BibTeX record journals/eait/WengTYHC24

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@article{DBLP:journals/eait/WengTYHC24,
  author       = {Cathy Weng and
                  Khanh Nguyen Phuong Tran and
                  Chi{-}Chuan Yang and
                  Hsuan{-}I Huang and
                  Hsuan Chen},
  title        = {Can an augmented reality-integrated gamification approach enhance
                  vocational high school students' learning outcomes and motivation
                  in an electronics course?},
  journal      = {Educ. Inf. Technol.},
  volume       = {29},
  number       = {4},
  pages        = {4025--4053},
  year         = {2024},
  url          = {https://doi.org/10.1007/s10639-023-11966-4},
  doi          = {10.1007/S10639-023-11966-4},
  timestamp    = {Fri, 22 Mar 2024 08:54:54 +0100},
  biburl       = {https://dblp.org/rec/journals/eait/WengTYHC24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}