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International Journal of Gaming and Computer-Mediated Simulations, Volume 3
Volume 3, Number 1, 2011
- Greg Jones, Scott J. Warren:
Issues and Concerns of K-12 Educators on 3-D Multi-User Virtual Environments in Formal Classroom Settings. 1-12 - Jeffrey Jacobson:
Digital Dome versus Desktop Display in an Educational Game: Gates of Horus. 13-32 - Adriana D'Alba, Anjum Najmi, Jonathan Gratch, Chris Bigenho:
Virtual Learning Environments. The oLTECx: A Study of Participant Attitudes and Experiences. 33-50 - Lee L. Mason, Tae Jeon, Peter Blair, Nancy Glomb:
Virtual Tutor Training: Learning to Teach in a Multi-User Virtual Environment. 51-67 - Brock Dubbels:
Cognitive Ethnography: A Methodology for Measure and Analysis of Learning for Game Studies. 68-78 - Amelia W. Cheney, Stephen C. Bronack:
Presence Pedagogy as Framework for Research in Virtual Environments. 79-85 - Shari Metcalf, Amy Kamarainen, M. Shane Tutwiler, Tina A. Grotzer, Chris Dede:
Ecosystem Science Learning via Multi-User Virtual Environments. 86-90 - Patrick M. O'Shea:
Augmented Reality in Education: Current Trends. 91-93 - Jonathon Richter:
Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship. 94-96
Volume 3, Number 2, 2011
- Yam San Chee, Susan Gwee, Ek Ming Tan:
Learning to Become Citizens by Enacting Governorship in the Statecraft Curriculum: An Evaluation of Learning Outcomes. 1-27 - Lakshmi Prayaga, James W. Coffey, Karen L. Rasmussen:
Strategies to Teach Game Development Across Age Groups. 28-43 - Karla R. Hamlen, Holly E. Gage:
Negotiating Students' Conceptions of 'Cheating' in Video Games and in School. 44-56 - Patrick M. O'Shea, Christopher J. Dede, Matthew Cherian:
Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles. 57-66 - Kostas Anagnostou:
Research Note: Narration vs. Simulation. 67-77
Volume 3, Number 3, 2011
- Sandra Crespo, Vincent Melfi, Shalom M. Fisch, Richard Lesh, Elizabeth Motoki:
Television, Games, and Mathematics: Effects of Children's Interactions with Multiple Media. 1-18 - James J. Cummings, Travis L. Ross:
Optimizing the Psychological Benefits of Choice: Information Transparency and Heuristic Use in Game Environments. 19-33 - Carrie Heeter, Yu-Hao Lee, Brian Magerko, Ben Medler:
Impacts of Forced Serious Game Play on Vulnerable Subgroups. 34-53 - Konstantin Mitgutsch:
Playful Learning Experiences: Meaningful Learning Patterns in Players' Biographies. 54-68 - John Murphy, José P. Zagal:
Videogames and the Ethics of Care. 69-81 - Ben Sawyer:
Research Essay: What Will Serious Games of the Future Look Like? 82-90
Volume 3, Number 4, 2011
- Azilawati Jamaludin, Yam San Chee:
Investigating Youth's Life Online Phenomena: Subverting Dichotomies through Negotiation of Offline and Online Identities. 1-18 - Yadi Ziaeehezarjeribi, Ingrid Graves:
Behind the MASK: Motivation through Avatar Skills and Knowledge. 19-32 - Scott Tobias, Duane Rudy, Jean Ispa:
Relations Between Videogame Play and 8th-Graders' Mathematics Achievement. 33-53 - Matthew J. Sharritt, Daniel D. Suthers:
Levels of Failure and Learning in Games. 54-69 - Michael A. Evans:
Procedural Ethos: Confirming the Persuasive in Serious Games. 70-80
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