BibTeX records: Huynh Van Nguyen

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@article{DBLP:journals/tele/LiaoNCT20,
  author       = {Gen{-}Yih Liao and
                  Huynh Van Nguyen and
                  T. C. E. Cheng and
                  Ching{-}I Teng},
  title        = {How do social networks foster online gamer loyalty? Perspective of
                  weak/strong tie theory},
  journal      = {Telematics Informatics},
  volume       = {53},
  pages        = {101437},
  year         = {2020},
  url          = {https://doi.org/10.1016/j.tele.2020.101437},
  doi          = {10.1016/J.TELE.2020.101437},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tele/LiaoNCT20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/intr/LiNCT18,
  author       = {Kai Li and
                  Huynh Van Nguyen and
                  T. C. E. Cheng and
                  Ching{-}I Teng},
  title        = {How do avatar characteristics affect avatar friendliness and online
                  gamer loyalty? Perspective of the theory of embodied cognition},
  journal      = {Internet Res.},
  volume       = {28},
  number       = {4},
  pages        = {1103--1121},
  year         = {2018},
  url          = {https://doi.org/10.1108/IntR-06-2017-0246},
  doi          = {10.1108/INTR-06-2017-0246},
  timestamp    = {Fri, 12 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/intr/LiNCT18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/chb/NguyenHWLHT16,
  author       = {Huynh Van Nguyen and
                  Han{-}Chung Huang and
                  May{-}Kuen Wong and
                  Ju Lu and
                  Weifan Huang and
                  Ching{-}I Teng},
  title        = {Double-edged sword: The effect of exergaming on other forms of exercise;
                  a randomized controlled trial using the self-categorization theory},
  journal      = {Comput. Hum. Behav.},
  volume       = {62},
  pages        = {590--593},
  year         = {2016},
  url          = {https://doi.org/10.1016/j.chb.2016.04.030},
  doi          = {10.1016/J.CHB.2016.04.030},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/chb/NguyenHWLHT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ijebr/NguyenYT16,
  author       = {Huynh Van Nguyen and
                  Jiajun Yu and
                  Ching{-}I Teng},
  title        = {What Factors Determine the Usage of Online Games One Year Later?},
  journal      = {Int. J. {E} Bus. Res.},
  volume       = {12},
  number       = {3},
  pages        = {17--25},
  year         = {2016},
  url          = {https://doi.org/10.4018/IJEBR.2016070102},
  doi          = {10.4018/IJEBR.2016070102},
  timestamp    = {Mon, 26 Oct 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ijebr/NguyenYT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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