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BibTeX record journals/sle/OliveiraHJTPVI22
@article{DBLP:journals/sle/OliveiraHJTPVI22, author = {Wilk Oliveira and Juho Hamari and Sivaldo Joaquim and Armando M. Toda and Paula T. Palomino and Julita Vassileva and Seiji Isotani}, title = {The effects of personalized gamification on students' flow experience, motivation, and enjoyment}, journal = {Smart Learn. Environ.}, volume = {9}, number = {1}, pages = {16}, year = {2022}, url = {https://doi.org/10.1186/s40561-022-00194-x}, doi = {10.1186/S40561-022-00194-X}, timestamp = {Wed, 18 May 2022 10:20:42 +0200}, biburl = {https://dblp.org/rec/journals/sle/OliveiraHJTPVI22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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