- Jesper Juul:
Where the Action is.
- John P. Davis, Keith Steury, Randy J. Pagulayan:
A survey method for assessing perceptions of a game: The consumer playtest in game design.
- Tony Manninen, Tomi Kujanpää:
The Hunt for Collaborative War Gaming - CASE: Battlefield 1942.
- Laura Ermi, Frans Mäyrä:
Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design.
- Stefan M. Grünvogel:
Formal Models and Game Design.
- Craig A. Lindley:
The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design.
- Celia Pearce:
A Conversation with Raph Koster.
- Chaim Gingold:
What WarioWare can teach us about Game Design.
- Timothy Burke:
Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies.
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