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| 6 | Andreas Kolb, Martin Lambers, Severin Todt, Nicolas Cuntz, Christof Rezk-Salama: Immersive Rear Projection on Curved Screens. VR 2009: 285-286 | |
| 5 | Severin Todt, Christof Rezk-Salama, Andreas Kolb: Light Field Rendering for Games. TPCG 2008: 27-33 | |
| 4 | Christof Rezk-Salama, Severin Todt, Andreas Kolb: Raycasting of Light Field Galleries from Volumetric Data. Comput. Graph. Forum 27(3): 839-846 (2008) | |
| 3 | Severin Todt, Christof Rezk-Salama, Andreas Kolb, Klaus-Dieter Kuhnert: GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction. Comput. Graph. Forum 27(8): 2081-2095 (2008) | |
| 2 | Severin Todt, Matthias Langer, Christof Rezk-Salama, Andreas Kolb, Klaus-Dieter Kuhnert: Spherical light field rendering in application for analysis by synthesis. IJISTA 5(3/4): 304-314 (2008) | |
| 1 | Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb: Gaming Technology in Cultural Heritage Systems. GAMEON 2007: 147-151 |
Selection of 6 from 7 records - Severin Todt has 8 coauthors
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