<?xml version="1.0"?>
<dblp>
<article key="journals/cg/ShirleySBDPB08" mdate="2009-06-16">
<author>Peter Shirley</author>
<author>Kelvin Sung</author>
<author>Erik Brunvand</author>
<author>Alan L. Davis</author>
<author>Steven G. Parker</author>
<author>Solomon Boulos</author>
<title>Fast ray tracing and the potential effects on graphics and gaming courses.</title>
<pages>260-267</pages>
<year>2008</year>
<volume>32</volume>
<journal>Computers &amp; Graphics</journal>
<number>2</number>
<ee>http://dx.doi.org/10.1016/j.cag.2008.01.007</ee>
<url>db/journals/cg/cg32.html#ShirleySBDPB08</url>
</article>
</dblp>
