![](https://dblp.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp.uni-trier.de/img/search.dark.16x16.png)
default search action
CoSECivi 2020: On-line, Spain
- Raúl Lara-Cabrera, Antonio José Fernández Leiva:
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, On-line, October 7-8, 2020. CEUR Workshop Proceedings 2719, CEUR-WS.org 2020
Session 1: Game Studies
- Manuel Sánchez García, Rafael de Lacour Jiménez, Ana María García Linares:
Games studies in architectural education: An experimental graphic approach implemented in Granada University Architecture School. 1-12 - David Ruiz-García:
Alternate reality games: Defining gender through an updated taxonomy. 24-35 - Patricia S. Gracia:
Las consecuencias del glitch en el entorno virtual interactivo(The consequences of the glitch in the interactive virtual environment). 36-46 - María Eugenia Larreina-Morales:
Siguiente nivel: La accesibilidad a los videojuegos para personas ciegas(Next level: Accessibility to video games for blind people). 47-56
Session 2: Game Development
- Carlos Marín-Lora, Miguel Chover, José Martínez Sotoca:
Un lenguaje para la especificación de la lógica de juegos(A language for specifying game logic). 57-68 - Diego Romero, Mario Sánchez, José M. Sierra, Maximiliano Miranda, Federico Peinado:
Developing an automated planning tool for non-player character behavior. 69-77 - Cristina Gasch, Miguel Chover, Inmaculada Remolar, Cristina Rebollo:
Multiresolution foliage rendering. 78-90 - Jesús Mayor, Raúl Lara-Cabrera, Daniel López-Fernández, Fernando Ortega:
Entornos parcialmente no euclidianos en realidad virtual(Partially non-Euclidean environments in virtual reality). 91-103 - Abdessamed Ouessai, Mohammed Salem, Antonio Miguel Mora:
Parametric action pre-selection for MCTS in real-time strategy games. 104-115 - José J. Cortés, Federico Peinado:
Development of a user-friendly application for creating tactical role-playing games. 116-121
Session 3: Player Profiling
- Alejandro Villar, Leonor Cuesta, Rodrigo M. Pérez, Carlos León:
An exploration on automating player personality identification in role playing games. 122-131 - Pablo García-Sánchez, Antonio Fernández-Ares, Antonio Miguel Mora:
Data mining of deck archetypes in Hearthstone. 132-144 - Alejandro Romero García, Antonio Miguel Mora:
GRETIVE: Un bot evolutivo para HearthStone basado en perfiles(GRETIVE: An evolutionary bot for HearthStone based on profiles). 145-159 - Mingxiao Guo, Pablo Gutiérrez-Sánchez, Alejandro Ortega-Álvarez, Pedro A. González-Calero, María Angeles Quiroga, Pedro Pablo Gómez-Martín:
Telemetry and machine learning to speed-up the measure of intelligence through video games. 160-171 - Juan Antonio Caballero Hernández, Manuel Palomo-Duarte, Juan Manuel Dodero, Antonio Balderas:
Descubrimiento de modelos de comportamiento de perfiles de jugadores en juegos serios(Discovering player profile behavior models in serious games). 172-182
Session 4: Serious Games
- María Á. Cabrera González, Beatriz Porras Florido:
"Diana frente al espejo": Una propuesta de videojuego para la prevención de la violencia de pareja entre jóvenes("Diana in front of the mirror": A video game proposal for the prevention of adolescent dating violence). 183-193 - Raquel Menéndez-Ferreira, Javier Torregrosa, David Camacho:
Diseño de un juego serio para la prevención de la polarización en menores(Designing a serious game for the prevention of polarization in minors). 194-204 - María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González Tardón, Hilario Blasco-Fontecilla:
Virtual reality and chess. A video game for cognitive training in patients with ADHD. 205-215 - Alfredo Hernández, Rubén Dapica, Federico Peinado:
Towards a flight instructors simulator based on training scenarios. 216-223 - Cristina Rebollo, Inmaculada Remolar, Veronica Rossano, Cristina Gasch:
Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame). 224-235
![](https://dblp.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.