Femke Kirschner, Fred Paas, Paul A. Kirschner: Superiority of collaborative learning with complex tasks: A research note on an alternative affective explanation.53-57
Liming Zhang, Paul Ayres, KaKin Chan: Examining different types of collaborative learning in a complex computer-based environment: A cognitive load approach.94-98
Steven D. Maurer, David P. Cook: Using company web sites to e-recruit qualified applicants: A job marketing based review of theory-based research.106-117
Christophe Maïano, Pierre Therme, Daniel Mestre: Affective, anxiety and behavioral effects of an aversive stimulation during a simulated navigation task within a virtual environment: A pilot study.169-175
Carl Forde, Kevin O'Neill: Uses of a private "virtual margin" on public threaded discussions: An exploratory lab-based study.176-184
Jyh-Shen Chiou, Chien-Chien Ting: Will you spend more money and time on internet shopping when the product and situation are right?203-208
Tim N. Höffler, Detlev Leutner: The role of spatial ability in learning from instructional animations - Evidence for an ability-as-compensator hypothesis.209-216
Rosta Farzan, Peter Brusilovsky: Encouraging user participation in a course recommender system: An impact on user behavior.276-284
Fredrick P. Garcia, Kim-Phuong L. Vu: Effectiveness of hand- and foot-operated secondary input devices for word-processing tasks before and after training.285-295
Karin M. Eyrich-Garg: Sheltered in cyberspace? Computer use among the unsheltered 'street' homeless.296-303
Yaobin Lu, Yuzhi Cao, Bin Wang, Shuiqing Yang: A study on factors that affect users' behavioral intention to transfer usage from the offline to the online channel.355-364
Yoojung Kim, Dongyoung Sohn, Sejung Marina Choi: Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students.365-372
Tzu-Chien Liu, Po-Han Lin: What comes with technological convenience? Exploring the behaviors and performances of learning with computer-mediated dictionaries.373-383
John Qi Dong, Xiaoya Zhang: Gender differences in adoption of information systems: New findings from China.384-390
Jun Sun: Human choice between computerized and traditional methods: Assessing tool readiness from the activity perspective.391-401
Adeyinka Tella, Stephen M. Mutula: Corrigendum to "A proposed model for evaluating the success of WebCT course content management system" [Computers in Human Behavior 26 (2010) 1795-1805].605
Volume 27, Number 2, March 2011
Preface
Marianna Sigala: Special Issue on Web 2.0 in travel and tourism: Empowering and changing the role of travelers.607-608
Special Section Articles
Kyung Hyan Yoo, Ulrike Gretzel: Influence of personality on travel-related consumer-generated media creation.609-621
Qiang Ye, Rob Law, Bin Gu, Wei Chen: The influence of user-generated content on traveler behavior: An empirical investigation on the effects of e-word-of-mouth to hotel online bookings.634-639
Wen-Hao Huang: Evaluating learners' motivational and cognitive processing in an online game-based learning environment.694-704
Robert S. Tokunaga: Social networking site or social surveillance site? Understanding the use of interpersonal electronic surveillance in romantic relationships.705-713
Young Ju Joo, Sunyoung Joung, Woo Jin Sim: Structural relationships among internal locus of control, institutional support, flow, and learner persistence in cyber universities.714-722
Gregor Polancic, Marjan Hericko, Luka Pavlic: Developers' perceptions of object-oriented frameworks - An investigation into the impact of technological and individual characteristics.730-740
Miguel A. Vadillo, Helena Matute: Further evidence on the validity of web-based research on associative learning: Augmentation in a predictive learning task.750-754
Gina Masullo Chen: Tweet this: A uses and gratifications perspective on how active Twitter use gratifies a need to connect with others.755-762
Edward A. Witt, Adam J. Massman, Linda A. Jackson: Trends in youth's videogame playing, overall computer use, and communication technology use: The impact of self-esteem and the Big Five personality factors.763-769
Seamus A. Decker, Jessica N. Gay: Cognitive-bias toward gaming-related words and disinhibition in World of Warcraft gamers.798-810
Yaobin Lu, Chunjie Xiang, Bin Wang, Xiaopeng Wang: What affects information systems development team performance? An exploratory study from the perspective of combined socio-technical theory and coordination theory.811-822
Samuel A. Oyewole, Joel M. Haight: Determination of optimal paths to task goals using expert system based on GOMS model.823-833
Silvia Wen-Yu Lee, Chin-Chung Tsai: Students' perceptions of collaboration, self-regulated learning, and information seeking in the context of Internet-based learning and traditional learning.905-914
Chieh-Peng Lin: Modeling job effectiveness and its antecedents from a social capital perspective: A survey of virtual teams within business organizations.915-923
Yoosun Hwang: Is communication competence still good for interpersonal media?: Mobile phone and instant messenger.924-934
Yu-Chen Hsieh, Kuo-Hsiang Chen: How different information types affect viewer's attention on internet advertising.935-945
Yong-Sauk Hau, Young-Gul Kim: Why would online gamers share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives.956-970
Yonghwan Kim: The contribution of social network sites to exposure to political difference: The relationships among SNSs, online political messaging, and exposure to cross-cutting perspectives.971-977
Ana Ortiz de Guinea, Jane Webster: Are we talking about the task or the computer? An examination of the associated domains of task-specific and computer self-efficacies.978-987
Yujong Hwang, Delvin Grant: Behavioral aspects of enterprise systems adoption: An empirical study on cultural factors.988-996
Paul Dwyer: An approach to quantitatively measuring collaborative performance in online conversations.1021-1032
Yongqiang Sun, Nan Wang, Jerry Zeyu Peng: Working for one penny: Understanding why people would like to participate in online tasks with low payment.1033-1041