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AIS Transactions on Human-Computer Interaction, Volume 15
Volume 15, Number 1, March 2023
- Sofia Schöbel, Fabian Tingelhoff:
Overcoming Challenges to Enable the Potential of Metaverse Platforms: A Qualitative Approach to Understand Value Creation. 1-21 - Nadja Leipold, Hanna Hauptmann, Markus Böhm, Mira Madenach, Martin Lurz, Georg Groh, Kurt Gedrich, Helmut Krcmar:
Theory-driven Visual Design to Support Reflective Dietary Practice via mHealth: A Design Science Approach. 22-54 - Surinder Kahal, Rebecca Jestice, Rui Huang:
Gender Effects in Directed versus Incidental Learning in a 3D Virtual World Simulation. 55-82 - Matt C. Howard, Joseph F. Hair:
Integrating the Expanded Task-technology Fit Theory and the Technology Acceptance Model: A Multi-wave Empirical Analysis. 83-110 - Lina Zhou, Cynthia Rudin, Matthew C. Gombolay, Jim Spohrer, Michelle Zhou, Souren Paul:
From Artificial Intelligence (AI) to Intelligence Augmentation (IA): Design Principles, Potential Risks, and Emerging Issues. 111-135
Volume 15, Number 2, June 2023
- Andreas Janson, Manuel Schmidt-Kraepelin, Sofia Schöbel, Ali Sunyaev:
Special Issue Editorial: Adaptive and Intelligent Gamification Design. 136-145 - Bijan Khosrawi-Rad, Linda Grogorick, Susanne Robra-Bissantz:
Game-inspired Pedagogical Conversational Agents: A Systematic Literature Review. 146-192 - Brinda Sampat, Abhishek Behl, Sahil Raj:
Understanding Fitness App Users' Loyalty and Word of Mouth through Gameful Experience and Flow Theory. 193-223 - Forough Nasirpouri Shadbad, Gabriel Bahr, Andy Luse, Bryan I. Hammer:
Inclusion of Gamification Elements in the Context of Virtual Lab Environments to Increase Educational Value. 224-246
Volume 15, Number 3, 2023
- Fiona Nah, Jingyuan Cai
, Ruilin Zheng
, Natalie Pang:
An Activity System-based Perspective of Generative AI: Challenges and Research Directions. 247-267 - Doaa Alrefaei, Soussan Djamasbi, Diane M. Strong:
Chronic Pain and Eye Movements: A NeuroIS Approach to Designing Smart Clinical Decision Support Systems. 268-291 - Aurélie Vasseur, Mario Passalacqua, Sylvain Sénécal, Pierre-Majorique Léger:
The Use of Eye-tracking in Information Systems Research: A Literature Review of the Last Decade. 292-321 - Naza Djafarova, Leonora Zefi, Ozgur Turetken:
The Art of Serious Game Design: A Framework and Methodology. 322-349 - Yaojie Li, Xuan Wang, Hanieh Javadi Khasraghi, Thomas F. Stafford:
Pro-environmental User Behavior in the Lifecycle of Consumer Electronics. 350-376
Volume 15, Number 4, 2023
- Jaebong Son, Arash Negahban:
Examining the Impact of Emojis on Disaster Communication: A Perspective from the Uncertainty Reduction Theory. 377-413 - Juho-Pekka Mäkipää
:
Explaining Accessibility: Possible Variables in Users' Abilities, Tasks, and Contexts in IT Artefact Use. 414-441 - Eshan Bhatt, Priya Seetharaman:
Rethinking Digital Nudging: A Taxonomical Approach to Defining and Identifying Characteristics of Digital Nudging Interventions. 442-471

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