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BibTeX record books/sp/17/RoyZ17
@incollection{DBLP:books/sp/17/RoyZ17, author = {Rob van Roy and Bieke Zaman}, editor = {Minhua Ma and Andreas Oikonomou}, title = {Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory}, booktitle = {Serious Games and Edutainment Applications, Volume {II}}, pages = {485--509}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-51645-5\_22}, doi = {10.1007/978-3-319-51645-5\_22}, timestamp = {Sun, 02 Jun 2019 20:42:33 +0200}, biburl = {https://dblp.org/rec/books/sp/17/RoyZ17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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