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SEET@ICSE 2017: Buenos Aires, Argentina
- 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, ICSE-SEET 2017, Buenos Aires, Argentina, May 20-28, 2017. IEEE Computer Society 2017, ISBN 978-1-5386-2671-9

Keynote
- Thomas Ball:

Physical computing for everyone. 3
Online Learning
- Leo Leppänen

, Juho Leinonen
, Petri Ihantola
, Arto Hellas:
Using and Collecting Fine-Grained Usage Data to Improve Online Learning Materials. 4-12 - Felienne Hermans, Efthimia Aivaloglou

:
Teaching Software Engineering Principles to K-12 Students: A MOOC on Scratch. 13-22 - Hakan Erdogmus

, Cécile Péraire:
Flipping a Graduate-Level Software Engineering Foundations Course. 23-32 - Benjamin S. Clegg, José Miguel Rojas

, Gordon Fraser:
Teaching Software Testing Concepts Using a Mutation Testing Game. 33-36
Emerging Topics in SE Education
- Hanna Mäenpää

, Samu Varjonen
, Arto Hellas, Sasu Tarkoma
, Tomi Männistö
:
Assessing IOT Projects in University Education - A Framework for Problem-Based Learning. 37-46 - Yang Zhang, Tingjian Zhang, Yongzheng Jia

, Jiao Sun, Fangzhou Xu, Wei Xu:
DataLab: Introducing Software Engineering Thinking into Data Science Education at Scale. 47-56 - Ali Jannesari

, Zia Ul Huda, Rohit Atre
, Zhen Li, Felix Wolf:
Parallelizing Audio Analysis Applications - A Case Study. 57-66 - Jane Cleland-Huang, Mona Rahimi:

A Case Study: Injecting Safety-Critical Thinking into Graduate Software Engineering Projects. 67-76
Creativity and Collaboration
- Natasha M. Costa Valentim

, Williamson Silva
, Tayana Conte
:
The Students' Perspectives on Applying Design Thinking for the Design of Mobile Applications. 77-86 - Stephan Krusche

, Bernd Brügge, Irina Camilleri, Kirill Krinkin
, Andreas Seitz, Cecil Wöbker
:
Chaordic Learning: A Case Study. 87-96 - Anke Dittmar, Gregor Buchholz, Mathias Kühn:

Effects of Facilitation on Collaborative Modeling Sessions with a Multi-Touch UML Editor. 97-106 - Erik H. Trainer, Arun Kalyanasundaram, James D. Herbsleb:

E-Mentoring for Software Engineering: A Socio-Technical Perspective. 107-116
Teaching Agile
- Robert Chatley

, Tony Field:
Lean Learning - Applying Lean Techniques to Improve Software Engineering Education. 117-126 - Jan Oliver Ringert

, Bernhard Rumpe
, Christoph Schulze, Andreas Wortmann
:
Teaching Agile Model-Driven Engineering for Cyber-Physical Systems. 127-136 - María Cecilia Bastarrica, Daniel Perovich, Maíra Marques Samary:

What Can Students Get from a Software Engineering Capstone Course? 137-145 - Maria Paasivaara, Jari Vanhanen, Ville T. Heikkilä, Casper Lassenius, Juha Itkonen, Eero I. Laukkanen:

Do High and Low Performing Student Teams Use Scrum Differently in Capstone Projects? 146-149
Games and Gamification
- Giani Petri, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto:

Quality of Games for Teaching Software Engineering: An Analysis of Empirical Evidences of Digital and Non-Digital Games. 150-159 - Patrícia Gomes Fernandes Matsubara, Caroline Lima Correa Da Silva:

Game Elements in a Software Engineering Study Group: A Case Study. 160-169 - Maurício Ronny de Almeida Souza

, Lucas Furtini Veado, Renata Teles Moreira, Eduardo Magno Lages Figueiredo
, Heitor Augustus Xavier Costa:
Games for Learning: Bridging Game-Related Education Methods to Software Engineering Knowledge Areas. 170-179 - Giani Petri, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto:

A Large-Scale Evaluation of a Model for the Evaluation of Games for Teaching Software Engineering. 180-189

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