BibTeX record conf/graphicsinterface/LiuZB08

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@inproceedings{DBLP:conf/graphicsinterface/LiuZB08,
  author    = {Rong Liu and
               Hao Zhang and
               James Busby},
  title     = {Convex hull covering of polygonal scenes for accurate collision detection
               in games},
  booktitle = {Proceedings of the Graphics Interface 2008 Conference, May 28-30,
               2008, Windsor, Ontario, Canada},
  pages     = {203--210},
  year      = {2008},
  crossref  = {DBLP:conf/graphicsinterface/2008},
  url       = {http://doi.acm.org/10.1145/1375714.1375749},
  doi       = {10.1145/1375714.1375749},
  timestamp = {Mon, 16 Jun 2008 20:18:53 +0200},
  biburl    = {http://dblp.uni-trier.de/rec/bib/conf/graphicsinterface/LiuZB08},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}
@proceedings{DBLP:conf/graphicsinterface/2008,
  editor    = {Chris Shaw and
               Lyn Bartram},
  title     = {Proceedings of the Graphics Interface 2008 Conference, May 28-30,
               2008, Windsor, Ontario, Canada},
  series    = {{ACM} International Conference Proceeding Series},
  publisher = {{ACM} Press},
  year      = {2008},
  isbn      = {978-1-56881-423-0},
  timestamp = {Mon, 16 Jun 2008 20:18:53 +0200},
  biburl    = {http://dblp.uni-trier.de/rec/bib/conf/graphicsinterface/2008},
  bibsource = {dblp computer science bibliography, http://dblp.org}
}