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Anatole Lécuyer (Selection)

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65Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton: Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012)
57Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLGabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer: The Virtual Crepe Factory: 6DoF haptic interaction with fluids. SIGGRAPH Emerging Technologies 2011: 17
52Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLGabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer: Six Degrees-of-Freedom Haptic Interaction with Fluids. IEEE Trans. Vis. Comput. Graph. 17(11): 1714-1727 (2011)
45Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton: A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. VRST 2010: 191-198
41Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSébastien Hillaire, Gaspard Breton, N. Ouarti, Rémi Cozot, Anatole Lécuyer: Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. Comput. Graph. Forum 29(6): 1830-1841 (2010)
34Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLLéo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan M. Wiener: Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? VR 2009: 131-134
31Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSébastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte: Gaze behavior and visual attention model when turning in virtual environments. VRST 2009: 43-50
24Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR 2008: 47-50
20Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. IEEE Computer Graphics and Applications 28(6): 47-55 (2008)
13Electronic Edition pubzone.org CiteSeerX Google scholar BibTeX bibliographical record in XMLSébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez: Depth-of-field blur effects for first-person navigation in virtual environments. VRST 2007: 203-206

Selection of 10 from 74 records - Anatole Lécuyer has 102 coauthors

Last update 2012-09-10 CET by the DBLP TeamThis material is Open Data Content released under the ODC-BY 1.0 license — See also our legal information page