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Computer Graphics Forum, Volume 15
Volume 15, Number 1, 1996
- Wayne L. Wooten, Jessica K. Hodgins:
Animation of Human Diving. 3-13 - Ronald Pfeifle, Hans-Peter Seidel:
Fitting Triangular B-Splines to Functional Scattered Data. 15-24 - Alexis Lamouret, Marie-Paule Gascuel:
Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization. 25-34 - Michael D. McCool:
Accelerated Evaluation of Box Splines via a Parallel Inverse FFT. 35-46 - María-Elena Algorri, Francis Schmitt:
Surface Reconstruction from Unstructured 3D Data. 47-60 - Václav Skala:
An Efficient Algorithm for Line Clipping by Convex and Non-convex Polyhedra in E3. 61-68
Volume 15, Number 2, 1996
- Richard L. Grimsdale, C. W. Chang:
The Layout Design Language: A Technique for Generating Layout Plans. 97-106 - Martin J. Turner, Neil E. Wiseman:
Efficient Lossless Image Contour Coding. 107-118 - Patrick Callet:
Pertinent Data for Modelling Pigmented Materials in Realistic Rendering. 119-128 - Martin Rumpf, Alfred Schmidt, Kunibert G. Siebert:
Functions Defining Arbitrary Meshes - A Flexible Interface between Numerical Data and Visualization. 129-142 - Michel Bercovier, Oleg Volpin:
Energy Duality Methods for Piecewise Bézier Curve Construction. 143-154 - Ian J. Grimstead, Ralph R. Martin:
Incremental Line Labelling for Sketch Input of Solid Models. 155-166
Volume 15, Number 3, August 1996
- Yaron Zakai, Ari Rappoport:
Three-Dimensional Modeling and Effects on Still Images. 3-10 - David E. Breen, Ross T. Whitaker, Eric Rose, Mihran Tuceryan:
Interactive Occlusion and Automatic Object Placement for Augmented Reality. 11-22 - Marie-Odile Berger, Christine Chevrier, Gilles Simon:
Compositing Computer and Video Image Sequences: Robust Algorithms for the Reconstruction of the Camera Parameters. 23-32 - Pierre Beylot, P. Gingins, Prem Kalra, Nadia Magnenat-Thalmann, Walter Maurel, Daniel Thalmann, J. Fasel:
3D Interactive Topological Modeling using Visible Human Dataset. 33-44 - Michael B. Haley, Edwin H. Blake:
Incremental Volume Rendering Using Hierarchical Compression. 45-55 - Morten Bro-Nielsen, Stephane Cotin:
Real-time Volumetric Deformable Models for Surgery Simulation using Finite Elements and Condensation. 57-66 - Rémi Ronfard, Jarek Rossignac:
Full-range Approximation of Triangulated Polyhedra. 67-76 - María-Elena Algorri, Francis Schmitt:
Mesh Simplification. 77-86 - Carlos Andújar, Dolors Ayala, Pere Brunet, Robert Joan-Arinyo, Jaume Solé:
Automatic Generation of Multiresolution Boundary Representations. 87-96 - John W. Buchanan:
Special Effects with Half-toning. 97-108 - Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita:
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. 109-118 - Konrad F. Karner, Heinz Mayer, Michael Gervautz:
An Image based Measurement System for Anisotropic Reflection. 119-128 - Vishwa Ranjan, Alain Fournier:
Matching and Interpolation of Shapes using Unions of Circles. 129-142 - Eric Galin, Samir Akkouche:
Blob Metamorphosis based on Minkowski Sums. 143-154 - Emmanuel Promayon, Pierre Baconnier, Claude Puech:
Physically-Based Deformations Constrained in Displacements and Volume. 155-164 - Benoît Crespin, Carole Blanc, Christophe Schlick:
Implicit Sweep Objects. 165-174 - Günther Greiner, Joachim Loos, Wieger Wesselink:
Data Dependent Thin Plate Energy and its Use in Interactive Surface Modeling. 175-186 - Masatake Higashi, Hideo Tsutamori, Mamoru Hosaka:
Generation of Smooth Surfaces by Controlling Curvature Variation. 187-196 - Russell Turner, Enrico Gobbetti, Ian Soboroff:
Head-Tracked Stereo Viewing with Two-Handed 3D Interactionfor Animated Character Construction. 197-206 - Franz Madritsch, Michael Gervautz:
CCD-Camera Based Optical Beacon Tracking for Virtual and Augmented Reality. 207-216 - Stefan Münch, Martin Stangenberg:
Intelligent Control for Haptic Displays. 217-226 - Gernot Schaufler, Wolfgang Stürzlinger:
A Three Dimensional Image Cache for Virtual Reality. 227-236 - Rachel Orti, Stéphane Rivière, Frédo Durand, Claude Puech:
Radiosity for Dynamic Scenes in Flatland with the Visibility Complex. 237-248 - Oded Sudarsky, Craig Gotsman:
Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Reality. 249-258 - Ariel Shamir, Ari Rappoport:
Extraction of Typographic Elements from Outline Representations of Fonts. 259-268 - Chems Eddine Zair, Eric Tosan:
Fractal Modeling using Free Form Techniques. 269-278 - François Poulet, Michel Lucas:
Modelling Megalithic Sites. 279-288 - Jean-Paul Smets-Solanes:
Vector Field Based Texture Mapping of animated Implicit Objects. 289-300 - Dave Hutchinson, F. Lin, W. Terry Hewitt:
Surface Graph Sketching. 301-310 - Djamchid Ghazanfarpour, Jean-Michel Dischler:
Generation of 3D Texture Using Multiple 2D Models Analysis. 311-323 - Kadi Bouatouch, Sumanta N. Pattanaik, Eric Zeghers:
Computation of Higher Order Illumination with a Non-Deterministic Approach. 327-337 - Merlin Hughes, Anselmo Lastra, Edward Saxe:
Simplification of Global-Illumination Meshes. 339-345 - Ming Ouhyoung, Yung-Yu Chuang, Rung-Huei Liang:
Reusable Radiosity Objects. 347-356 - François Faure:
An Energy-Based Approach for Contact Force Computation. 357-366 - Timo Laakko, Martti Mäntylä:
Incremental Constraint Modelling in a Feature Modelling System. 367-376 - Martin Preston, W. Terry Hewitt:
Integrating Computer Animation and Multimedia. 377-386 - Gill Barequet, Bernard Chazelle, Leonidas J. Guibas, Joseph S. B. Mitchell, Ayellet Tal:
BOXTREE: A Hierarchical Representation for Surfaces in 3D. 387-396 - Jean-Michel Oliva, Michel Perrin, Sabine Coquillart:
3D Reconstruction of Complex Polyhedral Shapes from Contours using a Simplified Generalized Voronoi Diagram. 397-408 - Leif Kobbelt:
Interpolatory Subdivision on Open Quadrilateral Nets with Arbitrary Topology. 409-420 - Dieter Schmalstieg, Michael Gervautz:
Demand-Driven Geometry Transmission for Distributed Virtual Environments. 421-431 - L. Miguel Encarnação, Jürgen Fechter, Thomas Grunert, Wolfgang Straßer:
A Platform for User-Tailored Interaction Development in 2D, 3D, and VR. 433-442 - Helmut Haase:
Symbiosis of Virtual Reality and Scientific Visualization System. 443-451
Volume 15, Number 4, 1996
- M. Reddy:
SCROOGE: Perceptually-Driven Polygon Reduction. 191-203 - Raja P. K. Banerjee, Jarek Rossignac:
Topologically Exact Evaluation of Polyhedra Defined in CSG with Loose Primitives. 205-217 - Marc Daniel:
Using a Convex Pyramid to Bound Surface Normal Vectors. 219-227 - Sandeep Kochhar, Jim Hall:
A Unified, Object-Oriented Graphics System and Software Architecture for Visualising CAD/CAM Presentations. 229-248 - T. F. Wiegand:
Interactive Rendering of CSG Models. 249-261 - Antonio Palacios, Lee M. Gross, Alyn P. Rockwood:
Dynamics and Chaos: The Spherical Pendulum. 263-270
Volume 15, Number 5, 1996
- Luiz Henrique de Figueiredo, Jorge Stolfi:
Adaptive Enumeration of Implicit Surfaces with Affine Arithmetic. 287-296 - Sarah F. Gibson, Roger J. Hubbold:
Efficient Hierarchical Refinement and Clustering for Radiosity in Complex Environments. 297-310 - Mark W. Jones:
The Production of Volume Data from Triangular Meshes Using Voxelisation. 311-318 - Mathieu Desbrun, Nicolas Tsingos, Marie-Paule Gascuel:
Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation. 319-325 - Luiz Velho, Jonas Gomes:
Approximate Conversion of Parametric to Implicit Surfaces. 327-337
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