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GEM 2022: St. Michael, Barbados
- IEEE Games, Entertainment, Media Conference, GEM 2022, St. Michael, Barbados, November 27-30, 2022. IEEE 2022, ISBN 978-1-6654-6138-2
- Hao He, Yulin Zhu, Wei Cai
:
An Adaptive Hint System for Puzzle Games: A Multimodal-based Approach. 1-6 - P. Mohan, M. Hosein:
A System for Giving Presentations with the NAO Robot. 1-6 - Bryan Woosung Kim:
Using Selective Simulation to Create Digital Therapeutics for Educating Social Skills to Children with High-Functioning Autism Spectrum Disorder: Education and Healthcare Game Design Approach by Creating Therapeutic Game Module for Social Behavior Transformation of High-Functioning Autism Spectrum Disorder Children. 1-4 - Erin Lee, Mitali Kamat, Lucas Temor, Christopher M. Schiafone, Lillian Fan, Jessie Liu, Peter Coppin, Alvaro Uribe-Quevedo, Robert Ingino, Ali Raza Syed, David Rojas, Teresa Lee, Sharman Perera, Adam Dubrowski, Mahadeo Sukhai:
Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals. 1-6 - Levika Herve Nankap, Bruno Bouchard
, Yannick Francillette, Gilles Imbeau:
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency. 1-2 - Wanwan Li
:
Procedural Marine Landscape Synthesis for Swimming Exergame in Virtual Reality. 1-8 - Yuan Liang, Zixiang Xu, Sanaz Rasti, Soumyabrata Dev, Abraham G. Campbell:
On the Use of a Semantic Segmentation Micro-Service in AR Devices for UI Placement. 1-6 - Silas F. R. Alves, Mithusa Sivanathan, Julia Micallef, Bruno Gino, Marvin Mnaymneh, Adam Dubrowski, Alvaro Uribe-Quevedo:
Cricothyroidotomy Simulator: A Makerspace and Augmented Reality Approach. 1-4 - Akash Cherukuri, Frank G. Glavin
:
Balancing the Performance of a FightingICE Agent using Reinforcement Learning and Skilled Experience Catalogue. 1-6 - Milena Novakovic, Silas Franco Dos Reis Alves, Alvaro Uribe-Quevedo, Jon Morris:
Prototyping a VR Sandbox for Scene Customization without 3D Authoring Skills. 1-2 - David Wingqvist, Filip Wickström, Suejb Memeti:
Evaluating the performance of object-oriented and data-oriented design with multi-threading in game development. 1-6 - Velian T. Pandeliev, Alireza A. Namanloo, Kelly A. Lyons, Michael Bliemel, Hossam Ali-Hassan:
A Serious Game for Teaching Data Literacy. 1-6 - Shamar Ward, Mechelle Gittens:
Locating Optimal Study Areas Using Augmented Reality And Low Cost IoT Devices. 1-2 - Thanat Jumneanbun, Marcel Wira, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Commentary Generation in an Audience Participation Fighting Game. 1-4 - Bill Kapralos, Alvaro Uribe-Quevedo, K. C. Collins, Celina Da Silva, Eva Peisachovich, Kamen Kanev, Michael Jenkin, Adam Dubrowski, Fahad Alam:
Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development. 1-2 - Jie Guan
, Alexis Morris:
Extended-XRI Body Interfaces for Hyper-Connected Metaverse Environments. 1-6 - Elham Azizi, Loutfouz Zaman:
Data Analysis and Friendship Prediction for Twitch Streamers. 1-6 - Tian Wang, Carol Mullins Hayes, Chen Chen, Masooda N. Bashir
:
An Analysis of Mobile Gaming Apps' Privacy Policies. 1-6 - Cindy Poremba, Maxwell Lander:
As the End Drew Near: Exploring Volumetric Video in Videogames (Demo). 1-3 - Satoko Ito, Marcel Wira, Ruck Thawonmas:
User Friendly Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. 1-4 - Andrew Hogue, Cindy Poremba
, Veronika Szkudlarek, Nick Fox-Gieg, Alvaro Quevedo, Colin Orian, Jakob Anderson:
A Visual Programming Interface for Experimenting with Volumetric Video. 1-6 - Zhonghao Lin
, Haihan Duan, Zikai Alex Wen
, Wei Cai
:
What Features Influence Impact Feel? A Study of Impact Feedback in Action Games. 1-6 - Robin Horst, Yannick Jasica, Ralf Dörner:
Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing. 1-6 - Robin Horst, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks. 1-6 - Jennifer Tiede
, Rita Treacy, Silke Grafe, Eleni E. Mangina:
Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning. 1-6 - Bruno Sanchez de Araujo, João Victor F. Araujo, Marcelo Fantinato
, Meire Cachioni, Otávio H. Riga, Otávio de Paula Albuquerque, Pedro Augusto S. Giorgi, Ruth C. Melo, Samila Sathler Tavares Batistoni
, Sarajane M. Peres, Patrick C. K. Hung:
Getting to Know and Interacting with the Social Robot Zenbo™: An Exploratory Study with Brazilian Older Adults. 1-6 - Laura Montenegro Jaramillo, Maria Bohorquez Arevalo, Richard Lachman:
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game. 1-6 - Chanhyeok Jung, Huy Kang Kim:
Win Prediction from the Snowball Effect Perspectives. 1-6 - Xuanhui Xu
, David Kilroy, Antonella Puggioni
, Abraham G. Campbell:
Co-located Mixed Reality for Teaching Equine Radiology Techniques to Veterinary Students. 1-6 - Panagiotis Vasilogamvros, Vlasios Kasapakis
:
The Effect of In-Game Advertising on Non-Immersive Game Experience. 1-3 - Lucio Ciabattoni, Gabriele Comodi, Enrico Marchegiani, Antonio Sabatelli:
A Gamification Approach For Residential Electricity Demand Decarbonization. 1-2 - Robin Horst, Lukas Wehenkel, Ralf Dörner:
3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data. 1-6 - Jiaye Li, Minghao Li, Zikai Alex Wen
, Wei Cai
:
Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. 1-6 - Byron Perez-Gutierrez, Lizeth Vega-Medina, Osmar Perez:
Heart Failure Diagnosis VR Simulator. 1-3 - Jason S. Kao, Karen C. Kao
:
The Effect of Attention Guidance and the Potential of Cinmatic Augmented Reality in Narrative Immersion. 1-5 - Silas Franco Dos Reis Alves, Alvaro Uribe-Quevedo, Delun Chen, Jon Morris:
Developing a VR Socially Assistive Robot Simulator Employing Game Development Tools. 1-4

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