BibTeX record books/sp/17/RoyZ17

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@incollection{DBLP:books/sp/17/RoyZ17,
  author       = {Rob van Roy and
                  Bieke Zaman},
  editor       = {Minhua Ma and
                  Andreas Oikonomou},
  title        = {Why Gamification Fails in Education and How to Make It Successful:
                  Introducing Nine Gamification Heuristics Based on Self-Determination
                  Theory},
  booktitle    = {Serious Games and Edutainment Applications, Volume {II}},
  pages        = {485--509},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-51645-5\_22},
  doi          = {10.1007/978-3-319-51645-5\_22},
  timestamp    = {Sun, 02 Jun 2019 20:42:33 +0200},
  biburl       = {https://dblp.org/rec/books/sp/17/RoyZ17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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