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| 15 | Dominik Meiländer, Alexander Ploss, Frank Glinka, Sergei Gorlatch: A Dynamic Resource Management System for Real-Time Online Applications on Clouds. Euro-Par Workshops (1) 2011: 149-158 | |
| 14 | Dominik Meiländer, Alexander Ploss, Frank Glinka, Sergei Gorlatch: Software Development for Real-Time Online Interactive Applications on Clouds. SoMeT 2011: 81-94 | |
| 13 | Ole Scharf, Sergei Gorlatch, Felix Blanke, Christoph Hemker, Sebastian Westerheide, Tobias Priebs, Christoph Bartenhagen, Alexander Ploss, Frank Glinka, Dominik Meiländer: Scalable Distributed Simulation of Large Dense Crowds Using the Real-Time Framework (RTF). Euro-Par (1) 2010: 572-583 | |
| 12 | Alexander Ploss, Dominik Meiländer, Philipp Möllers, Frank Glinka, Sergei Gorlatch: Netlag: a performance evaluation tool for massively multi-user networked applications. HPDC 2010: 573-580 | |
| 11 | Frank Glinka, Allaithy Raed, Sergei Gorlatch, Alexander Ploss: A Service-Oriented Interface for Highly Interactive Distributed Applications. Euro-Par Workshops 2009: 266-277 | |
| 10 | Sergei Gorlatch, Frank Glinka, Alexander Ploss: Towards a Scalable Real-Time Cyberinfrastructure for Online Computer Games. ICPADS 2009: 722-727 | |
| 9 | Alexander Ploss, Stefan Wichmann, Frank Glinka, Sergei Gorlatch: From a single- to multi-server online game: a Quake 3 case study using RTF. Advances in Computer Entertainment Technology 2008: 83-90 | |
| 8 | Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer: Enhancing Grids for Massively Multiplayer Online Computer Games. Euro-Par 2008: 466-477 | |
| 6 | Alexander Ploss, Frank Glinka, Sergei Gorlatch: A Case Study on Using RTF for Developing Multi-player Online Games. Euro-Par Workshops 2008: 390-400 | |
| 4 | Sergei Gorlatch, Frank Glinka, Alexander Ploss, Allaithy Raed, Hamido Fujita: User-Oriented Software Development for Real-Time Online Applications. SoMeT 2008: 339-360 | |
| 3 | Frank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden: High-Level Development of Multiserver Online Games. Int. J. Computer Games Technology 2008: (2008) | |
| 2 | Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden: Towards a High-level design Approach for Multi-Server Online Games. GAMEON 2007: 10-17 | |
| 1 | Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch: RTF: a real-time framework for developing scalable multiplayer online games. NETGAMES 2007: 81-86 |
Selection of 13 from 15 records - Frank Glinka has 24 coauthors
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