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HCI 2021: Virtual Event
- Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus:

Design, User Experience, and Usability: Design for Contemporary Technological Environments - 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III. Lecture Notes in Computer Science 12781, Springer 2021, ISBN 978-3-030-78226-9
Mobile UX Research and Design
- Zhi Chen, Ming Cai:

Hybrid Teaching Application and Exploration in the Mobile Media Era - - Taking the "Interactive Animation" Course as an Example. 3-14 - Xiao Li

, Chien-Hsiung Chen
:
Effects of Visual Cue Design and Gender Differences on Wayfinding Using Mobile Devices. 15-24 - Hui Li, Jacqueline D. Woolley

, Haoxue Yu:
Can I Talk to Mickey Mouse Through My Phone? Children's Understanding of the Functions of Mobile Phones. 25-36 - Xiangnuo Li, Ziyang Li:

Design Innovation of Intangible Cultural Heritage: Challenges on the Basis of Mobile Phone Culture. 37-46 - Miao Liu, Shinan Yang:

The Influence of Icons on the Visual Search Performance of APP List Menu. 47-65 - Naixin Liu, Shuyue Li, Wang Xiang, Yue Xu, Jiayu Zeng, Marcelo Márico Soares

:
Usability Assessment of the XiaoAi Touch Screen Speaker. 66-78 - Konstantinos Papangelis, Alan Chamberlain

, Nicolas J. LaLone, Ting Cao:
Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems "in the Wild". 79-89 - Fangli Song, Wei Wang:

Designing the Security Enhancement Features in the Future Headphone Experience. 90-108 - Chengzhi Zhang, Yawen Cong, Jiaqian Long, Xinyang Wang, Marcelo Márico Soares

, Jiayu Zeng:
Usability Assessment of the OSMO Pocket Mini Sports Video Camera and Improvement Plan. 109-117 - Yi Zhang:

The Design of a Mobile App to Promote Young People's Digital Financial Literacy. 118-136
DUXU for Extended Reality
- Zackarias Alenljung, Jessica Lindblom:

User Experience in Augmented Reality: A Holistic Evaluation of a Prototype for Assembly Instructions. 139-157 - Janaina Ferreira Cavalcanti, Fernanda Carolina Armando Duarte

, Rodrigo Crissiuma Figueiredo Ayabe, Anderson Gonçalves Barbosa da Silva:
Virtual Reality and Ergonomics: Making the Immersive Experience. 158-170 - Jamil Joundi

, Klaas Bombeke
, Niels Van Kets
, Wouter Durnez
, Jonas De Bruyne
, Glenn Van Wallendael
, Peter Lambert
, Jelle Saldien
, Lieven De Marez
:
ExperienceDNA - A Framework to Conduct and Analyse User Tests in VR Using the Wizard-of-Oz Methodology. 171-186 - Jack A. Kincaid

, Fengchen Gong, Tianjie Jia, Hong Z. Tan
, Casey Kohr, Gary R. Bertoline:
A Study on VR Training of Baseball Athletes. 187-204 - Peixuan Li, Zhen Liu:

Augmented Reality Enhanced Traditional Paper Book Reading Experience Design: A Case for University Library. 205-217 - Zhen Liu

, Zhanhong Su:
Potential Integration of Virtual Reality and Sound for University Student Experience Therapy. 218-232 - Hiroshi Suzuki, Naoki Tubuku:

Practical Use of Edutainment Systems for Science Museums with XR Technology. 233-244 - Chen Wang:

Immersive and Interactive Digital Stage Design Based on Computer Automatic Virtual Environment and Performance Experience Innovation. 245-255 - Ke Zhang, Lan Lin:

Research on Virtual Reality for Intelligent Sculpting Teaching Experience of Printmaking Art in Primary and Secondary Schools. 256-267 - Yancong Zhu, Yuchen Jing, Ming Jiang, Ziwei Zhang, Dawei Wang, Wei Liu

:
A Experimental Study of the Cognitive Load of In-vehicle Multiscreen Connected HUD. 268-285
DUXU for the Creative Industries
- Herlander Elias:

Interfacing with the Macromedium: The Web 4.0 and the Digital Media Converging into a Medium of All Media. 289-302 - Yuma Ikawa, Akihiro Matsuura:

Spheroids as Playful Audiovisual Interface on Tabletop Display. 303-314 - Jia Liu

, Wenjing Li
:
Path of Protecting Intellectual Property Rights on Fashion Design. 315-325 - Tekila Harley Nobile

, Lorenzo Cantoni
:
Digital Fashion Communication: An Explorative Study of Fashion Newsletters. 326-339 - Alice Noris

, Lorenzo Cantoni
:
COVID-19 Outbreak and Fashion Communication Strategies on Instagram: A Content Analysis. 340-355 - Anna Picco-Schwendener, Tekila Harley Nobile

, Tetteng Gaduel Thaloka:
Online Communication Design Within Fashion Curricula. 356-370 - Eulerson Rodrigues

, Ernesto Filgueiras
, João Valente
:
Behavioral Analysis of eSports Spectators: A Research Proposal. 371-383 - Soheil Roshankish

, Nicoletta Fornara
:
Exploration of Norms and Policies in Digital Fashion Domain Using Semantic Web Technologies. 384-395 - Hiroki Tanaka, Tatsuo Nakajima:

A Photocomposition Search System to Improve Your Photo Skills. 396-406 - Masasuke Yasumoto, Daisuke Ichikawa, Yuichi Ito:

Resonant Irregularities: Sculpture Creation Through Automatic Changes Due to Machine Performance Limits. 407-421 - Wenjing Yin:

Research on Interactive Design of Public Art Landscape at Night. 422-436
Usability and UX Studies
- Patricia Esparza

, Rony Cueva
, Freddy Paz
:
Usability Testing Experiment Applied to Redesign on Point-of-Sale Software Interfaces Using User-Centered-Design Approach. 439-456 - Xi Han, Tao Xi, Zhiwei Zhou:

Research on the Influencing Factors of Users' Satisfaction with the Usability of News App Interface Under the Epidemic. 457-466 - Dan Huang, Miao Li

, Zhen Liu:
User Experience Design Study of Museum Website Based on TRIZ Theory: A Case of Heyuan Dinosaur Museum. 467-482 - Isabela Motta

, Manuela Quaresma
:
Understanding Task Differences to Leverage the Usability and Adoption of Voice Assistants (VAs). 483-502 - Gunther Paul

, Shane Porter, Bruce H. Thomas
:
A Case Study of Usability in Virtual Controls. 503-523 - Juan-Carlos Romaina

:
Heuristic Evaluation of Android-Based Applications with Multiple Screen Sizes Support: A Case Study. 524-534 - Cinthia Ruiz

, Manuela Quaresma
:
UX Aspects of AI Principles: The Recommender System of VoD Platforms. 535-552 - Joe Sahua

, Arturo Moquillaza
, Freddy Paz
:
A Usability Evaluation Process Proposal for ATM Interfaces. 553-562 - Cihui Wu, Zhen Liu:

Usability Study of a Public Culture Website for Improvement: A Case of Guangzhou Museum of Art. 563-583

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