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1. AGS 2009: Budapest, Hungary
- Frank Dignum, Jeffrey M. Bradshaw, Barry G. Silverman, Willem A. van Doesburg:
Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary]. Lecture Notes in Computer Science 5920, Springer 2009, ISBN 978-3-642-11197-6 - Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondrej Burkert, Radek Píbil, Jan Havlícek, Lukás Zemcák, Juraj Simlovic, Radim Vansa, Michal Stolba, Tomás Plch, Cyril Brom:
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. 1-15 - David Sislák, Premysl Volf, Michal Jakob, Michal Pechoucek:
Distributed Platform for Large-Scale Agent-Based Simulations. 16-32 - Michael Köster, Peter Novák, David Mainzer, Bernd Fuhrmann:
Two Case Studies for Jazzyk BSM. 33-47 - Ivan Medeiros Monteiro, Luis Otávio Alvares:
A Teamwork Infrastructure for Computer Games with Real-Time Requirements. 48-62 - Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti:
The MMOG Layer: MMOG Based on MAS. 63-78 - Derek J. Sollenberger, Munindar P. Singh:
Architecture for Affective Social Games. 79-94 - Bart van Straalen, Dirk Heylen, Mariët Theune, Anton Nijholt:
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities. 95-106 - Mei Yii Lim, João Dias, Ruth Aylett, Ana Paiva:
Intelligent NPCs for Educational Role Play Game. 107-118 - Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos Filho, Marta de Azevedo Irving, Gustavo Melo, Vinícius Sebba-Patto, Isabelle Alvarez:
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project. 119-134 - Barry G. Silverman, David Pietrocola, Nathan Weyer, Ransom Weaver, Nouva Esomar, Robert Might, Deepthi Chandrasekaran:
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations. 135-154 - Emma Norling:
On Evaluating Agents for Serious Games. 155-169 - Olivier Bartheye, Eric Jacopin:
A PDDL-Based Planning Architecture to Support Arcade Game Playing. 170-189 - Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis, Eugénio C. Oliveira:
Agent-Based Aircraft Control Strategies in a Simulated Environment. 190-205 - Joost Westra, Hado van Hasselt, Frank Dignum, Virginia Dignum:
Adaptive Serious Games Using Agent Organizations. 206-220 - D. W. F. van Krevelen:
Intelligent Agent Modeling as Serious Game. 221-236
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