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35th SIGGRAPH 2008: Los Angeles, CA, USA - Games
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2008, Los Angeles, California, USA, August 11-15, 2008, Games. ACM 2008, ISBN 978-1-4503-7849-9
Advances in real-time rendering in 3D graphics and games
- Hao Chen, Xinguo Liu:
Lighting and material of Halo 3. 1-22 - Martin Mittring, Crytek GmbH:
Advanced virtual texture topics. 23-51 - Jeremy Shopf, Joshua Barczak, Christopher Oat, Natalya Tatarchuk:
March of the Froblins: simulation and rendering massive crowds of intelligent and detailed creatures on GPU. 52-101 - Mike Boulton:
Using wavelets with current and future hardware. 102-132 - Dominic Filion, Rob McNaughton:
Effects & techniques. 133-164
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