<?xml version="1.0"?>
<dblp>
<article key="journals/tciaig/ShakerTYWSHSPMTSB11" mdate="2011-12-19">
<author>Noor Shaker</author>
<author>Julian Togelius</author>
<author>Georgios N. Yannakakis</author>
<author>Ben George Weber</author>
<author>Tomoyuki Shimizu</author>
<author>Tomonori Hashiyama</author>
<author>Nathan Sorenson</author>
<author>Philippe Pasquier</author>
<author>Peter A. Mawhorter</author>
<author>Glen Takahashi</author>
<author>Gillian Smith</author>
<author>Robin Baumgarten</author>
<title>The 2010 Mario AI Championship: Level Generation Track.</title>
<pages>332-347</pages>
<year>2011</year>
<volume>3</volume>
<journal>IEEE Trans. Comput. Intellig. and AI in Games</journal>
<number>4</number>
<ee>http://dx.doi.org/10.1109/TCIAIG.2011.2166267</ee>
<url>db/journals/tciaig/tciaig3.html#ShakerTYWSHSPMTSB11</url>
</article>
</dblp>
