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5th ICPEC 2024: Lisbon, Portugal
- André L. Santos, Maria Pinto-Albuquerque:
5th International Computer Programming Education Conference, ICPEC 2024, June 27-28, 2024, Lisbon, Portugal. OASIcs 122, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2024, ISBN 978-3-95977-347-8 - Front Matter, Table of Contents, Preface, Conference Organization. 0:i-0:xii
- Felienne Hermans:
Hedy: An Inclusive, Multi-Lingual, and Gradual Programming Language (Invited Talk). 1:1-1:1 - Afonso B. Caniço, André L. Santos:
A Domain-Specific Language for Dynamic White-Box Evaluation of Java Assignments. 2:1-2:13 - Bruno Pereira Cipriano, Pedro Alves:
Seven Years Later: Lessons Learned in Automated Assessment. 3:1-3:14 - Marek Horváth, Tomás Kormaník, Jaroslav Porubän:
Adaptation of Automated Assessment System for Large Programming Courses. 4:1-4:11 - Ivone Amorim, Pedro B. Vasconcelos, João Pedro Pedroso:
Kumon-Inspired Approach to Teaching Programming Fundamentals. 5:1-5:13 - Jagadeeswaran Thangaraj, Monica Ward, Fiona O'Riordan:
An Experience with Adaptive Formative Assessment for Motivating Novices in Introductory Programming Learning. 6:1-6:12 - João Paulo Barros:
Promoting Deep Learning Through a Concept Map-Building Collaborative Activity in an Introductory Programming Course. 7:1-7:12 - Margarida Antunes, António Trigo:
Scientific Whispers: Mapping Innovative Pedagogies in STEAM and Programming Education. 8:1-8:12 - António Trigo, Margarida Antunes:
Teaching Programming Courses with Digital Educational Escape Rooms (DEER): A Conceptual Proposal Conducive to Learning by Trial and Error. 9:1-9:8 - Rodrigo Mourato, André L. Santos:
Educational Program Visualizations Using Synthetized Execution Information. 10:1-10:8 - Ricardo Queirós, Robertas Damasevicius, Rytis Maskeliunas, Jakub Swacha:
Client-Side Gamification Engine for Enhanced Programming Learning. 11:1-11:12 - Lenka Bubenkova, Emília Pietriková:
Game Development: Enhancing Creativity and Independent Creation in University Course. 12:1-12:13 - Filipe Portela:
Learning Paths: A New Teaching Strategy with Gamification. 13:1-13:12 - Andrei-Cristian Iosif, Ulrike Lechner, Maria Pinto-Albuquerque, Tiago Espinha Gasiba:
Code Review for CyberSecurity in the Industry: Insights from Gameplay Analytics. 14:1-14:11 - Michael Heeney, Kelly Androutsopoulos, Franco Raimondi:
Implementing a Digital Twin for a Robotic Platform to Support Large-Scale Coding Classes. 15:1-15:12 - Andrei-Cristian Iosif, Tiago Espinha Gasiba, Ulrike Lechner, Maria Pinto-Albuquerque:
To Kill a Mocking Bug: Open Source Repo Mining of Security Patches for Programming Education. 16:1-16:12 - Samuel Riegel Correia, Maria Pinto-Albuquerque, Tiago Espinha Gasiba, Andrei-Cristian Iosif:
Improving Industrial Cybersecurity Training: Insights into Code Reviews Using Eye-Tracking. 17:1-17:9 - Norbert Baláz, Jaroslav Porubän, Marek Horváth, Tomás Kormaník:
Using ChatGPT During Implementation of Programs in Education. 18:1-18:9 - Ricardo Queirós:
Exercisify: An AI-Powered Statement Evaluator. 19:1-19:6 - Ana Rita Peixoto, André Glória, José Luís Silva, Maria Pinto-Albuquerque, Tomás Brandão, Luís Nunes:
Use of Programming Aids in Undergraduate Courses. 20:1-20:9 - Yannik Bauer, José Paulo Leal, Ricardo Queirós:
Authoring Programming Exercises for Automated Assessment Assisted by Generative AI. 21:1-21:8
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