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6. Advances in Computer Graphics Hardware 1991
- Arie E. Kaufman:
Rendering, Visualization and Rasterization Hardware (Eurographics'91 Workshop). Springer 1993, ISBN 3-540-56787-9
Keynote Speaker
- Kurt Akeley:
Issues and Directions for Graphics Hardware Accelerators. 3-5
Graphics Hardware Design
- Michael A. Guravage, Edwin H. Blake, Alfons A. M. Kuijk:
XInPosse: Structural Simulation for Graphics Hardware. 9-19 - Oliver Renz, Alwin Gröne:
Silicon Compilers for Graphics Hardware Design? 20-33
Graphics Systems
- Harald Selzer:
Dynamic Load Balancing within a High Performance Graphics System. 37-53 - Vincent Lefévère, Sylvain Karpf, Christophe Chaillou, Michel Mériaux:
The I.M.O.G.E.N.E. Machine: Some Hardware Elements. 54-73
Volume Machines
- Daniel Cohen-Or, Reuven Bakalash:
The Conveyor - an Interconnection Device for Parallel Volumetric Transformations. 77-85 - Roni Yagel:
The Flipping Cube: A Device for Rotating 3D Rasters. 86-99
Rasterization
- Marc Morgan, Roger D. Hersch:
Hardware Outline Character Rasterization. 103-115 - Jarek Rossignac:
Accurate Scanconversion of Triangulated Surfaces. 116-137
Rendering Machines
- Graham J. Dunnett, Martin White, Paul F. Lister, Richard L. Grimsdale:
Testing Geometric Primitive Shaders. 141-156 - Hans-Josef Ackermann, Christoph Hornung:
An Architecture for a High Performance Rendering Engine. 157-174 - Li-Sheng Shen, F. A. J. Laarakker, Ed F. Deprettere:
Space Partitioning for Mapping Radiosity Computations onto a Pipelined Parallel Architecture (II). 175-190
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