default search action
Digital Creativity, Volume 14
Volume 14, Number 1, 2003
- Paul Brown:
Generative computation and the arts. 1-2 - Jon McCormack:
Art and the mirror of nature. 3-22 - Ernest A. Edmonds:
Logics for constructing generative art systems. 23-28 - Eduardo Reck Miranda:
On the evolution of music in a society of self-taught digital creatures. 29-42 - Mitchell Whitelaw:
Morphogenetics: generative processes in the work of Driessens and Verstappen. 43-53 - Darren Tofts:
Avatars of the tortoise: life, longevity and simulation. 54-63
Volume 14, Number 2, 2003
- Anders-Petter Andersson, John Eacott:
Cybersonica: sound and music challenging digital systems and arts. 65-66 - John Eacott, Mark d'Inverno:
Embedded intelligent music-or iHiFi the intelligent HiFi. 67-73 - Birgitta Cappelen, Anders-Petter Andersson:
From designing objects to designing fields - from control to freedom. 74-90 - Richard Barbrook:
Giving is receiving. 91-94 - Tim Sayer:
Software intervention in the process of improvisation. 95-104 - Fredrik Olofsson:
Wanna form a virtual band? 105-107 - Nick Rothwell:
Cassiel: symbolic pulse sequencing. 108-110 - Dan Gärdenfors:
Designing sound-based computer games. 111-114 - Matt Rogalsky:
Maintain radio silence: listening to the gaps between the words 2000-2003. 115-118 - Jonah Brucker-Cohen:
Physical web interfaces. 119-124 - Marc Lafia:
Algorithms and allegories. 125-128
Volume 14, Number 3, 2003
- Angeliki Avgitidou:
The artist in digital art: self-portraiture and subjectivity. 129-130 - Angeliki Avgitidou:
Performances of the self. 131-138 - Alexa Wright:
At the edge of my-self. 139-143 - Penny Florence:
Cybiog and sexed digitalia. 144-151 - Lina Dzuverovic-Russell:
The artist and the Internet: a breeding ground for deception. 152-158 - Sue Gollifer:
Artist Space 6: Generative computation and the arts. 159-168 - Colin Beardon:
The Digital Bauhaus: aesthetics, politics and technology. 169-179 - Karla Ptacek:
Avatar Body Collision: enactments in distributed performance practices. 180-192
Volume 14, Number 4, 2003
- Mary C. Dyson:
Developing, exploring and evaluating tools and resources. 193-194 - Catherine Stones:
Capturing and visualising colour choice history in document design. 195-202 - Norman Lawrence, Ian Montgomery:
Using the web to increase awareness of design in future applicants. 203-210 - Andrew Taylor, Ertu Unver, Graham Worth:
Innovative potential of 3D software applications in fashion and textile design. 211-218 - Tracey Bowen:
Making art in a digital/cyber culture: exploring the dialectic between the manual creator and the digital self. 219-227 - Stephen A. R. Scrivener:
The design implications of user selection between communication resources. 228-240 - Dena Elisabeth Eber:
CG03: The art of SIGGRAPH 2003 and visual literacy. 241-251 - Oguzhan Özcan:
Experiments into web-based museum design within Turkish culture. 252-254 - Mike Leggett:
Charlie Gere's Digital culture. 255-256
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.