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Rendering Techniques 1997: St. Etienne, France
- Julie Dorsey, Philipp Slusallek:

Rendering Techniques '97, Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997. Eurographics, Springer 1997, ISBN 3-211-83001-4 - Xianfeng Gu

, Steven J. Gortler, Michael F. Cohen:
Polyhedral Geometry and the Two-Plane Parameterization. 1-12 - Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Yin Ng:

Image-based Rendering with Controllable Illumination. 13-22 - Kari Pulli, Michael F. Cohen, Tom Duchamp, Hugues Hoppe, Linda G. Shapiro, Werner Stuetzle:

View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data. 23-34 - Holly E. Rushmeier, Gabriel Taubin, André Guéziec:

Appying Shape from Lighting Variation to Bump Map Capture. 35-44 - George Drettakis, Luc Robert, Sylvain Bougnoux:

Interactive Common Illumination for Computer Augmented Reality. 45-56 - Mark R. Bolin, Gary W. Meyer:

An Error Metric for Monte Carlo Ray Tracing. 57-68 - David Hedley, Adam D. Worrall, Derek J. Paddon:

Selective Culling of Discontinuity Lines. 69-80 - Steven Collins:

Reconstructing the Visual Field of Compound Eyes. 81-92 - Wolfgang Stürzlinger

, Rui Bastos:
Interactive Rendering of Globally Illuminated Glossy Scenes. 93-102 - Yiorgos Chrysanthou, Mel Slater:

Incremental Updates to Scenes Illuminated by Area Light Sources. 103-114 - Frédéric H. Pighin, Dani Lischinski, David Salesin:

Progressive Previewing of Ray-Traced Images Using Image Plane Disconinuity Meshing. 115-125 - Gilles Rougeron, Bernard Péroche:

An Adaptive Representation of Spectral Data for Reflectance Computations. 127-138 - Tien-Tsin Wong, Wai-Yin Ng, Pheng-Ann Heng:

A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections. 139-150 - Gernot Schaufler:

Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes. 151-162 - Paul Lalonde, Alain Fournier:

Filtered Local Shading in the Wavelet Domain. 163-174 - Andrew J. Willmott, Paul S. Heckbert:

An Empirical Comparison of Progressive and Wavelet Radiosity. 175-186 - Stephan Schäfer:

Hierarchcal Radiosity on Curved Surfaces. 187-192 - Robert F. Tobler, Alexander Wilkie, Martin Feda, Werner Purgathofer:

A Hierarchcal Subdivision Algorithm for Stochastic Radiosity. 193-203 - Philip Dutré, Philippe Bekaert, Frank Suykens, Yves D. Willems:

Bidirectional Radiosity. 205-216 - A. James Stewart:

Hierarchical Visibility in Terrains. 217-228 - Katja Daubert, Hartmut Schirmacher, François X. Sillion, George Drettakis:

Hierachical Lighting Simulation for Outdoor Scenes. 229-238 - Nelson L. Max, Durtis Mobley, Brett Keating, Enhua Wu:

Plane-Parallel Radiance Transport for Global Illumination in Vegetation. 239-250 - Karol Myszkowski

:
Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques. 251-262 - Eduardo Bustillo:

A Neuro-Evolutionary Unbiased Global Illumination Algorithm. 263-274 - Carlos Ureña, Juan Carlos Torres:

Improved Irradance Computation by Importance Sampling. 275-284 - Rasmus Tamstorf

, Henrik Wann Jensen:
Adaptive Smpling and Bias Estimation in Path Tracing. 285-296 - Philippe Blasi, Bertrand Le Saëc, Gérard Vignoles:

Application of Rendering Techniques to Monte-Carlo Physcal Simulation of Gas Diffusion. 297-308 - Frederic Pérez, Xavier Pueyo, François X. Sillion:

Global Illumination Techniques for the Simulation of Participating Media. 309-320 - Per H. Christensen:

Invited Talk: Global Illumination for Professional 3D Animation, Visualization, Special Effects. 321-326

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