default search action
Game Studies, Volume 8
Volume 8, Number 1, September 2008
- Kiri Miller:
The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto. - Faltin Karlsen:
Quests in Context: A Comparative Analysis of Discworld and World of Warcraft. - Matt Barton:
How's the Weather: Simulating Weather in Virtual Environments. - Andrew Hutchison:
Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom. - Johan Höglund:
Electronic Empire: Orientalism Revisited in the Military Shooter. - Marc A. Ouellette:
"I Hope You Never See Another Day Like This": Pedagogy & Allegory in "Post 9/11" Video Games. - Richard Hall, Kirsty Baird:
Improving Computer Game Narrative Using Polti Ratios.
Volume 8, Number 2, December 2008
- Kristine Jørgensen:
Audio and Gameplay: An Analysis of PvP Battlegrounds in World of Warcraft. - Tom Tyler:
A Procrustean Probe. - Mark L. Sample:
Virtual Torture: Videogames and the War on Terror. - Miguel Sicart:
Defining Game Mechanics. - José P. Zagal, Amy S. Bruckman:
Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games.
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.