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Games and Culture, Volume 8
Volume 8, Number 1, January 2013
- Ryan M. Milner:
Contested Convergence and the Politics of Play on GameTrailers.com. 3-25 - Neil B. Niman:
The Allure of Games: Toward an Updated Theory of the Leisure Class. 26-42 - David Murphy:
Hacking Public Memory: Understanding the Multiple Arcade Machine Emulator. 43-53
Volume 8, Number 2, March 2013
- Marcus Schulzke:
Rethinking Military Gaming: America's Army and Its Critics. 59-76 - Alexis Pulos:
Confronting Heteronormativity in Online Games: A Critical Discourse Analysis of LGBTQ Sexuality in World of Warcraft. 77-97 - Maeva Veerapen:
Where Do Virtual Worlds Come From?: A Genealogy of Second Life. 98-116
Volume 8, Number 3, May 2013
- Jonathan Lessard:
Adventure Before Adventure Games: A New Look at Crowther and Woods's Seminal Program. 119-135 - Robin S. Johnson:
Toward Greater Production Diversity: Examining Social Boundaries at a Video Game Studio. 136-160 - Casey O'Donnell:
Wither Mario Factory?: The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles. 161-180
Volume 8, Number 4, July 2013
- Wei Peng, Saleem Alhabash:
Guest Editors' Introduction to Meaningful Play Special Issue. 183-185 - Michelle M. Riconscente:
Results From a Controlled Study of the iPad Fractions Game Motion Math. 186-214 - Claire Dormann, Jennifer R. Whitson, Max Neuvians:
Once More With Feeling: Game Design Patterns for Learning in the Affective Domain. 215-237 - Yu-Hao Lee, Carrie Heeter, Brian Magerko, Ben Medler:
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning. 238-258 - Gifford Cheung, Alison Lee, Kevin Cheng, Hae Jin Lee:
Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay. 259-288 - John Ferrara:
Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification. 289-304
Volume 8, Number 5, September 2013
- Brian McKernan:
The Morality of Play: Video Game Coverage in The New York Times From 1980 to 2010. 307-329 - Robert Cassar:
Gramsci and Games. 330-353 - Cindy Poremba:
Performative Inquiry and the Sublime in Escape from Woomera. 354-367
Volume 8, Number 6, November 2013
- Anne Mette Thorhauge:
The Rules of the Game - The Rules of the Player. 371-391 - Ruth Festl, Michael Scharkow, Thorsten Quandt:
Militaristic Attitudes and the Use of Digital Games. 392-407 - Chi-Ying Chen:
Is the Video Game a Cultural Vehicle? 408-427
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