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36th SIGGRAPH 2009: New Orleans, Louisiana, USA - Talks Proceedings
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Talks Proceedings. ACM 2009, ISBN 978-1-60558-834-6
- Moritz Stefaner, Martin Rosvall, Carl T. Bergstrom:
well-formed.eigenfactor: visualizing information flow in science. - Maria Palazzi, Norah Zuniga Shaw:
Synchronous objects for one flat thing, reproduced. - Evan Tice, Tim Tregubov, Kate Schnippering, Yoon-Ki Park, Ray diCiaccio, Max Friedman, Jennifer Huang, Justin Slick, Giulia Siccardo, Jessica Glago, Stephanie Trudeau, Daniel Gobaud, Daniel Garcia, Craig Slagel, Lorie Loeb:
GreenLite Dartmouth: unplug or the polar bear gets it. - Andreas Söderström, Ken Museth:
Non-reflective boundary conditions for incompressible free surface fluids. - Ken Museth:
An efficient level set toolkit for visual effects. - Lucio Flores, David Horsley:
Underground cave sequence for Land of the Lost. - Jeffrey Lee Hellrung Jr., Andrew Selle, Arthur Shek, Eftychios Sifakis, Joseph Teran:
Geometric fracture modeling in Bolt. - Jon Reisch, Eric Froemling:
Simulating the Balloon Canopy in Up. - Theresa-Marie Rhyne:
Applying color theory to creating scientific visualizations. - D. Scott Hessels:
GPSFilm: location-based mobile cinema. - Joanna Berzowska, Maksim Skorobogatiy:
Karma Chameleon: jacquard-woven photonic fiber display. - Jason L. Reisman, Philip L. Davidson, Jefferson Y. Han:
Generalizing multi-touch direct manipulation. - Matthew Hirsch, Douglas Lanman, Ramesh Raskar, Henry Holtzman:
BiDi screen: depth and lighting aware interaction and display. - Pamela Taylor:
Innovation in animation: exiting the comfort zone. - Subhashish Aikat, Barbara McCullough:
Educate the educator: lessons from faculty education programs at Rhythm & Hues studios worldwide. - Shilo T. McClean:
Building bridges, not falling through cracks: what we have learned during ten years of Australian digital visual effects traineeships. - Byron Bashforth, Laura Hainke, Junyi Ling, Tom Sanocki:
Hatching an imaginary bird. - Evan Goldberg, Dmitriy Pinskiy:
Rhino-palooza: procedural animation and mesh smoothing. - Paul Aichele, Byron Bashforth, Laura Hainke, Bob Moyer:
It's good to be Alpha. - Carsten Kolve, Dan Bethell, Rogier Fransen, Johannes Saam, Premamurti Paetsch:
Venomous cattle for Australia. - Adolph Lusinsky, Paul Felix, Ernie Petti, Sean Jenkins, Adrienne Othon, Patrick Dalton, Hank Driskill, John Murrah:
Applying painterly concepts in a CG film - Bolt. - Isaac Botkin:
Painting with polygons: non-photorealistic rendering using existing tools. - Ivan Neulander:
Smoother subsurface scattering. - Jonathan Stone:
Radially-symmetric reflection maps. - Dale Mayeda:
Interactive lighting of effects using point clouds in "Bolt". - Lewis N. Siegel, Sean Jenkins:
Composite based refraction for fur and other complex objects on "Bolt". - Ted Waine, Oliver James:
Dense stereo event capture for James Bond, Quantum of Solace. - Cyrus A. Wilson, Abhijeet Ghosh, Pieter Peers, Jen-Yuan Chiang, Jay Busch, Paul E. Debevec:
2D and 3D facial correspondences via photometric alignment. - Christoph Bregler, Kiran Bhat, Jeff Saltzman, Brett Allen:
ILM's multitrack: a new visual tracking framework for high-end VFX production. - Abhijeet Ghosh, Tongbo Chen, Pieter Peers, Cyrus A. Wilson, Paul E. Debevec:
Estimating specular roughness from polarized second order spherical gradient illumination. - Genevieve Orr:
Computational thinking through programming and algorithmic art. - Kim Baumann Larsen:
Universal panoramas: narrative, interactive panoramic universes on the internet. - Nicholas Desbiens:
Genetic Stair. - DongSheng Cai, Shigenori Mochizuki, Yun Wang, Nobuyoshi Asai, Asako Fukumoto:
Visual Zen art: aesthetic cognitive dissonance in Japanese dry stone garden measured in visual PageRank. - Marcelo Cicconet, Ilana Paterman, Paulo Cezar Pinto Carvalho, Luiz Velho:
The blues machine. - Thomas Ciufo:
Computer-mediated performance and extended instrument design. - Kyung Ae Lim, Christopher Raphael:
InTune: a musician's intonation visualization system. - Robert Neuman:
Concurrent monoscopic and stereoscopic animated film production. - Fran Kalal, Carmen Ngai, Claudia Chung:
Pushing tailoring techniques to reinforce Up character design. - Eric Froemling:
The net effect: simulated bird-catching in Up. - Stephen David Beck:
The immersive computer-controlled audio sound theater: history and current trends in multi-modal sound diffusion. - Alain Crevoisier, Greg Kellum:
Multi-touch everywhere! - Masatoshi Hamanaka, SeungHee Lee:
Sound scope headphones. - Danny Dimian, Karl Herbst:
Practical uses of a ray tracer for Cloudy with a Chance of Meatballs. - Louis Bavoil, Miguel Sainz:
Multi-layer dual-resolution screen-space ambient occlusion. - Tae-Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yoon:
RACBVHs: random-accessible compressed bounding volume hierarchies. - Andrew Clinton, Mark Elendt:
Rendering volumes with microvoxels. - Modesto Castrillón Santana, Pedro A. Jorge, Adrián Macías, Antonio J. Sánchez, Javier Sánchez, José Pablo Suárez, Agustín Trujillo, Izzat Sabbagh, Ignacio J. López, Rafael J. Nebot:
Wildfire forecasting using an open source 3D multilayer geographical framework. - Pascal Gautron, Jean-Eudes Marvie, Guillaume François:
Volumetric shadow mapping. - Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Bucket depth peeling. - Olivier Gourmel, Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin:
BVH for efficient raytracing of dynamic metaballs on GPU. - Michal Iwanicki, Peter-Pike J. Sloan:
Normal mapping with low-frequency precomputed visibility. - Matt L. Derksen, Tae-Yong Kim:
Animation and simulation of octopus arms in 'The Night at the Museum 2'. - Martin Poirier, Eric Paquette:
Methods for fast skeleton sketching. - Ari Shapiro, Sung-Hee Lee:
Practical character physics for animators. - Peng Huang, Adrian Hilton:
Surface motion graphs for character animation from 3D video. - Adrien Bousseau:
Non-linear aperture for stylized depth of field. - Patrick Lin:
Shooting up: a trip through the camera structure of up. - Yuji Morimoto, Yuichi Taguchi, Takeshi Naemura:
Automatic colorization of grayscale images using multiple images on the web. - Mathias Eitz, Kristian Hildebrand, Tamy Boubekeur, Marc Alexa:
PhotoSketch: a sketch based image query and compositing system. - Paulus Bannink:
Houdini in a games pipeline. - Dan Moskowitz, Shalin Shodhan, Michael Twardos:
Spore API: accessing a unique database of player creativity. - Ronah Harris, Cameron L. Fadjo, Eric Carson, Greg Hallman, Michael I. Swart:
Creativity in video game design as pedagogy. - Joe Geigel:
Teaching animation in Second Life. - Darlene Hadrika, Stella Sung:
Collaborative animation productions using original music in a unique teaching environment. - G. Elisabeta Marai:
MyWorld4D: introduction to CG with a modeling and simulation twist. - Maribeth Back, Timothy Childs:
High-tech chocolate: exploring 3D and mobile applications for factories. - Max Grosse, Gordon Wetzstein, Oliver Bimber, Anselm Grundhöfer:
Adaptive coded aperture projection. - Oliver Bimber, Anselm Grundhöfer, Daniel Kurz, Sebastian Thiele, Ferry Hantsch, Toshiyuki Amano, Daniel Klöck:
Projected light microscopy. - Yasuaki Kakehi, Junichi Yamaoka, Daisuke Akatsuka, Takeshi Naemura:
Tablescape animation: a support system for making animations using tabletop physical objects. - David Batte, Michael Fu:
Clouds with character: Partly Cloudy. - François Chardavoine, Armin Bruderlin:
The hair motion compositor: compositing dynamic hair animations in a production environment. - Chung-An Lin, Erick Miller, Gene S. Lee:
iBind: smooth indirect binding using segmented thin-layers. - Evan Goldberg:
Medial axis techniques for stereoscopic extraction. - Dmitriy Pinskiy, Erick Miller:
Realistic eye motion using procedural geometric methods. - Meredith McLendon, Ann McNamara, Tim McLaughlin, Ravindra Dwivedi:
Connecting the dots: discovering what's important for creature motion. - Jie Long, Cory Reimschussel, Ontario Britton, Michael D. Jones:
Motion capture for natural tree animation. - Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Miguel Sainz, Elmar Eisemann:
Beyond triangles: gigavoxels effects in video games. - Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu:
Single pass depth peeling via CUDA rasterizer. - Shawn M. Douglas, Hendrik Dietz, Tim Liedl, Björn Högberg, Franziska Graf, Adam H. Marblestone, Surat Teerapittayanon, Alejandro Vazquez, George M. Church, William M. Shih:
Design and self-assembly of DNA into nanoscale 3D shapes.
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