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3rd VS-GAMES 2011: Athens, Greece
- Fotis Liarokapis, Anastasios D. Doulamis, Vassilios Vescoukis:
Third International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2011, Athens, Greece, May 4-6, 2011. IEEE Computer Society 2011, ISBN 978-1-4577-0316-4
Invited Papers
- Carol O'Sullivan, Cathy Ennis:
Metropolis: Multisensory Simulation of a Populated City. 1-7 - Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos:
A New Hybrid Approach to the Animation of Complex Character Interactions in Games. 8-15
Full Papers
Case Studies
- Matheus Rosendo, Tiago Buriol, Klaus de Geus, Sérgio Scheer, Carlos Felsky:
Towards the Development of a 3D Serious Game for Training in Power Network Maintenance. 16-23 - Ioannis Paliokas, Christos Arapidis, Michail Mpimpitsos:
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game. 24-31 - James Birchall, Christos Gatzidis:
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA. 32-39
Virtual Worlds and Games Technology
- Michael Braitmaier, Dimosthenis Kyriazis:
Virtual and Augmented Reality: Improved User Experience through a Service Oriented Infrastructure. 40-46 - Eike Falk Anderson:
A Classification of Scripting Systems for Entertainment and Serious Computer Games. 47-54 - Thomas Bashford-Rogers, Kurt Debattista, Carlo Harvey, Alan Chalmers:
Approximate Visibility Grids for Interactive Indirect Illumination. 55-62
Serious Games Methodologies
- Daire O'Broin:
Using a Criteria-Based User Model for Facilitating Flow in Serious Games. 63-69 - Matthew Chilcott, Ann Smith:
Ageing Well and Learning through Online Immersive Participation Using a Multi-user Web 3D Environment. 70-75 - Panagiotis Petridis, Ian Dunwell, Sylvester Arnab, Simon Scarle, Adam Qureshi, Sara de Freitas, Aristidis Protopsaltis, Kam Star:
Building Social Commmunities around Alternate Reality Games. 76-83
Serious Games and Virtual Worlds for Cultural Heritage
- Dimitrios Christopoulos, Pavlos Mavridis, Anthousis Andreadis, John N. Karigiannis:
Using Virtual Environments to Tell the Story: "The Battle of Thermopylae". 84-91 - Vedad Hulusic, Selma Rizvic:
The Use of Live Virtual Guides in Educational Applications. 92-97
Serious Games and Virtual Worlds for Health
- Per Backlund, Anna-Sofia Alklind Taylor, Henrik Engström, Mikael Johannesson, Mikael Lebram, Angelique Slijper, Karin Svensson, Jesper Poucette, Katharina Stibrant Sunnerhagen:
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation. 98-103 - Fabio E. G. Santos, Angela P. Z. Bastos, Leila C. V. de Andrade, Kate Revoredo, Paulo Mattos:
Assessment of ADHD through a Computer Game: An Experiment with a Sample of Students. 104-111
Learning in Virtual Worlds
- Spyros Vosinakis, Panayiotis Koutsabasis, Panagiotis Zaharias:
An Exploratory Study of Problem-Based Learning in Virtual Worlds. 112-119 - Philippe Mathieu, David Panzoli, Sébastien Picault:
Format-Store: A Multi-agent Based Approach to Experiential Learning. 120-127
Short Papers
Case Studies
- Kostas Anagnostou, Panagiotis Vlamos:
Square AR: Using Augmented Reality for Urban Planning. 128-131 - Tiago Ribeiro, Nuno Faria, Leonel Morgado, Paulo Simões, Paulo Rodrigues, Luis Leite:
Integrating a Military Air Traffic Control Simulator with an LMS. 132-135
Virtual Worlds and Games Technology
- Karsten Schwenk:
Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance Volumes. 136-139 - Athanasios Vourvopoulos, Fotis Liarokapis:
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity. 140-143 - Jacek Lewandowski, Hisbel Arochena, Raouf N. Gorgui-Naguib, Kuo-Ming Chao:
A Portable Framework Design to Support User Context Aware Augmented Reality Applications. 144-147
Serious Games Methodologies
- Huang Ling Yi:
Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of Taiwan. 148-151 - Dimosthenis Kyriazis, George Kousiouris, Andreas Menychtas, Anastasios D. Doulamis, Theodora A. Varvarigou:
Interactive Social TV on Service Oriented Environments: Challenges and Enablers. 152-155 - Vanessa Camilleri, Matthew Montebello:
Virtual World Presence for Pre-service Teachers: Does the TAM Model Apply? 156-159
Serious Games and Virtual Worlds for Cultural Heritage
- Josef Froschauer, Max Arends, Doron Goldfarb, Dieter Merkl:
Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art History. 160-163 - João N. Neto, Ricardo Silva, João Paulo Neto, João Madeiras Pereira, João Fernandes:
Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent. 164-167
Serious Games and Virtual Worlds for Health
- Sergio Moya, Sergi Grau, Dani Tost, Ricard Campeny, Marcel Ruiz:
Animation of 3D Avatars for Rehabilitation of the Upper Limbs. 168-171 - Grassyara Pinho Tolentino, Claudio Battaglini, Alam Carlos Ventura Pereira, Ricardo Jacó de Oliveria, Marilene Gesiane Mendes de Paula:
Usability of Serious Games for Health. 172-175
Poster Papers
- Chrysanthos Voutounos, Andreas Lanitis:
On the Presentation of Byzantine Art in Virtual Environments. 176-177 - Simon Scarle, Ian Dunwell, Thomas Bashford-Rogers, Elmedin Selmanovic, Kurt Debattista, Alan Chalmers, John A. Powell, Wendy Robertson:
Complete Motion Control of a Serious Game against Obesity in Children. 178-179 - Maria Saridaki, Constantinos Mourlas:
Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator. 180-181 - Iro Voulgari, Vassilis Komis:
On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games. 182-183 - Pieter Pauwels, Ronald De Meyer, Maarten Audenaert, Koen Samyn:
The Role of Game Rules in Architectural Design Environments. 184-185
Workshop 1 - Natural Interaction and Player Satisfaction in Games
- Stylianos Asteriadis, Kostas Karpouzis, Stefanos D. Kollias:
The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention. 186-191 - Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis:
Towards Player Adaptivity in a Serious Game for Conflict Resolution. 192-198 - Konstantinos Karadimitriou, Maria Roussou:
Studying Player Experience in a Collaborative Embodied Interaction Game. 199-206 - Vikramaditya Jaligama, Fotis Liarokapis:
An Online Virtual Learning Environment for Higher Education. 207-214
Workshop 2 - Leveraging the Potential of Virtual Worlds
- Katerina Mania, Nick Medford, Giannis Christodoulou, Phil L. Watten, Fiona M. Rivera, Eugenia Radulescu, Hugo D. Critchley:
Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays. 215-219 - Spyros Vosinakis, Ioannis Papadakis:
Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D Environment. 220-227 - Christos Zigkolis, Vassiliki A. Koutsonikola, Despoina Chatzakou, Savvas Karagiannidis, Maria Giatsoglou, Andreas Kosmatopoulos, Athena Vakali:
Towards a User-Aware Virtual Museum. 228-235 - Magdalini Kardara, Omri Fuchs, Fotis Aisopos, Athanasios Papaoikonomou, Konstantinos Tserpes, Theodora A. Varvarigou:
A Service Oriented Architecture Enabling Policy Simulation in Virtual Spaces. 236-243 - Vassilios C. Vescoukis, Nikolaos D. Doulamis:
Disaster Management Evaluation and Recommendation. 244-249
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