<?xml version="1.0"?>
<dblp>
<article key="journals/tvcg/NguyenQXCTZMLLTTLK05" mdate="2006-12-27">
<author>Ta Huynh Duy Nguyen</author>
<author>Tran Cong Thien Qui</author>
<author>Ke Xu</author>
<author>Adrian David Cheok</author>
<author>Sze Lee Teo</author>
<author>Zhiying Zhou</author>
<author>Asitha Mallawaarachchi</author>
<author>Shang Ping Lee</author>
<author>Wei Liu</author>
<author>Hui Siang Teo</author>
<author>Le Nam Thang</author>
<author>Yu Li</author>
<author>Hirokazu Kato</author>
<title>Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment.</title>
<pages>706-721</pages>
<year>2005</year>
<volume>11</volume>
<journal>IEEE Trans. Vis. Comput. Graph.</journal>
<number>6</number>
<ee>http://doi.ieeecomputersociety.org/10.1109/TVCG.2005.105</ee>
<url>db/journals/tvcg/tvcg11.html#NguyenQXCTZMLLTTLK05</url>
</article>
</dblp>
