BibTeX record journals/sle/OliveiraHJTPVI22

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@article{DBLP:journals/sle/OliveiraHJTPVI22,
  author       = {Wilk Oliveira and
                  Juho Hamari and
                  Sivaldo Joaquim and
                  Armando M. Toda and
                  Paula T. Palomino and
                  Julita Vassileva and
                  Seiji Isotani},
  title        = {The effects of personalized gamification on students' flow experience,
                  motivation, and enjoyment},
  journal      = {Smart Learn. Environ.},
  volume       = {9},
  number       = {1},
  pages        = {16},
  year         = {2022},
  url          = {https://doi.org/10.1186/s40561-022-00194-x},
  doi          = {10.1186/S40561-022-00194-X},
  timestamp    = {Wed, 18 May 2022 10:20:42 +0200},
  biburl       = {https://dblp.org/rec/journals/sle/OliveiraHJTPVI22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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