Остановите войну!
for scientists:
default search action
Search dblp
Full-text search
- > Home
Please enter a search query
- case-insensitive prefix search: default
e.g., sig matches "SIGIR" as well as "signal" - exact word search: append dollar sign ($) to word
e.g., graph$ matches "graph", but not "graphics" - boolean and: separate words by space
e.g., codd model - boolean or: connect words by pipe symbol (|)
e.g., graph|network
Update May 7, 2017: Please note that we had to disable the phrase search operator (.) and the boolean not operator (-) due to technical problems. For the time being, phrase search queries will yield regular prefix search result, and search terms preceded by a minus will be interpreted as regular (positive) search terms.
Author search results
no matches
Venue search results
Likely matches
- International Conference on Foundations of Digital Games (FDG)
- Conference of the Digital Games Research Association (DIGRA)
also: Computer Games and Digital Cultures Conference (CGDC) - Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES)
also: Simpósio Brasileiro de Games e Entretenimento Digital (SBGAMES)
also: Brazilian Symposium on Games and Digital Entertainment (SBGAMES) - Transactions of the Digital Games Research Association (ToDiGRA)
- Digital Game and Intelligent Toy Enhanced Learning (DIGITEL)
Refine list
refine by author
- no options
- temporarily not available
refine by venue
- no options
- temporarily not available
refine by type
- no options
- temporarily not available
refine by access
- no options
- temporarily not available
refine by year
- no options
- temporarily not available
Publication search results
found 1,630 matches
- 2024
- Anna Parola, Raffaele Di Fuccio, Jenny Marcionetti, Pierpaolo Limone:
Digital games for career guidance: a systematic review using PRISMA guidelines. Behav. Inf. Technol. 43(3): 475-485 (2024) - Francisco David Guillén-Gámez, Ernesto Colomo-Magaña, Julio Ruiz-Palmero, Lukasz Tomczyk:
Teaching digital competence in the use of YouTube and its incidental factors: Development of an instrument based on the UTAUT model from a higher order PLS-SEM approach. Br. J. Educ. Technol. 55(1): 340-362 (2024) - Lo-An Liu, Gwo-Jen Hwang:
Effects of metalinguistic corrective feedback on novice EFL students' digital game-based grammar learning performances, perceptions and behavioural patterns. Br. J. Educ. Technol. 55(2): 687-711 (2024) - Chioma Udeozor, Fernando Russo Abegão, Jarka Glassey:
Measuring learning in digital games: Applying a game-based assessment framework. Br. J. Educ. Technol. 55(3): 957-991 (2024) - Kyeongwoo Park, Minah Son, Hyein Chang, Sang-Kyu Lee:
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences. Comput. Hum. Behav. 151: 108002 (2024) - Kai-Lin Yang, Chia-Yang Chen:
Effects of non-digital games integrated with digital games for advancing fifth graders' spatial reasoning abilities. Educ. Inf. Technol. 29(5): 6341-6356 (2024) - Linda Schlegel:
Extremist Activities in Digital Gaming Spaces: Challenges and Opportunities for Counter-extremism. Games Res. Pract. 2(1): 2:1-2:2 (2024) - Peipei Mao, Zhihui Cai, Zhikeng Wang, Xin Hao, Xitao Fan, Xiaojun Sun:
The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning. Internet High. Educ. 60: 100923 (2024) - Yu-Chun Kuo, Yu-Tung Kuo:
An exploratory study of pre-service teachers' perceptions of technological pedagogical content knowledge of digital games. Res. Pract. Technol. Enhanc. Learn. 19: 8 (2024) - Francisco David Guillén-Gámez, Ernesto Colomo-Magaña, Andrea Cívico-Ariza, Teresa Linde-Valenzuela:
Which is the Digital Competence of Each Member of Educational Community to Use the Computer? Which Predictors Have a Greater Influence? Technol. Knowl. Learn. 29(1): 1-20 (2024) - Catherine Akoth Ongoro, Yong-Yi Fanjiang:
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis. IEEE Trans. Learn. Technol. 17: 202-228 (2024) - Abdelrahman Madkour, Jasmine Otto, Lucas N. Ferreira, Shi Johnson-Bey:
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), Salt Lake City, Utah, USA, October 8, 2023. CEUR Workshop Proceedings 3626, CEUR-WS.org 2024 [contents] - Tanner Fiez, Houssam Nassif, Yu-Cheng Chen, Sergio Gamez, Lalit Jain:
Best of Three Worlds: Adaptive Experimentation for Digital Marketing in Practice. CoRR abs/2402.10870 (2024) - Yasuko Kawahata:
Note: Harnessing Tellurium Nanoparticles in the Digital Realm Plasmon Resonance, in the Context of Brewster's Angle and the Drude Model for Fake News Adsorption in Incomplete Information Games. CoRR abs/2403.03239 (2024) - 2023
- Philipp Futterknecht, Tobias Hertfelder:
Data, Disruption & Digital Leadership - How to Win the Innovation Game. Springer 2023, ISBN 978-3-658-41600-3, pp. 1-199 - Devika Jay:
Deception Technology Based Intrusion Protection and Detection Mechanism for Digital Substations: A Game Theoretical Approach. IEEE Access 11: 53301-53314 (2023) - Krzysztof Kaczmarzyk, Dariusz Frejlichowski:
Automatic Creation of Tiled Maps in Two-Dimensional Top-Down Digital Role Playing Games. IEEE Access 11: 101813-101822 (2023) - Juanita Hernández-López, Juan Humberto Sossa Azuela, Alberto Salvador Núñez Varela, César Augusto Ramírez Gamez, Virginia Canseco González, Francisco Eduardo Martínez Pérez, Sandra Edith Nava-Muñoz, Héctor Gerardo Pérez-González, José Ignacio Nuñez-Varela:
A New Fat-Removal-Based Preprocessing Pipeline for MLO View in Digital Mammograms. IEEE Access 11: 6078-6091 (2023) - Shih-Ting Chu, Gwo-Jen Hwang, Shu-Yun Chien, Shao-Chen Chang:
Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts. Br. J. Educ. Technol. 54(2): 534-553 (2023) - Sarit Barzilai, Shiri Mor-Hagani, Fayez Abed, Danna Tal-Savir, Na'ama Goldik, Ina Talmon, Ohad Davidow:
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game. Comput. Educ. 202: 104832 (2023) - Douglas B. Clark, Jesús E. Hernández-Zavaleta, Sandra Becker:
Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access. Comput. Educ. 194: 104704 (2023) - Chih-Pu Dai, Fengfeng Ke, Yanjun Pan, Yaning Liu:
Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. Comput. Educ. 194: 104698 (2023) - Tesfaye Sida, Samuel Gameda, Jordan Chamberlin, Jens A. Andersson, Mezegebu Getnet, Lennart Woltering, Peter Craufurd:
Failure to scale in digital agronomy: An analysis of site-specific nutrient management decision-support tools in developing countries. Comput. Electron. Agric. 212: 108060 (2023) - Elçin Yazici Arici, Michail Kalogiannakis, Stamatios Papadakis:
Preschool Children's Metaphoric Perceptions of Digital Games: A Comparison between Regions. Comput. 12(7): 138 (2023) - Aikaterini Georgiadou, Stelios Xinogalos:
Prospective ICT Teachers' Perceptions on the Didactic Utility and Player Experience of a Serious Game for Safe Internet Use and Digital Intelligence Competencies. Comput. 12(10): 193 (2023) - Muhammad Nadeem, Melinda Oroszlányová, Wael Farag:
Effect of Digital Game-Based Learning on Student Engagement and Motivation. Comput. 12(9): 177 (2023) - Julio Cabero Almenara, Juan Jesús Gutiérrez Castillo, Antonio Palacios-Rodríguez, Francisco David Guillén-Gámez:
Digital Competence of university students with disabilities and factors that determine it. A descriptive, inferential and multivariate study. Educ. Inf. Technol. 28(8): 9417-9436 (2023) - Man-Ying Chen, Joni Tzuchen Tang:
Developing a digital game for excel skills learning in higher education - a comparative study analyzing differences in learning between digital games and textbook learning. Educ. Inf. Technol. 28(4): 4143-4172 (2023) - Retraction Note: Impact of digital game-based learning on the social competence and behavior of preschoolers. Educ. Inf. Technol. 28(10): 13869 (2023)
- Francisco David Guillén-Gámez, Julio Ruiz-Palmero, Melchor Gómez-García:
Digital competence of teachers in the use of ICT for research work: development of an instrument from a PLS-SEM approach. Educ. Inf. Technol. 28(12): 16509-16529 (2023)
skipping 1,600 more matches
loading more results
failed to load more results, please try again later
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
retrieved on 2024-04-24 20:50 CEST from data curated by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint