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40th SIGGRAPH 2013: Anaheim, CA, USA - Courses
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Courses. ACM 2013, ISBN 978-1-4503-2339-0
- Andrew S. Glassner:
Introduction to computer graphics. 1:1 - Joel Van Eenwyk, Walter Luh:
Mobile game creation for everyone. 2:1 - Edward Angel, Dave Shreiner:
An introduction to OpenGL programming. 3:1-3:110 - Jaroslav Krivánek
, Iliyan Georgiev
, Anton S. Kaplanyan, Juan Canada:
Recent advances in light transport simulation: theory & practice. 4:1-4:5 - Darin Grant, Kim Libreri, Steve LaVietes, Jonathan Gibbs, Barbara Ford Grant:
The digital production pipeline. 5:1 - Nils Thuerey, Theodore Kim, Tobias Pfaff:
Turbulent fluids. 6:1 - Keenan Crane, Fernando de Goes, Mathieu Desbrun
, Peter Schröder:
Digital geometry processing with discrete exterior calculus. 7:1-7:126 - Kenny Erleben
:
Numerical methods for linear complementarity problems in physics-based animation. 8:1-8:42 - Alexander Keller, Tero Karras, Ingo Wald, Timo Aila, Samuli Laine, Jacco Bikker, Christiaan P. Gribble, Won-Jong Lee, James McCombe:
Ray tracing is the future and ever will be... 9:1-9:7 - Craig Caldwell:
Story: it's not just for writers... anymore. 10:1-10:11 - Sidney S. Fels
, Michael J. Lyons
:
Advances in new interfaces for musical expression. 11:1-11:155 - Natasha Tatarchuk:
Advances in real-time rendering in games part I. 12:1 - Erik Brunvand:
Lights! speed! action!: fundamentals of physical computing for programmers. 13:1-13:108 - Mike Bailey:
Combining GPU data-parallel computing with OpenGL. 14:1-14:65 - Natasha Tatarchuk:
Advances in real-time rendering in games part II. 15:1 - OpenSubdiv from research to industry adoption. 16:1
- James Reinders
, George ElKoura, Erwin Coumans, Ron Henderson, Martin Watt, Jeff Lait
:
Multithreading and VFX. 17:1 - Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer:
Efficient real-time shadows. 18:1-18:54 - Ken Museth, Jeff Lait, John Johanson
, Jeff Budsberg, Ron Henderson, Mihai Aldén, Peter Cucka, David R. Hill, Andrew Pearce:
OpenVDB: an open-source data structure and toolkit for high-resolution volumes. 19:1 - Daria Tsoupikova, Helen-Nicole Kostis, Dan Sandin:
A practical guide to art/science collaborations. 20:1-20:55 - Sofien Bouaziz, Mark Pauly
:
Dynamic 2D/3D registration for the Kinect. 21:1-21:14 - Stephen McAuley, Stephen Hill, Adam Martinez, Ryusuke Villemin, Matt Pettineo, Dimitar Lazarov, David Neubelt, Brian Karis, Christophe Hery, Naty Hoffman, Hakan Zap Andersson:
Physically based shading in theory and practice. 22:1-22:8 - Graham Sellers, Juraj Obert, Patrick Cozzi, Kevin Ring, Emil Persson, Joel de Vahl, J. M. P. van Waveren:
Rendering massive virtual worlds. 23:1-23:88

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