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| 8 | Michal Bída, Cyril Brom, Markéta Popelová, Rudolf Kadlec: StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK. ICIDS 2011: 334-337 | |
| 7 | Cyril Brom, Ondrej Burkert, Rudolf Kadlec: Timing in episodic memory for virtual characters. CIG 2010: 305-312 | |
| 6 | Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondrej Burkert, Radek Píbil, Jan Havlícek, Lukás Zemcák, Juraj Simlovic, Radim Vansa, Michal Stolba, Tomás Plch, Cyril Brom: Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. AGS 2009: 1-15 | |
| 5 | Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomás Plch: Emohawk: Searching for a "Good" Emergent Narrative. ICIDS 2009: 86-91 | |
| 4 | Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Píbil, Radim Vansa, Cyril Brom: Extensions and Applications of Pogamut 3 Platform. IVA 2009: 506-507 | |
| 3 | Rudolf Kadlec, Ondrej Burkert, Cyril Brom: Creating game bots in a few easy steps. MindTrek 2009: 222-223 | |
| 2 | Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída: 3D Immersion in Virtual Agents Education. ICIDS 2008: 59-70 | |
| 1 | Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bída, Jan Havlícek, Martin Dörfler, Cyril Brom: Towards Fast Prototyping of IVAs Behavior: Pogamut 2. IVA 2007: 362-363 |
Selection of 8 from 8 records - Rudolf Kadlec has 13 coauthors
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