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15th NETGAMES 2017: Taipei, Taiwan
- 15th Annual Workshop on Network and Systems Support for Games, NetGames 2017, Taipei, Taiwan, June 22-23, 2017. IEEE 2017, ISBN 978-1-5090-5038-3
- Hana Kim, Seongil Yang, Huy Kang Kim:
Crime scene re-investigation: a postmortem analysis of game account stealers' behaviors. 1-6 - Steven W. K. Lee, Rocky K. C. Chang
:
On "shot around a corner" in first-person shooter games. 7-12 - Ying-Yi Chen, Hua-Jun Hong, Shun-Huai Yao, Aylada Khunvaranont, Cheng-Hsin Hsu:
Gamifying mobile applications for smartphone augmented infrastructure sensing. 13-18 - De-Yu Chen, Magda El Zarki:
Impact of information buffering on a flexible cloud gaming system. 19-24 - Pin-Chun Wang, Apollo I. Ellis, John C. Hart, Cheng-Hsin Hsu:
Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering. 25-30 - Yitong Guan, Yunhua Deng, Xueyan Tang:
On matchmaking for multiplayer cloud gaming. 31-33 - Ebrahim Babaei
, Mahmoud Reza Hashemi
, Shervin Shirmohammadi
:
A state-based game attention model for cloud gaming. 34-36 - Maryam Amiri, Hussein Al Osman, Shervin Shirmohammadi
:
Game-aware bandwidth allocation for home gateways. 37-39 - James Prather, Robert Nix, Ryan Jessup:
Trust management for cheating detection in distributed massively multiplayer online games. 40-42 - Saman Zadtootaghaj, Steven Schmidt, Hamed Ahmadi, Sebastian Möller
:
Towards improving visual attention models using influencing factors in a video gaming context. 43-45 - Joaquín Keller, Mathilde Laurent:
Divereal: a social virtual world without rooms. 46-48
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