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1st Nordic DiGRA 2010: Stockholm, Sweden
- Proceedings of Nordic DiGRA 2010 Conference, Nordic DiGRA 2010, Stockholm, Sweden, August 16-17, 2010, 2010. Digital Games Research Association 2010
Papers
- Fatima Jonsson:
A public place of their own. A Fieldstudy of a Game Café as a Third Place. - Annika Waern:
"I'm in love with someone that doesn't exist!!" Bleed in the context of a Computer Game. - Markus Montola:
The Positive Negative Experience in Extreme Role-Playing. - Staffan Björk:
On Making Good Games: Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features. - Inger Ekman, Guillaume Chanel, Simo Järvelä, Ben Cowley, Mikko Salminen, Pentti Henttonen, Niklas Ravaja:
Review on psychophysiological methods in game research. - Ulf Hagen:
Designing for Player Experience: How Professional Game Developers Communicate Design Visions. - Lina Eklund, Magnus Johansson:
Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft. - Magnus Johansson, Harko Verhagen:
And Justice for All - the 10 commandments of Online Games, and then some... - Patrick Prax:
Leadership Style in World of Warcraft Raid Guilds. - Karl Bergström, Staffan Jonsson, Staffan Björk:
Undercurrents: A Computer-Based Gameplay Tool to Support Tabletop Roleplaying. - Jussi Holopainen, Timo Nummenmaa, Jussi Kuittinen:
Modelling Experimental Game Design. - Rikke Toft Nørgaard:
Stillborn Gamers? Writing a Birth Certificate for Corporeality and Locomotion in Game Research. - Jonas Linderoth:
Why gamers don't learn more: An ecological approach to games as learning environments.

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