BibTeX records: Mark J. Nelson

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@article{DBLP:journals/tciaig/LiapisYNPB19,
  author    = {Antonios Liapis and
               Georgios N. Yannakakis and
               Mark J. Nelson and
               Mike Preuss and
               Rafael Bidarra},
  title     = {Orchestrating Game Generation},
  journal   = {{IEEE} Trans. Games},
  volume    = {11},
  number    = {1},
  pages     = {48--68},
  year      = {2019},
  url       = {https://doi.org/10.1109/TG.2018.2870876},
  doi       = {10.1109/TG.2018.2870876},
  timestamp = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/journals/tciaig/LiapisYNPB19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TreanorN19,
  author    = {Mike Treanor and
               Mark J. Nelson},
  editor    = {Sebastian Deterding and
               Foaad Khosmood and
               Johanna Pirker and
               Thomas Apperley},
  title     = {Order-fulfillment games: an analysis of games about serving customers},
  booktitle = {Proceedings of the 14th International Conference on the Foundations
               of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August
               26-30, 2019},
  pages     = {43:1--43:7},
  publisher = {{ACM}},
  year      = {2019},
  url       = {https://doi.org/10.1145/3337722.3337767},
  doi       = {10.1145/3337722.3337767},
  timestamp = {Wed, 18 Sep 2019 16:31:55 +0200},
  biburl    = {https://dblp.org/rec/conf/fdg/TreanorN19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icaart/Casas-RomaNAGS19,
  author    = {Joan Casas{-}Roma and
               Mark J. Nelson and
               Joan Arnedo{-}Moreno and
               Swen E. Gaudl and
               Rob Saunders},
  editor    = {Ana Paula Rocha and
               Luc Steels and
               H. Jaap van den Herik},
  title     = {Towards Simulated Morality Systems: Role-Playing Games as Artificial
               Societies},
  booktitle = {Proceedings of the 11th International Conference on Agents and Artificial
               Intelligence, {ICAART} 2019, Volume 1, Prague, Czech Republic, February
               19-21, 2019},
  pages     = {244--251},
  publisher = {SciTePress},
  year      = {2019},
  url       = {https://doi.org/10.5220/0007496702440251},
  doi       = {10.5220/0007496702440251},
  timestamp = {Fri, 04 Oct 2019 14:17:27 +0200},
  biburl    = {https://dblp.org/rec/conf/icaart/Casas-RomaNAGS19.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/GaudlNCSPFIC18,
  author    = {Swen E. Gaudl and
               Mark J. Nelson and
               Simon Colton and
               Rob Saunders and
               Edward Jack Powley and
               Blanca P{\'{e}}rez Ferrer and
               Peter Ivey and
               Michael Cook},
  title     = {Rapid game jams with fluidic games: {A} user study {\&} design
               methodology},
  journal   = {Entertainment Computing},
  volume    = {27},
  pages     = {1--9},
  year      = {2018},
  url       = {https://doi.org/10.1016/j.entcom.2018.02.007},
  doi       = {10.1016/j.entcom.2018.02.007},
  timestamp = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/entcom/GaudlNCSPFIC18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/NelsonGCD18,
  author    = {Mark J. Nelson and
               Swen E. Gaudl and
               Simon Colton and
               Sebastian Deterding},
  editor    = {Steve Dahlskog and
               Sebastian Deterding and
               Jos{\'{e}} M. Font and
               Mitu Khandaker and
               Carl Magnus Olsson and
               Sebastian Risi and
               Christoph Salge},
  title     = {Curious users of casual creators},
  booktitle = {Proceedings of the 13th International Conference on the Foundations
               of Digital Games, {FDG} 2018, Malm{\"{o}}, Sweden, August 07-10,
               2018},
  pages     = {61:1--61:6},
  publisher = {{ACM}},
  year      = {2018},
  url       = {https://doi.org/10.1145/3235765.3235826},
  doi       = {10.1145/3235765.3235826},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/fdg/NelsonGCD18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/IveyFSGPNCC18,
  author    = {Peter Ivey and
               Blanca P{\'{e}}rez Ferrer and
               Rob Saunders and
               Swen E. Gaudl and
               Edward J. Powley and
               Mark J. Nelson and
               Simon Colton and
               Michael Cook},
  editor    = {Fran{\c{c}}ois Pachet and
               Anna Jordanous and
               Carlos Le{\'{o}}n},
  title     = {A Parameter-Space Design Methodology for Casual Creators},
  booktitle = {Proceedings of the Ninth International Conference on Computational
               Creativity, Salamanca, Spain, June 25-29, 2018},
  pages     = {264--271},
  publisher = {Association for Computational Creativity {(ACC)}},
  year      = {2018},
  url       = {http://computationalcreativity.net/iccc2018/sites/default/files/papers/ICCC\_2018\_paper\_63.pdf},
  timestamp = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/icccrea/IveyFSGPNCC18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iclr/HuangCNE18,
  author    = {Cheng{-}Zhi Anna Huang and
               Sherol Chen and
               Mark J. Nelson and
               Douglas Eck},
  title     = {Towards Mixed-initiative generation of multi-channel sequential structure},
  booktitle = {6th International Conference on Learning Representations, {ICLR} 2018,
               Vancouver, BC, Canada, April 30 - May 3, 2018, Workshop Track Proceedings},
  publisher = {OpenReview.net},
  year      = {2018},
  url       = {https://openreview.net/forum?id=Sksy1ckvG},
  timestamp = {Thu, 04 Apr 2019 13:20:09 +0200},
  biburl    = {https://dblp.org/rec/conf/iclr/HuangCNE18.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1803-01403,
  author    = {Swen E. Gaudl and
               Mark J. Nelson and
               Simon Colton and
               Rob Saunders and
               Edward Jack Powley and
               Peter Ivey and
               Blanca P{\'{e}}rez Ferrer and
               Michael Cook},
  title     = {Exploring Novel Game Spaces with Fluidic Games},
  journal   = {CoRR},
  volume    = {abs/1803.01403},
  year      = {2018},
  url       = {http://arxiv.org/abs/1803.01403},
  archivePrefix = {arXiv},
  eprint    = {1803.01403},
  timestamp = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/corr/abs-1803-01403.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/PowleyNGCFSIC17,
  author    = {Edward Jack Powley and
               Mark J. Nelson and
               Swen E. Gaudl and
               Simon Colton and
               Blanca P{\'{e}}rez Ferrer and
               Rob Saunders and
               Peter Ivey and
               Michael Cook},
  editor    = {Brian Magerko and
               Jonathan P. Rowe},
  title     = {Wevva: Democratising Game Design},
  booktitle = {Proceedings of the Thirteenth {AAAI} Conference on Artificial Intelligence
               and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017,
               Snowbird, Little Cottonwood Canyon, Utah, {USA}},
  pages     = {273--276},
  publisher = {{AAAI} Press},
  year      = {2017},
  url       = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15855},
  timestamp = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/aiide/PowleyNGCFSIC17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/NelsonCPGISFC17,
  author    = {Mark J. Nelson and
               Simon Colton and
               Edward Jack Powley and
               Swen E. Gaudl and
               Peter Ivey and
               Rob Saunders and
               Blanca P{\'{e}}rez Ferrer and
               Michael Cook},
  editor    = {Sebastian Deterding and
               Jonathan Hook and
               Rebecca Fiebrink and
               Marco Gillies and
               Jeremy Gow and
               Gillian Smith and
               Kate Compton and
               Memo Akten},
  title     = {Mixed-Initiative Approaches to On-Device Mobile Game Design},
  booktitle = {Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces
               co-located with {ACM} {CHI} Conference on Human Factors in Computing
               Systems {(CHI} 2017), Denver, USA, May 7, 2017},
  series    = {{CEUR} Workshop Proceedings},
  volume    = {1907},
  publisher = {CEUR-WS.org},
  year      = {2017},
  url       = {http://ceur-ws.org/Vol-1907/13\_mici\_nelson.pdf},
  timestamp = {Wed, 12 Feb 2020 16:44:18 +0100},
  biburl    = {https://dblp.org/rec/conf/chi/NelsonCPGISFC17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/NelsonGCPFSIC17,
  author    = {Mark J. Nelson and
               Swen E. Gaudl and
               Simon Colton and
               Edward Jack Powley and
               Blanca P{\'{e}}rez Ferrer and
               Rob Saunders and
               Peter Ivey and
               Michael Cook},
  editor    = {Ashok K. Goel and
               Anna Jordanous and
               Alison Pease},
  title     = {Fluidic Games in Cultural Contexts},
  booktitle = {Proceedings of the Eighth International Conference on Computational
               Creativity, Atlanta, Georgia, USA, June 19-23, 2017},
  pages     = {175--182},
  publisher = {Association for Computational Creativity {(ACC)}},
  year      = {2017},
  url       = {http://computationalcreativity.net/iccc2017/ICCC\_17\_accepted\_submissions/ICCC-17\_paper\_70.pdf},
  timestamp = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/icccrea/NelsonGCPFSIC17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icids/OlsenN17,
  author    = {David Olsen and
               Mark J. Nelson},
  editor    = {Nuno Nunes and
               Ian Oakley and
               Valentina Nisi},
  title     = {The Narrative Logic of Rube Goldberg Machines},
  booktitle = {Interactive Storytelling - 10th International Conference on Interactive
               Digital Storytelling, {ICIDS} 2017, Funchal, Madeira, Portugal, November
               14-17, 2017, Proceedings},
  series    = {Lecture Notes in Computer Science},
  volume    = {10690},
  pages     = {104--116},
  publisher = {Springer},
  year      = {2017},
  url       = {https://doi.org/10.1007/978-3-319-71027-3\_9},
  doi       = {10.1007/978-3-319-71027-3\_9},
  timestamp = {Tue, 14 May 2019 10:00:50 +0200},
  biburl    = {https://dblp.org/rec/conf/icids/OlsenN17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icids/RyanN17,
  author    = {James Owen Ryan and
               Mark J. Nelson},
  editor    = {Nuno Nunes and
               Ian Oakley and
               Valentina Nisi},
  title     = {1st Workshop on the History of Expressive Systems},
  booktitle = {Interactive Storytelling - 10th International Conference on Interactive
               Digital Storytelling, {ICIDS} 2017, Funchal, Madeira, Portugal, November
               14-17, 2017, Proceedings},
  series    = {Lecture Notes in Computer Science},
  volume    = {10690},
  pages     = {409--412},
  publisher = {Springer},
  year      = {2017},
  url       = {https://doi.org/10.1007/978-3-319-71027-3\_55},
  doi       = {10.1007/978-3-319-71027-3\_55},
  timestamp = {Tue, 14 May 2019 10:00:50 +0200},
  biburl    = {https://dblp.org/rec/conf/icids/RyanN17.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@book{DBLP:books/daglib/0034882,
  author    = {Noor Shaker and
               Julian Togelius and
               Mark J. Nelson},
  title     = {Procedural Content Generation in Games},
  series    = {Computational Synthesis and Creative Systems},
  publisher = {Springer},
  year      = {2016},
  url       = {https://doi.org/10.1007/978-3-319-42716-4},
  doi       = {10.1007/978-3-319-42716-4},
  isbn      = {978-3-319-42714-0},
  timestamp = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/books/daglib/0034882.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Nelson16,
  author    = {Mark J. Nelson},
  title     = {Investigating vanilla {MCTS} scaling on the {GVG-AI} game corpus},
  booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
               Santorini, Greece, September 20-23, 2016},
  pages     = {1--7},
  publisher = {{IEEE}},
  year      = {2016},
  url       = {https://doi.org/10.1109/CIG.2016.7860443},
  doi       = {10.1109/CIG.2016.7860443},
  timestamp = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl    = {https://dblp.org/rec/conf/cig/Nelson16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/PowleyCGSN16,
  author    = {Edward Jack Powley and
               Simon Colton and
               Swen E. Gaudl and
               Rob Saunders and
               Mark J. Nelson},
  title     = {Semi-automated level design via auto-playtesting for handheld casual
               game creation},
  booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
               Santorini, Greece, September 20-23, 2016},
  pages     = {1--8},
  publisher = {{IEEE}},
  year      = {2016},
  url       = {https://doi.org/10.1109/CIG.2016.7860438},
  doi       = {10.1109/CIG.2016.7860438},
  timestamp = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl    = {https://dblp.org/rec/conf/cig/PowleyCGSN16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/Nelson16,
  author    = {Mark J. Nelson},
  editor    = {Staffan Bj{\"{o}}rk and
               Casey O'Donnell and
               Rafael Bidarra},
  title     = {The Tapper Videogame Patent as a Series of Close Readings},
  booktitle = {Proceedings of the First Joint International Conference of Digital
               Games Research Association and Foundation of Digital Games, DiGRA/FDG
               2016, Dundee, Scotland, UK, August 1-6, 2016},
  publisher = {Digital Games Research Association/Society for the Advancement of
               the Science of Digital Games},
  year      = {2016},
  url       = {http://www.digra.org/digital-library/publications/the-tapper-videogame-patent-as-a-series-of-close-readings/},
  timestamp = {Fri, 21 Oct 2016 15:03:53 +0200},
  biburl    = {https://dblp.org/rec/conf/digra/Nelson16.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/NielsenBTN15,
  author    = {Thorbj{\o}rn S. Nielsen and
               Gabriella A. B. Barros and
               Julian Togelius and
               Mark J. Nelson},
  title     = {Towards generating arcade game rules with {VGDL}},
  booktitle = {2015 {IEEE} Conference on Computational Intelligence and Games, {CIG}
               2015, Tainan, Taiwan, August 31 - September 2, 2015},
  pages     = {185--192},
  publisher = {{IEEE}},
  year      = {2015},
  url       = {https://doi.org/10.1109/CIG.2015.7317941},
  doi       = {10.1109/CIG.2015.7317941},
  timestamp = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl    = {https://dblp.org/rec/conf/cig/NielsenBTN15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/ScireaNT15,
  author    = {Marco Scirea and
               Mark J. Nelson and
               Julian Togelius},
  editor    = {Colin G. Johnson and
               Adri{\'{a}}n Carballal and
               Jo{\~{a}}o Correia},
  title     = {Moody Music Generator: Characterising Control Parameters Using Crowdsourcing},
  booktitle = {Evolutionary and Biologically Inspired Music, Sound, Art and Design
               - 4th International Conference, EvoMUSART 2015, Copenhagen, Denmark,
               April 8-10, 2015, Proceedings},
  series    = {Lecture Notes in Computer Science},
  volume    = {9027},
  pages     = {200--211},
  publisher = {Springer},
  year      = {2015},
  url       = {https://doi.org/10.1007/978-3-319-16498-4\_18},
  doi       = {10.1007/978-3-319-16498-4\_18},
  timestamp = {Tue, 14 May 2019 10:00:37 +0200},
  biburl    = {https://dblp.org/rec/conf/evoW/ScireaNT15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/NielsenBTN15,
  author    = {Thorbj{\o}rn S. Nielsen and
               Gabriella A. B. Barros and
               Julian Togelius and
               Mark J. Nelson},
  editor    = {Antonio Miguel Mora and
               Giovanni Squillero},
  title     = {General Video Game Evaluation Using Relative Algorithm Performance
               Profiles},
  booktitle = {Applications of Evolutionary Computation - 18th European Conference,
               EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings},
  series    = {Lecture Notes in Computer Science},
  volume    = {9028},
  pages     = {369--380},
  publisher = {Springer},
  year      = {2015},
  url       = {https://doi.org/10.1007/978-3-319-16549-3\_30},
  doi       = {10.1007/978-3-319-16549-3\_30},
  timestamp = {Sun, 02 Jun 2019 21:25:15 +0200},
  biburl    = {https://dblp.org/rec/conf/evoW/NielsenBTN15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HjaltasonCTN15,
  author    = {Kristian Hjaltason and
               Steffen Christophersen and
               Julian Togelius and
               Mark J. Nelson},
  editor    = {Jos{\'{e}} Pablo Zagal and
               Esther MacCallum{-}Stewart and
               Julian Togelius},
  title     = {Game mechanics telling stories? An experiment},
  booktitle = {Proceedings of the 10th International Conference on the Foundations
               of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
               2015},
  publisher = {Society for the Advancement of the Science of Digital Games},
  year      = {2015},
  url       = {http://www.fdg2015.org/papers/fdg2015\_paper\_26.pdf},
  timestamp = {Sat, 18 Jun 2016 11:19:41 +0200},
  biburl    = {https://dblp.org/rec/conf/fdg/HjaltasonCTN15.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/audio/ScireaCNB14,
  author    = {Marco Scirea and
               Yun{-}Gyung Cheong and
               Mark J. Nelson and
               Byung{-}Chull Bae},
  editor    = {Mark Grimshaw and
               Mads Walther{-}Hansen},
  title     = {Evaluating musical foreshadowing of videogame narrative experiences},
  booktitle = {Audio Mostly 2014, {AM} '14, Aalborg, Denmark, October 1-3, 2014},
  pages     = {8:1--8:7},
  publisher = {{ACM}},
  year      = {2014},
  url       = {https://doi.org/10.1145/2636879.2636889},
  doi       = {10.1145/2636879.2636889},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/audio/ScireaCNB14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CanossaBN14,
  author    = {Alessandro Canossa and
               Staffan Bj{\"{o}}rk and
               Mark J. Nelson},
  editor    = {Michael Mateas and
               Tiffany Barnes and
               Ian Bogost},
  title     = {{X-COM:} {UFO} Defense vs. {XCOM:} Enemy Unknown - Using gameplay
               design patterns to understand game remakes},
  booktitle = {Proceedings of the 9th International Conference on the Foundations
               of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
               3-7, 2014},
  publisher = {Society for the Advancement of the Science of Digital Games},
  year      = {2014},
  url       = {http://www.fdg2014.org/papers/fdg2014\_paper\_04.pdf},
  timestamp = {Sat, 18 Jun 2016 11:20:04 +0200},
  biburl    = {https://dblp.org/rec/conf/fdg/CanossaBN14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GeishauserCN14,
  author    = {Tilman Geishauser and
               Yun{-}Gyung Cheong and
               Mark J. Nelson},
  editor    = {Michael Mateas and
               Tiffany Barnes and
               Ian Bogost},
  title     = {A prototype using territories and an affordance tree for social simulation
               gameplay},
  booktitle = {Proceedings of the 9th International Conference on the Foundations
               of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
               3-7, 2014},
  publisher = {Society for the Advancement of the Science of Digital Games},
  year      = {2014},
  url       = {http://www.fdg2014.org/papers/fdg2014\_demo\_03.pdf},
  timestamp = {Sat, 18 Jun 2016 11:20:04 +0200},
  biburl    = {https://dblp.org/rec/conf/fdg/GeishauserCN14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/mindtrek/DahlskogTN14,
  author    = {Steve Dahlskog and
               Julian Togelius and
               Mark J. Nelson},
  editor    = {Artur Lugmayr},
  title     = {Linear levels through n-grams},
  booktitle = {Proceedings of the 18th International Academic MindTrek Conference:
               Media Business, Management, Content {\&} Services, Academic MindTrek
               '14, Tampere, Finland, November 4-7, 2014},
  pages     = {200--206},
  publisher = {{ACM}},
  year      = {2014},
  url       = {https://doi.org/10.1145/2676467.2676506},
  doi       = {10.1145/2676467.2676506},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/mindtrek/DahlskogTN14.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cec/CardonaTNB13,
  author    = {Andrew Borg Cardona and
               Julian Togelius and
               Mark J. Nelson},
  title     = {Competitive coevolution in Ms. Pac-Man},
  booktitle = {Proceedings of the {IEEE} Congress on Evolutionary Computation, {CEC}
               2013, Cancun, Mexico, June 20-23, 2013},
  pages     = {1403--1410},
  publisher = {{IEEE}},
  year      = {2013},
  url       = {https://doi.org/10.1109/CEC.2013.6557728},
  doi       = {10.1109/CEC.2013.6557728},
  timestamp = {Wed, 16 Oct 2019 14:14:52 +0200},
  biburl    = {https://dblp.org/rec/conf/cec/CardonaTNB13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/KhaledNB13,
  author    = {Rilla Khaled and
               Mark J. Nelson and
               Pippin Barr},
  editor    = {Wendy E. Mackay and
               Stephen A. Brewster and
               Susanne B{\o}dker},
  title     = {Design metaphors for procedural content generation in games},
  booktitle = {2013 {ACM} {SIGCHI} Conference on Human Factors in Computing Systems,
               {CHI} '13, Paris, France, April 27 - May 2, 2013},
  pages     = {1509--1518},
  publisher = {{ACM}},
  year      = {2013},
  url       = {https://doi.org/10.1145/2470654.2466201},
  doi       = {10.1145/2470654.2466201},
  timestamp = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/chi/KhaledNB13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icids/PirtolaCN13,
  author    = {Miika Pirtola and
               Yun{-}Gyung Cheong and
               Mark J. Nelson},
  editor    = {Hartmut Koenitz and
               Tonguc Ibrahim Sezen and
               Gabriele Ferri and
               Mads Haahr and
               Digdem Sezen and
               G{\"{u}}ven Catak},
  title     = {Player Perspectives to Unexplained Agency-Related Incoherence},
  booktitle = {Interactive Storytelling - 6th International Conference, {ICIDS} 2013,
               Istanbul, Turkey, November 6-9, 2013, Proceedings},
  series    = {Lecture Notes in Computer Science},
  volume    = {8230},
  pages     = {156--167},
  publisher = {Springer},
  year      = {2013},
  url       = {https://doi.org/10.1007/978-3-319-02756-2\_19},
  doi       = {10.1007/978-3-319-02756-2\_19},
  timestamp = {Sun, 29 Sep 2019 12:31:01 +0200},
  biburl    = {https://dblp.org/rec/conf/icids/PirtolaCN13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icmc/HoltarNT13,
  author    = {Nils Iver Holtar and
               Mark J. Nelson and
               Julian Togelius},
  title     = {Audioverdrive: Exploring Bidirectional Communication between Music
               and gameplay},
  booktitle = {Proceedings of the 39th International Computer Music Conference, {ICMC}
               2013, Perth, Australia, August 12-16, 2013},
  publisher = {Michigan Publishing},
  year      = {2013},
  url       = {http://hdl.handle.net/2027/spo.bbp2372.2013.015},
  timestamp = {Sat, 30 Jan 2016 16:01:09 +0100},
  biburl    = {https://dblp.org/rec/conf/icmc/HoltarNT13.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/DartN12,
  author    = {Isaac Dart and
               Mark J. Nelson},
  title     = {Smart terrain causality chains for adventure-game puzzle generation},
  booktitle = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG}
               2012, Granada, Spain, September 11-14, 2012},
  pages     = {328--334},
  publisher = {{IEEE}},
  year      = {2012},
  url       = {https://doi.org/10.1109/CIG.2012.6374173},
  doi       = {10.1109/CIG.2012.6374173},
  timestamp = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl    = {https://dblp.org/rec/conf/cig/DartN12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/NelsonBKLC12,
  author    = {Mark J. Nelson and
               Paolo Burelli and
               Kostas Karpouzis and
               Simon M. Lucas and
               Peter I. Cowling},
  title     = {Tutorials},
  booktitle = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG}
               2012, Granada, Spain, September 11-14, 2012},
  publisher = {{IEEE}},
  year      = {2012},
  url       = {https://doi.org/10.1109/CIG.2012.6374126},
  doi       = {10.1109/CIG.2012.6374126},
  timestamp = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl    = {https://dblp.org/rec/conf/cig/NelsonBKLC12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/mindtrek/Nelson12,
  author    = {Mark J. Nelson},
  editor    = {Artur Lugmayr},
  title     = {Soviet and American precursors to the gamification of work},
  booktitle = {International Conference on Media of the Future, Academic MindTrek
               '12, Tampere, Finland, October 3-5, 2012},
  pages     = {23--26},
  publisher = {{ACM}},
  year      = {2012},
  url       = {https://doi.org/10.1145/2393132.2393138},
  doi       = {10.1145/2393132.2393138},
  timestamp = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/mindtrek/Nelson12.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GiannatosNCY11,
  author    = {Spyridon Giannatos and
               Mark J. Nelson and
               Yun{-}Gyung Cheong and
               Georgios N. Yannakakis},
  title     = {Suggesting New Plot Elements for an Interactive Story},
  booktitle = {Intelligent Narrative Technologies IV, Papers from the 2011 {AIIDE}
               Workshop, Stanford, California, USA, October 10-11, 2011},
  series    = {{AAAI} Workshops},
  volume    = {{WS-11-18}},
  publisher = {{AAAI}},
  year      = {2011},
  url       = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4113},
  timestamp = {Tue, 21 Feb 2012 20:40:58 +0100},
  biburl    = {https://dblp.org/rec/conf/aiide/GiannatosNCY11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Nelson11,
  author    = {Mark J. Nelson},
  title     = {Game Metrics Without Players: Strategies for Understanding Game Artifacts},
  booktitle = {Artificial Intelligence in the Game Design Process, Papers from the
               2011 {AIIDE} Workshop, Stanford, California, USA, October 11, 2011},
  series    = {{AAAI} Workshops},
  volume    = {{WS-11-19}},
  publisher = {{AAAI}},
  year      = {2011},
  url       = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4114},
  timestamp = {Tue, 21 Feb 2012 20:47:49 +0100},
  biburl    = {https://dblp.org/rec/conf/aiide/Nelson11.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SmithNM10,
  author    = {Adam M. Smith and
               Mark J. Nelson and
               Michael Mateas},
  editor    = {Georgios N. Yannakakis and
               Julian Togelius},
  title     = {{LUDOCORE:} {A} logical game engine for modeling videogames},
  booktitle = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence
               and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010},
  pages     = {91--98},
  publisher = {{IEEE}},
  year      = {2010},
  url       = {https://doi.org/10.1109/ITW.2010.5593368},
  doi       = {10.1109/ITW.2010.5593368},
  timestamp = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl    = {https://dblp.org/rec/conf/cig/SmithNM10.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaaiss/ChenNSM09,
  author    = {Sherol Chen and
               Mark J. Nelson and
               Anne Sullivan and
               Michael Mateas},
  title     = {Evaluating the Authorial Leverage of Drama Management},
  booktitle = {Intelligent Narrative Technologies II, Papers from the 2009 {AAAI}
               Spring Symposium, Technical Report SS-09-06, Stanford, California,
               USA, March 23-25, 2009},
  pages     = {20--23},
  publisher = {{AAAI}},
  year      = {2009},
  url       = {http://www.aaai.org/Library/Symposia/Spring/2009/ss09-06-004.php},
  timestamp = {Fri, 17 Feb 2012 13:47:22 +0100},
  biburl    = {https://dblp.org/rec/conf/aaaiss/ChenNSM09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChenNM09,
  author    = {Sherol Chen and
               Mark J. Nelson and
               Michael Mateas},
  editor    = {Christian Darken and
               G. Michael Youngblood},
  title     = {Evaluating the Authorial Leverage of Drama Management},
  booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital
               Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford,
               California, {USA}},
  publisher = {The {AAAI} Press},
  year      = {2009},
  url       = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/816},
  timestamp = {Wed, 12 Dec 2012 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/aiide/ChenNM09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SmithNM09,
  author    = {Adam M. Smith and
               Mark J. Nelson and
               Michael Mateas},
  editor    = {Christian Darken and
               G. Michael Youngblood},
  title     = {Computational Support for Play Testing Game Sketches},
  booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital
               Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford,
               California, {USA}},
  publisher = {The {AAAI} Press},
  year      = {2009},
  url       = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/690},
  timestamp = {Wed, 12 Dec 2012 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/aiide/SmithNM09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SmithNM09a,
  author    = {Adam M. Smith and
               Mark J. Nelson and
               Michael Mateas},
  editor    = {Christian Darken and
               G. Michael Youngblood},
  title     = {Prototyping Games with {BIPED}},
  booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital
               Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford,
               California, {USA}},
  publisher = {The {AAAI} Press},
  year      = {2009},
  url       = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/691},
  timestamp = {Wed, 12 Dec 2012 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/aiide/SmithNM09a.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/NelsonM09,
  author    = {Mark J. Nelson and
               Michael Mateas},
  editor    = {Jim Whitehead and
               R. Michael Young},
  title     = {A requirements analysis for videogame design support tools},
  booktitle = {Proceedings of the 4th International Conference on Foundations of
               Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages     = {137--144},
  publisher = {{ACM}},
  year      = {2009},
  url       = {https://doi.org/10.1145/1536513.1536543},
  doi       = {10.1145/1536513.1536543},
  timestamp = {Tue, 06 Nov 2018 16:58:05 +0100},
  biburl    = {https://dblp.org/rec/conf/fdg/NelsonM09.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/NelsonM08,
  author    = {Mark J. Nelson and
               Michael Mateas},
  editor    = {Dieter Fox and
               Carla P. Gomes},
  title     = {Another Look at Search-Based Drama Management},
  booktitle = {Proceedings of the Twenty-Third {AAAI} Conference on Artificial Intelligence,
               {AAAI} 2008, Chicago, Illinois, USA, July 13-17, 2008},
  pages     = {792--797},
  publisher = {{AAAI} Press},
  year      = {2008},
  url       = {http://www.aaai.org/Library/AAAI/2008/aaai08-126.php},
  timestamp = {Mon, 10 Dec 2012 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/aaai/NelsonM08.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NelsonM08,
  author    = {Mark J. Nelson and
               Michael Mateas},
  editor    = {Christian Darken and
               Michael Mateas},
  title     = {Recombinable Game Mechanics for Automated Design Support},
  booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive
               Digital Entertainment Conference, October 22-24, 2008, Stanford, California,
               {USA}},
  publisher = {The {AAAI} Press},
  year      = {2008},
  url       = {http://www.aaai.org/Library/AIIDE/2008/aiide08-014.php},
  timestamp = {Wed, 12 Dec 2012 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/aiide/NelsonM08.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/atal/NelsonM08,
  author    = {Mark J. Nelson and
               Michael Mateas},
  editor    = {Lin Padgham and
               David C. Parkes and
               J{\"{o}}rg P. M{\"{u}}ller and
               Simon Parsons},
  title     = {Another look at search-based drama management},
  booktitle = {7th International Joint Conference on Autonomous Agents and Multiagent
               Systems {(AAMAS} 2008), Estoril, Portugal, May 12-16, 2008, Volume
               3},
  pages     = {1293--1298},
  publisher = {{IFAAMAS}},
  year      = {2008},
  url       = {https://dl.acm.org/citation.cfm?id=1402854},
  timestamp = {Fri, 30 Nov 2018 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/atal/NelsonM08.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iui/NelsonM08,
  author    = {Mark J. Nelson and
               Michael Mateas},
  editor    = {Jeffrey M. Bradshaw and
               Henry Lieberman and
               Steffen Staab},
  title     = {An interactive game-design assistant},
  booktitle = {Proceedings of the 13th International Conference on Intelligent User
               Interfaces, {IUI} 2008, Gran Canaria, Canary Islands, Spain, January
               13-16, 2008},
  pages     = {90--98},
  publisher = {{ACM}},
  year      = {2008},
  url       = {https://doi.org/10.1145/1378773.1378786},
  doi       = {10.1145/1378773.1378786},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/iui/NelsonM08.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiia/NelsonM07,
  author    = {Mark J. Nelson and
               Michael Mateas},
  editor    = {Roberto Basili and
               Maria Teresa Pazienza},
  title     = {Towards Automated Game Design},
  booktitle = {AI*IA 2007: Artificial Intelligence and Human-Oriented Computing,
               10th Congress of the Italian Association for Artificial Intelligence,
               Rome, Italy, September 10-13, 2007, Proceedings},
  series    = {Lecture Notes in Computer Science},
  volume    = {4733},
  pages     = {626--637},
  publisher = {Springer},
  year      = {2007},
  url       = {https://doi.org/10.1007/978-3-540-74782-6\_54},
  doi       = {10.1007/978-3-540-74782-6\_54},
  timestamp = {Tue, 14 May 2019 10:00:52 +0200},
  biburl    = {https://dblp.org/rec/conf/aiia/NelsonM07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/atal/BhatRNIM07,
  author    = {Sooraj Bhat and
               David L. Roberts and
               Mark J. Nelson and
               Charles L. Isbell Jr. and
               Michael Mateas},
  editor    = {Edmund H. Durfee and
               Makoto Yokoo and
               Michael N. Huhns and
               Onn Shehory},
  title     = {A globally optimal algorithm for TTD-MDPs},
  booktitle = {6th International Joint Conference on Autonomous Agents and Multiagent
               Systems {(AAMAS} 2007), Honolulu, Hawaii, USA, May 14-18, 2007},
  pages     = {199},
  publisher = {{IFAAMAS}},
  year      = {2007},
  url       = {https://doi.org/10.1145/1329125.1329367},
  doi       = {10.1145/1329125.1329367},
  timestamp = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/atal/BhatRNIM07.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cga/NelsonMRI06,
  author    = {Mark J. Nelson and
               Michael Mateas and
               David L. Roberts and
               Charles Lee Isbell Jr.},
  title     = {Declarative Optimization-Based Drama Management in Interactive Fiction},
  journal   = {{IEEE} Computer Graphics and Applications},
  volume    = {26},
  number    = {3},
  pages     = {32--41},
  year      = {2006},
  url       = {https://doi.org/10.1109/MCG.2006.55},
  doi       = {10.1109/MCG.2006.55},
  timestamp = {Wed, 14 Nov 2018 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/journals/cga/NelsonMRI06.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/RobertsNIML06,
  author    = {David L. Roberts and
               Mark J. Nelson and
               Charles Lee Isbell Jr. and
               Michael Mateas and
               Michael L. Littman},
  title     = {Targeting Specific Distributions of Trajectories in MDPs},
  booktitle = {Proceedings, The Twenty-First National Conference on Artificial Intelligence
               and the Eighteenth Innovative Applications of Artificial Intelligence
               Conference, July 16-20, 2006, Boston, Massachusetts, {USA}},
  pages     = {1213--1218},
  publisher = {{AAAI} Press},
  year      = {2006},
  url       = {http://www.aaai.org/Library/AAAI/2006/aaai06-190.php},
  timestamp = {Wed, 06 Feb 2019 12:16:53 +0100},
  biburl    = {https://dblp.org/rec/conf/aaai/RobertsNIML06.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NelsonAM06,
  author    = {Mark J. Nelson and
               Calvin Ashmore and
               Michael Mateas},
  editor    = {John E. Laird and
               Jonathan Schaeffer},
  title     = {Authoring Interactive Narratives with Declarative Optimization-Based
               Drama Management},
  booktitle = {Proceedings of the Second Artificial Intelligence and Interactive
               Digital Entertainment Conference, June 20-23, 2006, Marina del Rey,
               California, {USA}},
  pages     = {127--129},
  publisher = {The {AAAI} Press},
  year      = {2006},
  url       = {http://www.aaai.org/Library/AIIDE/2006/aiide06-028.php},
  timestamp = {Thu, 21 Jun 2018 07:19:35 +0200},
  biburl    = {https://dblp.org/rec/conf/aiide/NelsonAM06.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/atal/NelsonRIM06,
  author    = {Mark J. Nelson and
               David L. Roberts and
               Charles Lee Isbell Jr. and
               Michael Mateas},
  editor    = {Hideyuki Nakashima and
               Michael P. Wellman and
               Gerhard Weiss and
               Peter Stone},
  title     = {Reinforcement learning for declarative optimization-based drama management},
  booktitle = {5th International Joint Conference on Autonomous Agents and Multiagent
               Systems {(AAMAS} 2006), Hakodate, Japan, May 8-12, 2006},
  pages     = {775--782},
  publisher = {{ACM}},
  year      = {2006},
  url       = {https://doi.org/10.1145/1160633.1160769},
  doi       = {10.1145/1160633.1160769},
  timestamp = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl    = {https://dblp.org/rec/conf/atal/NelsonRIM06.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NelsonM05,
  author    = {Mark J. Nelson and
               Michael Mateas},
  editor    = {R. Michael Young and
               John E. Laird},
  title     = {Search-Based Drama Management in the Interactive Fiction Anchorhead},
  booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital
               Entertainment Conference, June 1-5, 2005, Marina del Rey, California,
               {USA}},
  pages     = {99--104},
  publisher = {{AAAI} Press},
  year      = {2005},
  timestamp = {Mon, 26 Feb 2007 09:13:55 +0100},
  biburl    = {https://dblp.org/rec/conf/aiide/NelsonM05.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icmc/ThomN04,
  author    = {Belinda Thom and
               Mark J. Nelson},
  title     = {An In-Depth Analysis of Real-Time {MIDI} Performance},
  booktitle = {Proceedings of the 2004 International Computer Music Conference, {ICMC}
               2004, Miami, Florida, USA, November 1-6, 2004},
  publisher = {Michigan Publishing},
  year      = {2004},
  url       = {http://hdl.handle.net/2027/spo.bbp2372.2004.165},
  timestamp = {Tue, 09 Feb 2016 13:59:30 +0100},
  biburl    = {https://dblp.org/rec/conf/icmc/ThomN04.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/nime/NelsonT04,
  author    = {Mark J. Nelson and
               Belinda Thom},
  editor    = {Yoichi Nagashima and
               Michael J. Lyons},
  title     = {A Survey of Real-Time {MIDI} Performance},
  booktitle = {New Interfaces for Musical Expression, NIME-04, Proceedings, Hamamatsu,
               Japan, June 3-5, 2004},
  pages     = {35--38},
  publisher = {Shizuoka University of Art and Culture},
  year      = {2004},
  url       = {http://www.nime.org/proceedings/2004/nime2004\_035.pdf},
  timestamp = {Wed, 11 Sep 2019 01:00:00 +0200},
  biburl    = {https://dblp.org/rec/conf/nime/NelsonT04.bib},
  bibsource = {dblp computer science bibliography, https://dblp.org}
}
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