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BibTeX record journals/eait/WengTYHC24
@article{DBLP:journals/eait/WengTYHC24, author = {Cathy Weng and Khanh Nguyen Phuong Tran and Chi{-}Chuan Yang and Hsuan{-}I Huang and Hsuan Chen}, title = {Can an augmented reality-integrated gamification approach enhance vocational high school students' learning outcomes and motivation in an electronics course?}, journal = {Educ. Inf. Technol.}, volume = {29}, number = {4}, pages = {4025--4053}, year = {2024}, url = {https://doi.org/10.1007/s10639-023-11966-4}, doi = {10.1007/S10639-023-11966-4}, timestamp = {Fri, 22 Mar 2024 08:54:54 +0100}, biburl = {https://dblp.org/rec/journals/eait/WengTYHC24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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