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Computer Graphics International 1999: Canmore, Alberta, Canada
- Computer Graphics International Conference, CGI 1999, Canmore, Alberta, Canada, June 7-11, 1999. IEEE Computer Society 1999, ISBN 0-7695-0185-0

Session 1: Keynote Address
- Andrew S. Glassner:

Active Storytelling. 2-
Session 2
- Pascal Fua, Ralf Plänkers, Daniel Thalmann:

From Synthesis to Analysis: Fitting Human Animation Models to Image Data. 4-11 - George Sealy, Kevin Novins:

Effective Volume Sampling of Solid Models using Distance Measures. 12-19 - Vladimir V. Savchenko, Alexander A. Pasko:

Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical Objects. 20-24 - Mark Tigges, Brian Wyvill

:
A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces. 25-
Session 3: Invited Paper
- Donna J. Cox:

Visualization and Virtual Reality for Art and Science. 34-
Session 4
- Thomas Strothotte, Maic Masuch, Tobias Isenberg

:
Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture. 36-43 - Kenneth B. Russell, Bruce Blumberg:

Behavior-Friendly Graphics. 44-
Session 5
- Siome Goldenstein, Jonas Gomes:

Time Warping of Audio Signals. 52-57 - J. R. Parker, Emad N. Attia:

Object Reconstruction from Slices for Vision. 58-64 - David Mason, Brendan McCane

, Kevin Novins:
Generating Motion Fields of Complex Scenes. 65-69 - Sergio Pinheiro, Jonas Gomes, Luiz Velho:

Interactive Specification of 3D Displacement Vectors using Arcball. 70-75
Session 6: Invited Paper
- Ned Greene:

Efficient Occlusion Culling for Z-Buffer Systems. 78-
Session 7
- Shunsuke Yoshida, Shinya Miyazaki, Toshihito Hoshino, Toru Ozeki, Jun-ichi Hasegawa, Takami Yasuda, Shigeki Yokoi:

A Technique for Precise Depth Representation in Stereoscopic Display. 80-84 - Konstantin Baumann, Jürgen Döllner, Klaus H. Hinrichs, Oliver Kersting:

A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization. 85-92 - Pavol Federl, Przemyslaw Prusinkiewicz:

Virtual Laboratory: An Interactive Software Environment for Computer Graphics. 93-100 - Philipp Hirtz, Hilko Hoffmann, Daniel Nüesch:

Interactive 3D Landscape Visualization: Improved Realism through use of Remote Sensing Data and Geoinformation. 101-
Session 8: Invited Paper
- Przemyslaw Prusinkiewicz:

Modeling Plants and Plant Ecosystems: Recent Results and Current Open Problems. 110-
Session 9
- Hussein Karam, Masayuki Nakajima:

Islamic Symmetric Pattern Generation based on Group Theory. 112-119 - Marek Vanco, Guido Brunnett, Thomas Schreiber:

A Hashing Strategy for Efficient k-Nearest Neighbors Computation. 120-128
Session 10: Special Session on Homotopy
- Tosiyasu L. Kunii:

Homotopy Modeling as World Modeling. 130-141 - Kozo Akiyoshi, Nobuo Akiyoshi:

Social and Industrial Impacts of Homotopy Modeling. 142-155 - Ichiro Hagiwara, Shinsuke Noda:

Homotopical Modeling as the Basis of New CAD Standard Homotopy CAD for Collaboration Engineering. 231-237 - Sakaki Morishita, Neil Henderson:

Homotopy and Intellectual Property. 156-162
Session 11: Invited Paper
- Ken Musgrave:

Building Worlds in Cyberspace. 164-
Session 12
- Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae:

Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. 166-173 - Malcolm I. G. Bloor, Michael J. Wilson, Zuzana Knudsen, Carsten Knudsen, Arun V. Holden:

Time-Dependent Parametric Surface Models of the Human Heart. 174-179 - Ryutarou Ohbuchi

, Hiroshi Masuda, Masaki Aono:
A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces. 180-187 - George Wolberg, Itzik Alfy:

Monotonic Cubic Spline Interpolation. 188-195
Session 13
- Ryuji Miyazaki, Koichi Harada:

Edge Extraction for Adaptive Mesh Construction. 198-205 - Wolfgang Seibold, Kenneth I. Joy:

Near-Optimal Adaptive Polygonization. 206-213 - Cornelius W. A. M. van Overveld, B. C. van den Broek:

Using the Implicit Surface Paradigm for Smooth Animation of Triangle Meshes. 214-221 - Allen Van Gelder, Vivek Verma, Jane Wilhelms:

Volume Decimation of Irregular Tetrahedral Grids. 222-

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