-13, 2013}, pages = {1--8}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/CIG.2013.6633634}, doi = {10.1109/CIG.2013.6633634}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/ShakerTYPEJRKSG13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/um/ShakerSAAS13, author = {Noor Shaker and Mohammad Shaker and Ismaeel Abu{-}Abdallah and Mehdi Al{-}Zengi and Mohammad Hasan Sarhan}, editor = {Shlomo Berkovsky and Eelco Herder and Pasquale Lops and Olga C. Santos}, title = {A Quantitative Approach for Modelling and Personalizing Player Experience in First-Person Shooter Games}, booktitle = {Late-Breaking Results, Project Papers and Workshop Proceedings of the 21st Conference on User Modeling, Adaptation, and Personalization., Rome, Italy, June 10-14, 2013}, series = {{CEUR} Workshop Proceedings}, volume = {997}, publisher = {CEUR-WS.org}, year = {2013}, url = {https://ceur-ws.org/Vol-997/umap2013\_lbr\_6.pdf}, timestamp = {Fri, 10 Mar 2023 16:22:25 +0100}, biburl = {https://dblp.org/rec/conf/um/ShakerSAAS13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/TogeliusSY13, author = {Julian Togelius and Noor Shaker and Georgios N. Yannakakis}, title = {Active Player Modelling}, journal = {CoRR}, volume = {abs/1312.2936}, year = {2013}, url = {http://arxiv.org/abs/1312.2936}, eprinttype = {arXiv}, eprint = {1312.2936}, timestamp = {Mon, 13 Aug 2018 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/TogeliusSY13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShakerYTNO12, author = {Noor Shaker and Georgios N. Yannakakis and Julian Togelius and Miguel Nicolau and Michael O'Neill}, editor = {Mark O. Riedl and Gita Sukthankar}, title = {Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution}, booktitle = {Proceedings of the Eighth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE-12, Stanford, California, USA, October 8-12, 2012}, publisher = {The {AAAI} Press}, year = {2012}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5448}, timestamp = {Tue, 12 Apr 2022 13:09:30 +0200}, biburl = {https://dblp.org/rec/conf/aiide/ShakerYTNO12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cf/ShakerYT12, author = {Noor Shaker and Georgios N. Yannakakis and Julian Togelius}, editor = {John Feo and Paolo Faraboschi and Oreste Villa}, title = {Towards player-driven procedural content generation}, booktitle = {Proceedings of the Computing Frontiers Conference, CF'12, Caligari, Italy - May 15 - 17, 2012}, pages = {237--240}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2212908.2212942}, doi = {10.1145/2212908.2212942}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cf/ShakerYT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ShakerNYTO12, author = {Noor Shaker and Miguel Nicolau and Georgios N. Yannakakis and Julian Togelius and Michael O'Neill}, title = {Evolving levels for Super Mario Bros using grammatical evolution}, booktitle = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2012, Granada, Spain, September 11-14, 2012}, pages = {304--311}, publisher = {{IEEE}}, year = {2012}, url = {https://doi.org/10.1109/CIG.2012.6374170}, doi = {10.1109/CIG.2012.6374170}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/ShakerNYTO12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/ShakerYT12, author = {Noor Shaker and Georgios N. Yannakakis and Julian Togelius}, editor = {Cecilia Di Chio and Alexandros Agapitos and Stefano Cagnoni and Carlos Cotta and Francisco Fern{\'{a}}ndez de Vega and Gianni A. Di Caro and Rolf Drechsler and Anik{\'{o}} Ek{\'{a}}rt and Anna Isabel Esparcia{-}Alc{\'{a}}zar and Muddassar Farooq and William B. Langdon and Juan Juli{\'{a}}n Merelo Guerv{\'{o}}s and Mike Preuss and Hendrik Richter and Sara Silva and Anabela Sim{\~{o}}es and Giovanni Squillero and Ernesto Tarantino and Andrea Tettamanzi and Julian Togelius and Neil Urquhart and Sima Uyar and Georgios N. Yannakakis}, title = {Digging Deeper into Platform Game Level Design: Session Size and Sequential Features}, booktitle = {Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, M{\'{a}}laga, Spain, April 11-13, 2012, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {7248}, pages = {275--284}, publisher = {Springer}, year = {2012}, url = {https://doi.org/10.1007/978-3-642-29178-4\_28}, doi = {10.1007/978-3-642-29178-4\_28}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/evoW/ShakerYT12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/um/AsteriadisKSY12, author = {Stylianos Asteriadis and Kostas Karpouzis and Noor Shaker and Georgios N. Yannakakis}, editor = {Eelco Herder and Kalina Yacef and Li Chen and Stephan Weibelzahl}, title = {Does your profile say it all? Using demographics to predict expressive head movement during gameplay}, booktitle = {Workshop and Poster Proceedings of the 20th Conference on User Modeling, Adaptation, and Personalization, Montreal, Canada, July 16-20, 2012}, series = {{CEUR} Workshop Proceedings}, volume = {872}, publisher = {CEUR-WS.org}, year = {2012}, url = {https://ceur-ws.org/Vol-872/tvm2p2012\_paper\_3.pdf}, timestamp = {Fri, 10 Mar 2023 16:22:25 +0100}, biburl = {https://dblp.org/rec/conf/um/AsteriadisKSY12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:journals/procedia/AsteriadisKSY12, author = {Stylianos Asteriadis and Kostas Karpouzis and Noor Shaker and Georgios N. Yannakakis}, editor = {Alessandro De Gloria and Sara de Freitas}, title = {Towards Detecting Clusters of Players using Visual and Gameplay Behavioral Cues}, booktitle = {Fourth International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2012, Genoa, Italy, October 29-31, 2012}, series = {Procedia Computer Science}, volume = {15}, pages = {140--147}, publisher = {Elsevier}, year = {2012}, url = {https://doi.org/10.1016/j.procs.2012.10.065}, doi = {10.1016/J.PROCS.2012.10.065}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/procedia/AsteriadisKSY12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@incollection{DBLP:books/sp/12/TogeliusYKS12, author = {Julian Togelius and Georgios N. Yannakakis and Sergey Karakovskiy and Noor Shaker}, editor = {Philip Hingston}, title = {Assessing Believability}, booktitle = {Believable Bots}, pages = {215--230}, publisher = {Springer}, year = {2012}, url = {https://doi.org/10.1007/978-3-642-32323-2\_9}, doi = {10.1007/978-3-642-32323-2\_9}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/sp/12/TogeliusYKS12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/ShakerTYWSHSPMTSB11, author = {Noor Shaker and Julian Togelius and Georgios N. Yannakakis and Ben George Weber and Tomoyuki Shimizu and Tomonori Hashiyama and Nathan Sorenson and Philippe Pasquier and Peter A. Mawhorter and Glen Takahashi and Gillian Smith and Robin Baumgarten}, title = {The 2010 Mario {AI} Championship: Level Generation Track}, journal = {{IEEE} Trans. Comput. Intell. {AI} Games}, volume = {3}, number = {4}, pages = {332--347}, year = {2011}, url = {https://doi.org/10.1109/TCIAIG.2011.2166267}, doi = {10.1109/TCIAIG.2011.2166267}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/ShakerTYWSHSPMTSB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/acii/ShakerAYK11, author = {Noor Shaker and Stylianos Asteriadis and Georgios N. Yannakakis and Kostas Karpouzis}, editor = {Sidney K. D'Mello and Arthur C. Graesser and Bj{\"{o}}rn W. Schuller and Jean{-}Claude Martin}, title = {A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience}, booktitle = {Affective Computing and Intelligent Interaction - Fourth International Conference, {ACII} 2011, Memphis, TN, USA, October 9-12, 2011, Proceedings, Part {II}}, series = {Lecture Notes in Computer Science}, volume = {6975}, pages = {547--556}, publisher = {Springer}, year = {2011}, url = {https://doi.org/10.1007/978-3-642-24571-8\_68}, doi = {10.1007/978-3-642-24571-8\_68}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/acii/ShakerAYK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/ShakerYT11, author = {Noor Shaker and Georgios N. Yannakakis and Julian Togelius}, editor = {Sung{-}Bae Cho and Simon M. Lucas and Philip Hingston}, title = {Feature analysis for modeling game content quality}, booktitle = {2011 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2011, Seoul, South Korea, August 31 - September 3, 2011}, pages = {126--133}, publisher = {{IEEE}}, year = {2011}, url = {https://doi.org/10.1109/CIG.2011.6031998}, doi = {10.1109/CIG.2011.6031998}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/ShakerYT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ShakerYT10, author = {Noor Shaker and Georgios N. Yannakakis and Julian Togelius}, editor = {G. Michael Youngblood and Vadim Bulitko}, title = {Towards Automatic Personalized Content Generation for Platform Games}, booktitle = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13, 2010, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2010}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2135}, timestamp = {Tue, 08 Mar 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ShakerYT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/KarakovskiySTY10, author = {Sergey Karakovskiy and Noor Shaker and Julian Togelius and Georgios N. Yannakakis}, editor = {Georgios N. Yannakakis and Julian Togelius}, title = {The Mario {AI} Championship}, booktitle = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010}, pages = {1--3}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/ITW.2010.5593381}, doi = {10.1109/ITW.2010.5593381}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/KarakovskiySTY10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/tsd/ShakerAD08, author = {Noor Shaker and Mohamed Abou{-}Zleikha and Oumayma Al Dakkak}, editor = {Petr Sojka and Ales Hor{\'{a}}k and Ivan Kopecek and Karel Pala}, title = {{SSML} for Arabic Language}, booktitle = {Text, Speech and Dialogue, 11th International Conference, {TSD} 2008, Brno, Czech Republic, September 8-12, 2008. Proceedings}, series = {Lecture Notes in Computer Science}, volume = {5246}, pages = {657--664}, publisher = {Springer}, year = {2008}, url = {https://doi.org/10.1007/978-3-540-87391-4\_83}, doi = {10.1007/978-3-540-87391-4\_83}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/tsd/ShakerAD08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.