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International Journal of Computer-Assisted Language Learning and Teaching, Volume 6
Volume 6, Number 1, 2016
- Hanh thi Nguyen, André Langevin:
Some Interactional Functions of Text in a Text-and-Voice SCMC Chat Session for Language Learning. 1-23 - Emad A. Alghamdi:
Untangling Multimedia Effects on EFL Incidental Vocabulary Learning via Playing an Online Hidden-Object Game. 24-39 - Jonathan R. White:
Local Norms in CALL Language Practice. 40-54 - Asuman Asik
:
Digital Storytelling and Its Tools for Language Teaching: Perceptions and Reflections of Pre-Service Teachers. 55-68
Volume 6, Number 2, 2016
- Shaoqun Wu
, Ian H. Witten:
Transcending Concordance: Augmenting Academic Text for L2 Writing. 1-18 - David Brown:
Motivation and Learning Outcomes in Reciprocal SCMC Language-Learning. 19-34 - Shenglan Zhang:
A Blended Chinese-as-a-Foreign-Language Short Course: Design and Perceptions. 35-55 - Pin-Hsiang Wu, Michael Marek:
Incorporating LINE Smartphone Affordances: Cross-Cultural Collaboration, Willingness to Communicate, and Language Learning. 56-73 - Zhoulin Ruan:
A Corpus-Based Functional Analysis of Complex Nominal Groups in Written Business Discourse: The Case of "Business". 74-90
Volume 6, Number 3, 2016
- Karla del Rosal, Paige Ware, Nancy Montgomery:
Mentoring Teachers of English Learners in an Online Community of Practice. 1-17 - Shaoqun Wu, Liang Li, Ian H. Witten, Alex Yu:
Constructing a Collocation Learning System from the Wikipedia Corpus. 18-35 - Ruby Vurdien, Pasi Puranen:
A Spanish-Finnish Telecollaboration to Develop Intercultural Competence and Learner Autonomy. 36-53 - Brett Milliner
, Travis Cote:
Adoption and Application of CMS: Crucial Steps for an Effective E-Learning Component. 54-67 - Ke Zhao:
Enhancing Metacognitive Language Learning Strategy Use and Business Language Proficiency in Technology-Enhanced Collaborative Learning Environment. 68-78
Volume 6, Number 4, 2016
- Jinjing Zhao:
L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations. 1-17 - Karim Hesham Shaker Ibrahim:
A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty. 18-35 - Kayo Shintaku:
The Interplay of Game Design and Pedagogical Mediation in Game-Mediated Japanese Learning. 36-55 - Stella K. Hadjistassou
, Judith Molka-Danielsen:
An Experienced Austrian Educator's View on the 3-D Skills Implemented to Design and Integrate an Alien Mystery in OpenSim. 56-74
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