default search action
10. VRIPHYS 2013: Lille, France
- Jan Bender, Jérémie Dequidt, Christian Duriez, Gabriel Zachmann:
VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, Lille, France, 2013. Proceedings. Eurographics Association 2013, ISBN 978-3-905674-57-6
Deformable Bodies / Fluids
- Nikolas Schmitt, Martin Knuth, Jan Bender, Arjan Kuijper:
Multilevel Cloth Simulation using GPU Surface Sampling. 1-10 - Dongsoo Han, Takahiro Harada:
Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation. 11-16 - Pierre-Luc Manteaux, François Faure, Stéphane Redon, Marie-Paule Cani:
Exploring the Use of Adaptively Restrained Particles for Graphics Simulations. 17-24
Motion Synthesis and Motion Planning
- Crispin Deul, Jan Bender:
Physically-Based Character Skinning. 25-34 - Christos Mousas, Paul Newbury, Christos-Nikolaos Anagnostopoulos:
Rethinking Shortest Path: An Energy Expenditure Approach. 35-39
Medical Simulation
- Julien Bosman, Christian Duriez, Stephane Cotin:
Connective Tissues Simulation on GPU. 41-50 - Zhiping Luo, Nicolas Pronost, Arjan Egges:
Physics-based Human Neck Simulation. 51-60
Collision Detection and Response
- René Weller, Udo Frese, Gabriel Zachmann:
Parallel Collision Detection in Constant Time. 61-70 - Jedediyah Williams, Ying Lu, Sarah Niebe, Michael Andersen, Kenny Erleben, Jeffrey C. Trinkle:
RPI-MATLAB-Simulator: A Tool for Efficient Research and Practical Teaching in Multibody Dynamics. 71-80
VR Framework
- Linda Huber:
Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM. 81-90
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.