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48th SIGGRAPH 2023: Los Angeles, CA, USA - Immersive Pavilion
- Erik Brunvand, Anna Carolina Muller Queiroz:
ACM SIGGRAPH 2023 Immersive Pavilion, SIGGRAPH 2023, Los Angeles, CA, USA, August 6-10, 2023. ACM 2023 - Ke-Fan Lin, Yu-Chih Chou, Yu-Hsiang Weng, Yvone Tsai Chen, Zin Yin Lim, Chi-Po Lin, Ping-Hsuan Han, Tse-Yu Pan:
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse. 1:1-1:2 - Luca E. Taglialatela, Chiao-Ju Chang, Shu-Wen Chen, Yi-Han Chang, Chang-Min Chen, Zih-Huei Yang, Tsung-Min Lin, Shih-Yu Ma, Neng-Hao Yu, Mike Y. Chen:
Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile Motion. 2:1-2:2 - Keru Wang, Zhu Wang, Ken Perlin:
Asymmetrical VR for Education. 3:1-3:2 - Kei Kobayashi, Kazuma Nagata:
Calligraphy Experience System That Conveys the Relationship Between Kanji and Nature. 4:1-4:2 - Alexander Whitley, Sönke Kirchhof, Daniel Strutt:
Digital Dance Studio VR (DDS-VR): An innovative user-focused immersive software application for digital choreographic composition, planning, teaching, learning, and rehearsal. 5:1-5:2 - Daiki Taniguchi:
Dimix: A Cross-Dimensional Mixed Reality System Based on Latent Diffusion Model. 6:1-6:2 - Winslow Porter, Elie Zananiri:
Forager: Immersive Mycology Experiences and Time-lapse Photogrammetry. 7:1-7:3 - Deirdre V. Lyons, Christopher Lane Davis, Stephen Butchko, Whitton Frank, Brian Tull, Braden Roy:
Gumball Dreams: Live Theatre in VR. 8:1-8:2 - Mark Armstrong, Kinga Skiers, Danyang Peng, Tamil Selvan Gunasekaran, Anish Kundu, Tanner Person, Yixin Wang, Kouta Minamizawa, Yun Suen Pai:
Heightened Empathy: A Multi-user Interactive Experience in a Bioresponsive Virtual Reality. 9:1-9:2 - Shuto Takashita, Naoki Tanaka, Taiga Suzuki:
Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing. 10:1-10:2 - Marcelo Nery, Kako D'Angello:
Mixed Design in Reality: How to translate a VR Game to a MR World and What's some design issues about it? 11:1-11:2 - Liwei Chan, Tzu-Wei Mi, Zung-Hao Hsueh, Ming-Yun Hsu:
Seated-Walking: A Walking-in-Place Technique for Seated VR. 12:1-12:2 - Tiange Wang, Xin Feng:
SinkInSync: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness: A Brainwave Synchronization Experience in VR Towards Enhancing Social Connectedness. 13:1-13:2 - Brian Beams:
Social VR: How Academics Can Use Social VR for Research and Education. 14:1 - Victoria Bousis:
Stay Alive, My Son Chapter 1 & 2. 15:1-15:2 - Alani Ilongwe, Christopher Sepulveda, Tim Kashani:
THE CALLING VR: A Musical Virtual Reality Experience. 16:1-16:2
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