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12th ArtsIT 2023: São Paulo, Brazil
- Anthony L. Brooks
:
ArtsIT, Interactivity and Game Creation - 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 565, Springer 2024, ISBN 978-3-031-55311-0
Alternative Realities, Immersion Experiences, and Arts-Based Research
- Sophie Schauer, Jürgen Sieck:
Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality. 3-13 - Yun-Chen Lee
, June-Hao Hou
:
Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation. 14-28 - Douglas B. de Castro, Jefferson de Lima Picanço, Gabriel Santos da Mota, Ítalo Sousa de Sena:
Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park of Itu (Brazil, SP). 29-45 - Bruno Azevedo
, Francisco Cunha
, Pedro Branco
:
Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization. 46-62 - Mariana Pereira
, Bruno Azevedo
, Sílvia Araújo
:
Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform. 63-71 - Astrid Pedersen
, Clara Mc Nair
, Morten Jørgensen
, Sebastian Evangelista
, Olga Timcenko
, Rolf Nordahl
:
Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience. 72-90 - Douglas B. de Castro, Diego Fernando Ducart:
Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data. 91-93
Games
- Gabriel Dargains Gonzaga:
Hearing Sounds Through Different Ears: A Video Game Case Study. 97-110 - Ying Zhu:
A Review of Game Design Techniques for Evoking and Managing Curiosity. 111-126 - Cristian Parra Bravo
:
Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design. 127-140 - Leonardo Porto Passos
, Débora Mattos Peron
, Manuel Falleiros
:
Preliminary Study of the Artistic Potential of Video Games. 141-153
Interactive Technologies, Multimedia, and Musical Art
- Jasmina Maric, Lekshmi Murali Rani
:
Singing Code. 157-174 - Noriki Amano:
Glitch Art Generation and Performance Using Musical Live Coding. 175-185 - Go Kazawa, Naoko Tosa, Manae Miyata, Ryohei Nakatsu:
Psychological Evaluation of Media Art Focusing on Movement. 186-197 - Dan Xu, Maarten H. Lamers
, Edwin van der Heide
:
Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model. 198-217 - Astrid Pedersen
, Morten Jørgensen
, Stefania Serafin
:
Touching the Untouchable: Playing the Virtual Glass Harmonica. 218-233 - Elena Partesotti:
Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono's Prometheus and Pink Floyd's Concert in Venice in the 1980s. 234-250 - Laureana Stelmastchuk Benassi Fontolan
:
Soundscape to Music: Experiences in an Additive Manufacturing Open Lab. 251-256 - Kenneth Feinstein
:
Presenting the Testimonial in Multimedia Documentaries. 257-268
Human at Centre
- Magzhan Mukanova, Nicoletta Adamo, Christos Mousas, Minsoo Choi, Klay Hauser, Richard E. Mayer, Fangzheng Zhao:
Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions? 271-280 - Nicholas J. Villani
:
The Potential of Holographic Avatars in the Hybrid Workplace: An Industrial/Organizational Psychology Perspective. 281-289 - Ryohei Nakatsu, Naoko Tosa, Yunian Pang, Satoshi Niiyama, Yasuyuki Uraoka, Akane Kitagawa, Koichi Murata, Tatsuya Munaka, Yoshiyuki Ueda, Masafumi Furuta, Michio Nomura:
Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment. 290-304 - Line Krogh Sommer, Johanna Møberg Lauritzen, Alberte Spork, Louise Biller, Mathilde Merete Jensen, Brian Bemman
:
I've Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection. 305-324 - Ziyue Piao
, Marcelo M. Wanderley
, Felipe Verdugo
:
MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback. 325-341 - Christian Felix Purps, Wladimir Hettmann, Thorsten Zylowski, Nathalia Sautchuk Patricio, Daniel Hepperle, Matthias Wölfel:
Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human Vs. Social Robot. 342-358 - Hosana Celeste Oliveira
:
A Historical Perspective of the Biofeedback Art: Pioneering Artists and Contributions. 359-371
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