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7. High Performance Graphics 2015: Los Angeles, California, USA
- Michael C. Doggett, Steven E. Molnar, Kayvon Fatahalian, Jacob Munkberg, Elmar Eisemann, Petrik Clarberg, Stephen N. Spencer:
Proceedings of the 7th Conference on High-Performance Graphics, HPG 2015, Los Angeles, California, USA, August 7-9, 2015. ACM 2015, ISBN 978-1-4503-3707-6
Efficient ray tracing
- Carsten Benthin, Sven Woop, Matthias Nießner, Kai Selgard, Ingo Wald:
Efficient ray tracing of subdivision surfaces using tessellation caching. 5-12 - Leonardo R. Domingues, Hélio Pedrini:
Bounding volume hierarchy optimization through agglomerative treelet restructuring. 13-20 - Won-Jong Lee, Youngsam Shin, Seok Joong Hwang, Seok Kang, Jeong-Joon Yoo, Soojung Ryu:
Reorder buffer: an energy-efficient multithreading architecture for hardware MIMD ray traversal. 21-32
Future graphics pipelines
- Yuxiang Wang, Chris Wyman
, Yong He, Pradeep Sen
:
Decoupled coverage anti-aliasing. 33-42 - Christoph Schied, Carsten Dachsbacher:
Deferred attribute interpolation for memory-efficient deferred shading. 43-49 - Georg Haaser, Harald Steinlechner, Stefan Maierhofer, Robert F. Tobler:
An incremental rendering VM. 51-60
Rendering and display
- Robert Toth, Jon Hasselgren, Tomas Akenine-Möller:
Perception of highlight disparity at a distance in consumer head-mounted displays. 61-66 - Sven Widmer, Dawid Pajak, André Schulz, Kari Pulli, Jan Kautz, Michael Goesele
, David Luebke:
An adaptive acceleration structure for screen-space ray tracing. 67-76 - Quintjin Hendrickx, Leonardo Scandolo
, Martin Eisemann, Elmar Eisemann:
Adaptively layered statistical volumetric obscurance. 77-84
High-performance data processing
- Gaurav Chaurasia, Jonathan Ragan-Kelley, Sylvain Paris, George Drettakis, Frédo Durand:
Compiling high performance recursive filters. 85-94 - Martin Pätzold, Andreas Kolb
:
Grid-free out-of-core voxelization to sparse voxel octrees on GPU. 95-103 - Hélène Legrand, Tamy Boubekeur:
Morton integrals for high speed geometry simplification. 105-112
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