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6th GAS@ICSE 2022: Pittsburgh, PA, USA
- 6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022. ACM 2022, ISBN 978-1-4503-9293-8
- Ciprian Paduraru, Miruna Paduraru:
Pedestrian motion in simulation applications using deep learning. 1-8 - Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, João Eduardo Montandon:
Video Game Project Management Anti-patterns. 9-15 - Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
What Makes a Game High-rated? Towards Factors of Video Game Success. 16-23 - Erik M. Fredericks, Byron DeVries, Jared M. Moore:
Towards Self-Adaptive Game Logic. 24-29 - Jessica D. Bayliss:
Developing Games with Data-Oriented Design. 30-36 - Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
Towards Automated Video Game Testing: Still a Long Way to Go. 37-43

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