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| 25 | Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin: Lessons Learned From a Rational Reconstruction of Minstrel. AAAI 2012 | |
| 23 | Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin: The design of Mismanor: creating a playable quest-based story game. FDG 2012: 180-187 | |
| 21 | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas: Prom week. FDG 2012: 235-237 | |
| 20 | Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan: Getting a word in: adding artificial pauses to natural language interaction. FDG 2012: 57-64 | |
| 18 | Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas: Comme il Faut: A System for Authoring Playable Social Models. AIIDE 2011 | |
| 17 | Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin: Minstrel Remixed: User Interface and Demonstration. AIIDE 2011 | |
| 16 | Teale Fristoe, Jill Denner, Matt MacLaurin, Michael Mateas, Noah Wardrip-Fruin: Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics. FDG 2011: 227-234 | |
| 14 | Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin: Prom Week: social physics as gameplay. FDG 2011: 319-321 | |
| 12 | Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas: Extending CRPGs as an Interactive Storytelling Form. ICIDS 2011: 164-169 | |
| 10 | Brandon Robert Tearse, Noah Wardrip-Fruin, Michael Mateas: Minstrel Remixed: Procedurally Generating Stories. AIIDE 2010 | |
| 8 | Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin: The Prom: An Example of Socially-Oriented Gameplay. AIIDE 2010 | |
| 5 | Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu: Playing with words: from intuition to evaluation of game dialogue interfaces. FDG 2010: 179-186 | |
| 4 | Mike Treanor, Michael Mateas, Noah Wardrip-Fruin: Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics. FDG 2010: 224-231 |
Selection of 13 from 25 records - Noah Wardrip-Fruin has 35 coauthors
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