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27th SIGGRAPH 2000: New Orleans, Louisiana, USA
- Judith R. Brown, Kurt Akeley:
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2000, New Orleans, LA, USA, July 23-28, 2000. ACM 2000, ISBN 1-58113-208-5 - Oliver Deussen, Thomas Strothotte:
Computer-generated pen-and-ink illustration of trees. 13-18 - Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita:
A simple, efficient method for realistic animation of clouds. 19-28 - Gary D. Yngve, James F. O'Brien
, Jessica K. Hodgins:
Animating explosions. 29-36 - Paul Fearing:
Computer modelling of fallen snow. 37-46 - Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector Yee, Donald P. Greenberg:
Time-dependent visual adaptation for fast realistic image display. 47-54 - Fabio Pellacini, James A. Ferwerda, Donald P. Greenberg:
Toward a psychophysically-based light reflection model for image synthesis. 55-64 - Michael Ashikhmin, Simon Premoze, Peter Shirley:
A microfacet-based BRDF generator. 65-74 - Matt Pharr, Pat Hanrahan:
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection. 75-84 - Aaron W. F. Lee, Henry P. Moreton, Hugues Hoppe:
Displaced subdivision surfaces. 85-94 - Igor Guskov, Kiril Vidimce, Wim Sweldens, Peter Schröder:
Normal meshes. 95-102 - Leif Kobbelt:
3-subdivision. 103-112 - Henning Biermann, Adi Levin, Denis Zorin:
Piecewise smooth division surfaces with normal control. 113-120 - Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless, David Salesin, Richard Szeliski:
Environment matting extensions: towards higher accuracy and real-time capture. 121-130 - Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean E. Anderson, James Davis
, Jeremy Ginsberg
, Jonathan Shade, Duane Fulk:
The digital Michelangelo project: 3D scanning of large statues. 131-144 - Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar:
Acquiring the reflectance field of a human face. 145-156 - Marc Alexa, Daniel Cohen-Or, David Levin:
As-rigid-as-possible shape interpolation. 157-164 - John P. Lewis, Matt Cordner, Nickson Fong:
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. 165-172 - Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler:
The EMOTE model for effort and shape. 173-182 - Matthew Brand, Aaron Hertzmann:
Style machines. 183-192 - Brian Mirtich:
Timewarp rigid body simulation. 193-200 - Joseph Laszlo, Michiel van de Panne, Eugene Fiume:
Interactive control for physically-based animation. 201-208 - Jovan Popovic, Steven M. Seitz, Michael A. Erdmann, Zoran Popovic, Andrew P. Witkin:
Interactive manipulation of rigid body simulations. 209-217 - Stephen Chenney, David A. Forsyth:
Sampling plausible solutions to multi-body constraint problems. 219-228 - Gernot Schaufler, Julie Dorsey, Xavier Décoret, François X. Sillion:
Conservative volumetric visibility with occluder fusion. 229-238 - Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech:
Conservative visibility preprocessing using extended projections. 239-248 - Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones
:
Adaptively sampled distance fields: a general representation of shape for computer graphics. 249-254 - Jörg Peters
:
Patching Catmull-Clark meshes. 255-258 - Peter Lindstrom
:
Out-of-core simplification of large polygonal models. 259-262 - Martin Isenburg, Jack Snoeyink:
Face fixer: compressing polygon meshes with properties. 263-270 - Andrei Khodakovsky, Peter Schröder, Wim Sweldens:
Progressive geometry compression. 271-278 - Zachi Karni, Craig Gotsman:
Spectral compression of mesh geometry. 279-286 - Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle:
Surface light fields for 3D photography. 287-296 - Aaron Isaksen, Leonard McMillan
, Steven J. Gortler:
Dynamically reparameterized light fields. 297-306 - Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, Xin Tong
:
Plenoptic sampling. 307-318 - Ken Perlin, Salvatore Paxia, Joel S. Kollin:
An autostereoscopic display. 319-326 - Pedro V. Sander, Xianfeng Gu
, Steven J. Gortler, Hugues Hoppe, John M. Snyder:
Silhouette clipping. 327-334 - Hanspeter Pfister, Matthias Zwicker
, Jeroen van Baar, Markus H. Gross:
Surfels: surface elements as rendering primitives. 335-342 - Szymon Rusinkiewicz, Marc Levoy:
QSplat: a multiresolution point rendering system for large meshes. 343-352 - Reid Gershbein, Pat Hanrahan:
A fast relighting engine for interactive cinematic lighting design. 353-358 - Manuel M. Oliveira
, Gary Bishop, David K. McAllister:
Relief texture mapping. 359-368 - Wojciech Matusik, Chris Buehler, Ramesh Raskar, Steven J. Gortler, Leonard McMillan
:
Image-based visual hulls. 369-374 - Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich, Laurent Moll:
Efficient image-based methods for rendering soft shadows. 375-384 - Tom Lokovic, Eric Veach:
Deep shadow maps. 385-392 - David B. Anderson, James L. Frankel, Joe Marks, Aseem Agarwala, Paul A. Beardsley, Jessica K. Hodgins, Darren Leigh, Kathy Ryall, Eddie Sullivan, Jonathan S. Yedidia:
Tangible interaction + graphical interpretation: a new approach to 3D modeling. 393-402 - Tom Ngo, Doug Cutrell, Jenny Dana, Bruce Randall Donald, Lorie Loeb, Shunhui Zhu:
Accessible animation and customizable graphics via simplicial configuration modeling. 403-410 - Douglas E. Zongker, Geraldine Wade, David Salesin:
Example-based hinting of true type fonts. 411-416 - Marcelo Bertalmío, Guillermo Sapiro, Vicent Caselles, Coloma Ballester:
Image inpainting. 417-424 - Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar:
Interactive multi-pass programmable shading. 425-432 - Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland:
The WarpEngine: an architecture for the post-polygonal age. 433-442 - Matthew Eldridge, Homan Igehy, Pat Hanrahan:
Pomegranate: a fully scalable graphics architecture. 443-454 - Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel:
Illuminating micro geometry based on precomputed visibility. 455-464 - Emil Praun, Adam Finkelstein, Hugues Hoppe:
Lapped textures. 465-470 - Dan Piponi, George Borshukov:
Seamless texture mapping of subdivision surfaces by model pelting and texture blending. 471-478 - Li-Yi Wei, Marc Levoy:
Fast texture synthesis using tree-structured vector quantization. 479-488 - Arno Schödl, Richard Szeliski, David Salesin, Irfan A. Essa:
Video textures. 489-498 - Craig S. Kaplan, David Salesin:
Escherization. 499-510 - Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein:
Shadows for cel animation. 511-516 - Aaron Hertzmann, Denis Zorin:
Illustrating smooth surfaces. 517-526 - Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner Toledo Corrêa, Adam Finkelstein, Thomas A. Funkhouser:
Non-photorealistic virtual environments. 527-534

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