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| 17 | Chun-Yi Shen, Han-Bin Chang, Wen-Chih Chang, Te-Hua Wang: An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System. ICALT 2010: 744-745 | |
| 16 | Wen-Chih Chang, Te-Hua Wang, Yen-Ching Huang: Exploring the distribution and relationship between MSN and the physical world. NCM 2010: 716-721 | |
| 15 | Wen-Chih Chang, Te-Hua Wang, Yan-Da Chiu: Board Game Supporting Learning Prim's Algorithm and Dijkstra's Algorithm. IJMDEM 1(4): 16-30 (2010) | |
| 14 | Jui-Hung Chen, David Tawei Ku, Te-Hua Wang, Wen-Chih Chang, Timothy K. Shih: Using Adventure Game to Facilitate Learning Assessment Process. JCIT 5(9): 126-134 (2010) | |
| 13 | Wen-Chih Chang, Te-Hua Wang, Mao-Fan Li: Learning Ability Clustering in Collaborative Learning. JSW 5(12): 1363-1370 (2010) | |
| 12 | Wen-Chih Chang, Te-Hua Wang, Freya H. Lin, Hsuan-Che Yang: Game-Based Learning with Ubiquitous Technologies. IEEE Internet Computing 13(4): 26-33 (2009) | |
| 11 | Jui-Hung Chen, Te-Hua Wang, Wen-Chih Chang, Louis R. Chao, Timothy K. Shih: Developing an Interactive Video Game-Based Learning Environment. JSW 4(2): 132-139 (2009) | |
| 10 | Jui-Hung Chen, Te-Hua Wang, Wen-Chih Chang, Louis R. Chao: Developing the Historical Culture Course by Using the Ubiquitous Game-Based Learning Environment. ICWL 2008: 241-252 | |
| 3 | Timothy K. Shih, Nigel H. Lin, Wen-Chih Chang, Te-Hua Wang, Hsiau Wen Lin, Hsuan-Pu Chang, Kuan-Hao Huang, Yun-Long Sie, Mon-Ting Tzou, Jin-Tan Yang: The Hard SCORM LMS: Reading SCORM Courseware on Hardcopy Textbooks. ICALT 2005: 812-816 |
Selection of 9 from 17 records - Te-Hua Wang has 34 coauthors
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