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Digital Creativity, Volume 14
Volume 14, Number 1, 2003
- Paul Brown:

Generative computation and the arts. 1-2 - Jon McCormack:

Art and the mirror of nature. 3-22 - Ernest A. Edmonds:

Logics for constructing generative art systems. 23-28 - Eduardo Reck Miranda

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On the evolution of music in a society of self-taught digital creatures. 29-42 - Mitchell Whitelaw

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Morphogenetics: generative processes in the work of Driessens and Verstappen. 43-53 - Darren Tofts:

Avatars of the tortoise: life, longevity and simulation. 54-63
Volume 14, Number 2, 2003
- Anders-Petter Andersson, John Eacott:

Cybersonica: sound and music challenging digital systems and arts. 65-66 - John Eacott, Mark d'Inverno:

Embedded intelligent music-or iHiFi the intelligent HiFi. 67-73 - Birgitta Cappelen, Anders-Petter Andersson:

From designing objects to designing fields - from control to freedom. 74-90 - Richard Barbrook:

Giving is receiving. 91-94 - Tim Sayer:

Software intervention in the process of improvisation. 95-104 - Fredrik Olofsson:

Wanna form a virtual band? 105-107 - Nick Rothwell:

Cassiel: symbolic pulse sequencing. 108-110 - Dan Gärdenfors:

Designing sound-based computer games. 111-114 - Matt Rogalsky:

Maintain radio silence: listening to the gaps between the words 2000-2003. 115-118 - Jonah Brucker-Cohen:

Physical web interfaces. 119-124 - Marc Lafia:

Algorithms and allegories. 125-128
Volume 14, Number 3, 2003
- Angeliki Avgitidou:

The artist in digital art: self-portraiture and subjectivity. 129-130 - Angeliki Avgitidou:

Performances of the self. 131-138 - Alexa Wright

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At the edge of my-self. 139-143 - Penny Florence:

Cybiog and sexed digitalia. 144-151 - Lina Dzuverovic-Russell:

The artist and the Internet: a breeding ground for deception. 152-158 - Sue Gollifer:

Artist Space 6: Generative computation and the arts. 159-168 - Colin Beardon:

The Digital Bauhaus: aesthetics, politics and technology. 169-179 - Karla Ptacek:

Avatar Body Collision: enactments in distributed performance practices. 180-192
Volume 14, Number 4, 2003
- Mary C. Dyson:

Developing, exploring and evaluating tools and resources. 193-194 - Catherine Stones:

Capturing and visualising colour choice history in document design. 195-202 - Norman Lawrence, Ian Montgomery:

Using the web to increase awareness of design in future applicants. 203-210 - Andrew Taylor, Ertu Unver

, Graham Worth:
Innovative potential of 3D software applications in fashion and textile design. 211-218 - Tracey Bowen:

Making art in a digital/cyber culture: exploring the dialectic between the manual creator and the digital self. 219-227 - Stephen A. R. Scrivener:

The design implications of user selection between communication resources. 228-240 - Dena Elisabeth Eber:

CG03: The art of SIGGRAPH 2003 and visual literacy. 241-251 - Oguzhan Özcan:

Experiments into web-based museum design within Turkish culture. 252-254 - Mike Leggett:

Charlie Gere's Digital culture. 255-256

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