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33rd OZCHI 2021: Melbourne, VIC, Australia
- George Buchanan, Hilary Davis, Abdullah Al Mahmud, Zhanna Sarsenbayeva, Alessandro Soro, Diego Muñoz
, Leigh Ellen Potter, Jennyfer Lawrence Taylor, Jess Tsimeris:
OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021 - 2 December 2021. ACM 2021, ISBN 978-1-4503-9598-4
1.1: Human Centred Design
- Phillip Gough, Ahmet Baki Kocaballi, Khushnood Z. Naqshbandi, Karen Cochrane
, Kristina Mah
, Ajit G. Pillai
, Yeliz Yorulmaz, Ainnoun Kornita Deny, Naseem Ahmadpour:
Co-designing a Technology Probe with Experienced Designers. 1-13 - Martin John Dutch, Jonathon Knott, Greg Wadley:
Clinical decision support for increased-risk organ transplants: participatory design. 14-25 - Ruyi Li, Humphrey O. Obie
, Hourieh Khalajzadeh
:
An Exploratory Analysis of Human-centric Issues in Parking Solutions Using Surveys and Mobile Parking App Reviews. 26-37
1.2: Designing For Children
- Kellie Vella
, Tshering Dema, Alessandro Soro, Margot Brereton
:
Fostering Children's Stewardship of Local Nature Through Game Co-design. 38-50 - Chimi Om, Margot Brereton, Tshering Dema, Bernd Ploderer
:
Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field Theory. 51-61 - Leena Ventä-Olkkonen, Netta Iivari:
Introducing a Practice Toolkit for Understanding and Shaping Children's Digitalized Everyday Life: Case children and public displays. 62-74
1.3: Supporting Social Interaction
- Eleanor Chin Derix, Tuck Wah Leong
, Julia Prior
:
Family Technology Use: Sources of Conflict In Parents' Relationships. 75-85 - Anne Ellegaard Christensen, Malene H. Magnussen, Tobias S. Seindal, Dimitrios Raptis
:
Shaping Romance: Mediating Intimacy for Co-located Couples. 86-98 - Edward Thompson, Dominic Potts, John Hardy
, Barry Porter, Steven Houben:
AmbiDots: An Ambient Interface to Mediate Casual Social Settings through Peripheral Interaction. 99-110 - Alice Ashcroft:
Do I Belong Here?: An exploration of meeting structure and language, alongside gender and a sense of belonging. 111-118
2.1: Explorations in HCI
- Maria Kjærup
, Mikael B. Skov
:
Transportation and Technology in Rural Denmark: Communities of Mobility. 119-129 - Simon Coghlan, Jenny Waycott, Lei Nui, Kelly Caine, Brodrick Stigall:
Swipe a Screen or Say the Word: Older Adults' Preferences for Information-seeking with Touchscreen and Voice-User Interfaces. 130-143 - Dana McKay, George Buchanan:
...and That's What Gets Results: HCI Methods in OzCHI Publications. 144-152
2.2: Cultural Contemplations
- Kentaro Go, Yuki Moriya, Yuichiro Kinoshita, Jiyi Li, Fumiyo Fukumoto:
Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases. 153-158 - Caitlin Woods, Mark A. Griffin, Melinda Hodkiewicz
, Tim French
:
Digitisation of maintenance work management - a work design perspective: Lessons Learned in an Industry Study. 159-164 - Mat Bettinson, Steven Bird
:
Designing to Support Remote Working Relationships with Indigenous Communities. 165-169 - Zhuosi Lai, Luke Hespanhol:
An investigation on strategies for remote interactions with cultural spaces. 170-175 - Saminda Sundeepa Balasuriya
, Laurianne Sitbon
, Stewart Koplick, Ya-Wen Chang:
The effectiveness of gamified interactive programs relating to online safety for people with intellectual disability. 176-181 - Valentin Zieglmeier
, Antonia Maria Lehene:
Designing Trustworthy User Interfaces. 182-189
2.3: Virtual Reality Applied
- Tina Yao, Soojeong Yoo, Callum Parker
:
Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience. 190-197 - Andrew W. L. Paroz, Leigh Ellen Potter:
Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality Sickness. 198-207 - Jade Jiang, Naseem Ahmadpour:
Beyond Immersion: Designing for Reflection in Virtual Reality. 208-220
2.4: Agents and Assistants
- Kenro Go, Toshiki Onishi
, Asahi Ogushi, Akihiro Miyata:
Conversational Agents Replying with a Manzai-style Joke. 221-230 - Eike Schneiders
, Eleftherios Papachristos, Niels van Berkel:
The Effect of Embodied Anthropomorphism of Personal Assistants on User Perceptions. 231-241 - Tushar Gupta, Leila Aflatoony, Lynette Leonard:
"A Helping Hand": Design and Evaluation of a Reading Assistant Application for Children with Dyslexia. 242-251
2.5: Visual and Virtual
- Chenkai Zhang, Mingze Xi, Matt Adcock:
Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study in Virtual Reality. 252-256 - Andrea Isabell Scheiter, Tobias Fahmüller, Uwe Herbst, Klaus Bengler:
Development and Initial Evaluation of an Assisting Display Concept for Driving Wizards. 257-264 - Kaito Ootsubo, Akifumi Inoue:
Early Implementation of VR Stuffed Toy System with Virtual Softness. 265-268 - Damien Brun, Jonna Häkkilä:
Exploration of Electrochromics for Calm Reminder: A Customizable Bracelet. 269-272 - Yuki Yamato, Shin Takahashi:
Gaze-Based Authentication Method Using Graphical Passwords Featuring Keypoints. 273-279
3.1: Physicality, Embodiment and Immersion
- Maximilian Altmeyer, Donald Degraen
, Tobias Sander, Felix Kosmalla, Antonio Krüger
:
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts. 280-292 - Nicole Vickery
, Yuehao Wang, Dannielle Tarlinton, Alethea Blackler
, Bernd Ploderer
, Peta Wyeth
, Linda Knight
:
Embodied Interaction Design for Active Play with Young Children: A Scoping Review. 293-306 - Cael Gallagher
, Selen Turkay, Ross Andrew Brown
:
Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research. 307-326
3.2: Gamification and Play
- Aslihan Tece Bayrak, Burkhard Wuensche, Stacey A. Reading:
Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease. 327-340 - Ivan Ip, Penny Sweetser:
Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory. 341-351 - Razan U'wais, Bernd Ploderer
, Nicole E. M. Vickery
:
Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young Children. 352-361
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