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49th SIGGRAPH 2022: Vancouver, BC, Canada - Courses
- SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7 - 11, 2022. ACM 2022, ISBN 978-1-4503-9362-1

- Ed Angel, Dave Shreiner:

An interactive introduction to computer graphics using WebGL. 1:1-1:91 - James M. Bern, Stelian Coros

, Andrew Spielberg:
Computational design of robots. 2:1-2:359 - Sheldon Andrews, Kenny Erleben

, Zachary Ferguson:
Contact and friction simulation for computer graphics. 3:1-3:172 - Maria C. R. Harrington, Chris Jones, Crissy Peters:

Course on virtual nature as a digital twin: botanically correct 3D AR and VR optimized low-polygon and photogrammetry high-polygon plant models. 4:1-4:69 - Hammad Bashir, Chris Reilly, Callie Holderman:

Custom landmarkers: building location based AR with lens studio. 5:1-5:17 - Praneeth Chakravarthula, Florian Schiffers, Oliver Cossairt, Ethan Tseng, Seung-Hwan Baek, Felix Heide:

SIGGRAPH course 2022: differentiable cameras and displays. 6:1-6:213 - Theodore Kim, David Eberle:

Dynamic deformables: implementation and production practicalities (now with code!). 7:1-7:259 - Eric A. Jensen, Kalina M. Borkiewicz, Jill P. Naiman, Jeffrey D. Carptenter:

Evidence-based science communication: through cinematic scientific visualization. 8:1-8:120 - Dietmar Hildenbrand, Alyn Rockwood:

Title slide. 9:1-9:173 - Benjamin Kenwright

:
WEBGPU API introduction. 10:1-10:184 - Andrea Weidlich, Chloe LeGendre, Carlos Aliaga

, Christophe Hery, Jean-Marie Aubry, Jirí Vorba, Daniele Siragusano, Richard Kirk:
Practical aspects of spectral data in digital content production. 11 - Craig A. Schroeder:

Practical course on computing derivatives in code. 12:1-12:28 - Mark Billinghurst, Michael Nebeling:

Rapid prototyping for XR: SIGGRAPH 2022 course. 13:1-13:124 - Jason Lawrence:

State of the art in telepresence. 14:1-14:159 - State of the art in telepresence. 15:1-15:74

- Andreas Bauer, Marc Salvati:

The use of CG in Japanese animation. 16:1-16:207 - Koray Kavakli, David Robert Walton, Nick Antipa, Rafal Mantiuk, Douglas Lanman, Kaan Aksit

:
Optimizing vision and visuals: lectures on cameras, displays and perception. 17:1-17:66 - Natalya Tatarchuk, Jonathan Dupuy, Thomas Deliot, Daniel Wright, Krzysztof Narkowicz, Patrick Kelly, Aleksander Netzel, Tiago Costa:

Advances in real-time rendering in games: part I. 18:1 - Natalya Tatarchuk, Andrew Schneider:

Advances in real-time rendering in games: part II. 19:1 - Natalya Tatarchuk, Francesco Cifariello Ciardi, Lasse Jon Fuglsang Pedersen, John Parsaie, Feng Xie, Hugh Malan:

Advances in real-time rendering in games: part III. 20:1 - Patrick Cozzi, Marc Petit, Neal Stephenson, Rev Lebaredian, Natalya Tatarchuk:

Building the open metaverse: part I. 21:1 - Patrick Cozzi, Marc Petit, Neil Trevett, Nadine Alameh, Morgan McGuire, Guido Quaroni:

Building the open metaverse: part II. 22:1

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